BattleTech

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Cargo Vroom

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SrJoben

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About this mod

Adds many vehicles and vehicles variants to the game, fixes vanilla vehicle problems and generally improves tank gameplay.

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Changelogs
"I almost lots a team of mechs before to a tank....a @#$%ing tank" - A satisfied user.

"Cargo is good at making things of nightmares" - Tim

"I love Cargo, used to be 'meh tanks' now it's 'oh wtf is this horrifying beast from the depths of hell'" - LB

"I'm Commander Shepard and this is my favorite mod." - Commander Shepard

1.1.1

Gave Scimitar-B the 4 SRM it was supposed to have but didn't.
Fixed a typo in resizer.
Moved last couple Hunters out of "Light" class.

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This mod adds many lore-correct combat vehicles to the game.

This includes everything from flimsy little hover tanks to 100 ton Assault vehicles that can challenge any mech.

Many of them are much more dangerous than a vanilla player will be used to. But they are balanced. Blame HBS for training you to ignore anything without legs.

With this mod Battletech becomes a bit more of a combined arms game rather than just mechs and minor distractions. Vehicle AI tweaks based on work by LadyAlecko makes them much less foolish. They actively try to avoid getting stepped on on now and do a better job providing support like they're supposed to.


Includes:

APC Turhan, a mid-tier APC with medium armor and above average weapons.
Axel heavy tank sports solid armor and an AC/20  2 Variants.
Behemoth, 100 tons, slow as a glacier and about as easy to stop. 3 Variants.
Brutus, modestly armored for it's 75 tons but it packs a wallop. 3 Variants.
Bulldog AC, this variant trades it's large laser for a pair of AC/2.
AC/2 Carrier, essentially a mobile turret this carrier is fragile but can be powerful in open ground.
Heavy LRM Carrier, 80 missiles. You heard me.
Demolisher MG, trades a few tons of armor for several machine guns. This is a questionable decision.
Drillson,  very fast, decent weaponry and armor, a solid hovertank.
Harasser, barely armored but blindingly fast. 2 Variants.
Hunter, a light support tank similar to the Striker. 3 Variants.
Ignis, this slow urban infantry support vehicle packs a compliment of flamers. 2 Variants.
Laser Carrier 8 Mlasers on a truck. Crude but effective.
Light SRM Carrier, half the firepower of it's big brother, but on a more mobile platform.
Light LRM Carrier, this field refit of the light srm carrier replaces it's launchers with three LRM10 racks.
Marsden II The flexible and well armored Marsden proves that the Main Battle Tank concept is still viable in the age of the Battlemech. 2 Variants.
Maxim Transport, a speedy APC armed with assorted missiles and machine guns.
Myrmidon, essentially a smaller cheaper Manticore, PPC and SRM6.
Ontos assault tank: big boy Carrier. 2 variants.
Patton a relatively fast heavy tank with an AC/10.
Pegasus scout hovertank, don't let the role description fool you, it's quite capable of fighting. 2 Variants.
Pike, a direct fire support unit similar to a Shrek but armed with AC/2.
Po heavy Tank, good armor, above average speed and a reliable AC/10.
Puma, an assault class tank with a wide variety of weapons.
Rhino, an assault class fire support tank.
Rommel, a relatively fast heavy tank with an AC/20, same chassis as the Patton.
Sabaku Kaze top tier hovertank with an array of short range weapons.
Saladin, essentially an AC/20 bolted to a hover engine. 2 Variants.
Schrek AC, this refit trades the PPCs for AC/5 and machine guns.
Scimitar light hovertank, highly mobile and well armored for it's weight. 2 Variants.
Scorpion Mlaser variant.
Tiger T-12  textbook medium tank, autocannon, machine guns and a few missiles.
Vedette, while it's lightly armored  for a Medium tank, the Vedette is highly mobile. 2 Variants.
Von Luckner,
a heavy tank brawler. 2 Variants.
Zephyr, a hovertank brawler armed with medium lasers and SRM.
Zhukov, a smaller cheaper Demolisher, this tank's twin cannons are "only" AC/10.