BattleTech
0 of 0

File information

Last updated

Original upload

Created by

Zoticus

Uploaded by

Zoticus

Virus scan

Safe to use

Tags for this mod

About this mod

This mod adjusts some stats across most weapon groups to reflect "how I would have done it" if I was in charge. Less heat for LL and PPC, less stability damage for LRM+ and a little less accuracy for all missiles.

Requirements
Permissions and credits
Summary:
This mod adjusts some stats across most weapon groups to reflect "how I would have done it" if I was in charge. 

In a nutshell I felt that missiles were a little too good (especially the ++ versions), the PPC and LL were far too hot, and the LosTech weapons felt like a handicap compared to stock weapons. 

Details:
LosTech Weapons - All get buffs to make them as good or slightly better than the associated +++ weapons, and heat reduced close to TT levels.  The goal was for them to not feel like a handicap when you get them. The balance isn't perfect, but you have a pretty limited supply so I thought go with the rule-of-cool.  

Large Lasers - Heat reduced to 24, matching TT value (x 3, since heat sinks give -3 heat)

PPC - Heat reduced to 30,  matching TT value (x 3, since heat sinks give -3 heat)

SRM's - All have a base +2 hit penalty (about 10%). Missiles are a touch too strong for their heat/tonnage because each missile gets a to-hit roll. A few less missiles will hit now, meaning to really dish out the hurt you can't sit at max range with them. I also downgraded the +4 damage bonus to +2 and gave a to hit bonus to compensate on the +++ models. 96 damage is too much for a single SRM6. 

LRM's -  All have a base +2 hit penalty (about 10%). This means to get the most out of them, you want direct line of sight and in optimal range. Indirect fire at max range usually means to-hit of 30 - 50% depending on target's evasion. You get some free damage but hiding behind a hill is no longer an optimal strategy. I have also removed the bonus stability damage on ++ versions. A single LRM15 with + 2 stab. / missile could basically fill a stability bar in vanilla, and you could shoot two mechs per round with multi-target. I have replaced the +Stab with + Accuracy bonus. A few extra missiles will hit per salvo, but you're not able to double your stability output. 

Flamer - Increased ammo from 6 to 8.

Auto Cannons - I feel like these are in a good place. No changes Made.

MG - A good trade-off of weight vs. risk of getting in so close vs. great at getting crit damage to open mech sections with no heat. No changes made. 

Dependencies:
This mod relies on BTML and ModTek. 
Here is the Drop Dead Simple Guide to Installing BTML & ModTek & ModTek mods but together by the generous geniuses who created these tools.