BattleTech
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Created by

Dogahn

Uploaded by

doganpc

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About this mod

If you're using either of ContactWithTheEnemy's Tactics mods and want to add the weapons from GT Weapon Diversity to that system, this is your mod. Really more of an Addon to make that happen. Hence the name Z9, cause by default you need this mod loaded last to effectively add its changes.

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Changelogs
HOLDING: Waiting for the 1.1 update to Battletech and what might come through other mod updates before updating this again.

Known Issue?
Some weapons not displaying correctly. I'm writing them down as I see them. Hope to have the hole filled in a week. (it might be due to me running this with jk_variants)

Also, GT updated. Shouldn't be a problem, but I'm looking into the differences.

Finally, feel free to use the Z9 label for your own compatibility addons! I'd be thrilled to see a bunch of these slowing up for the different combinations of mods out there.

Required:
BTML and ModTek (I mean, why are you here if you're not already using those?)
Tactics and Difficulty OR Improved Tactical Depth
AND
GT Weapon Diversity OR GT Weapon Diversity Plus

Install:
Extract the Z9 folder into your Battletech/mods/ folder and let ModTek handle the rest.

What it does:
Z9 nearly ensures that this mod will be loaded last by ModTek.  When it is added it overwrites all the additional weapon values that GT Weapon Diversity added.  The overwrite (and I could clean it up a bit  more) brings all the GT lore weapons on par with the changes in T&D/ITD.  Any fudging was done in favor of GT.  For example GT adds a bulldog mg, it fires 1 projectile for 30 damage and shows 5. normal mg fires 5 projectiles for 3 damage and shows 5... so I kept GT's 1 to-hit roll mechanic while adjusting the values to fit into T&D/ITD.  Simple, yeah?