BattleTech
0 of 0

File information

Last updated

Original upload

Created by

Delta Angelfire

Uploaded by

deltaangelfire2

Virus scan

Safe to use

Tags for this mod

Documentation

Readme

View as plain text

This mod reconfigures the entire starmap into a short-play campaign mode inspired by FTL. You have a 120 day time "limit" to reach Coromodir and complete the campaign finale. Build your mercenary camp from the ground up as quickly as possible and hope you have enough to stand against the final showdown.

Quickstart - Start your journey on the argo, the only way to travel!

Randomization - 2000 possible map setups for you to fight your way through!

Skill specialization - Mechwarrior growth is slow, but steady. revamped xp costs encourage more speialization and also more flaws in player-controled pilots!

Planetside - Jumps are now more expensive with no free rides. You'll spend more time in orbit planetside repairing or refitting, but also have wider array of events to influence your company.

Accelerated growth - You get more priority salvage picks per mission (not shown in negotiation), and more rare weapons and upgrades per mission as well

Reputation is everything! - Reputation acquisition is increased (if you negotiate for it) and stores now penalize you HARSHLY for being unfriendly. Contract difficulty will be greatly resticted, and, oh yeah, you start the game disliked by everyone! be careful who your mission targets are if you don't want to end up blacklisted, or race to ally yourself to get access to the highest missions or pay up to 99.93% less for military requisitions compared to your enemies!

Super Iron Man - If something goes wrong, there's no reloading, you have to live with it or start a new run! (no but seriously, the game is not intended to be modified in the way I have done so loading from any save will bork your universe!)

This mod requires the latest versions of BTML and ModTek. Just unzip the mod into your "mods" folder and voila!
This mod is not compatible with any mods that alter the starmap (obviously) or that modify the SimGameConstants, Forcedevent_Leopard, Milestone_003 or Milestone_305.

Planned updates:
Release 0.1 is mostly for concept and playability, there are still some things I'd like to add in the future:
- randomized campaign final encounte/mission chain
- barebones "story"
- fixing any bugs found along the way by players! (there's bound to be one or two out of those 2000 maps that have problems I'm sure)
- argo upgrade rebalances for the faster setting
- possible skill tree rebalance
- suggestions from the players!

Things that will (probably) not be fixed:
- Load Game bug (requires far better programming skill than I)
- Scenario workarounds (I don't mind if players cheat a bit to get around some of the scenario restrictions, each player should get to enjoy the game how they like!)