About this mod
Changes the rules that mech parts get generated.
- Permissions and credits
- Mirrors
- Donations
AdjustedMechSalvage is a BattleTech mod (using ModTek) that changes the rules that mech parts get generated.
Requirements
- install BattleTechModLoader using the instructions here
- install ModTek using the instructions here
- Your own mechs now get destroyed and leave behind salvage.
- Number of salvage is now based the number of parts you destroyed.
- You get DefaultMechPartMax(number needed to assemble a mech) - DefaultMechPartMax / 5 parts for each arm or leg the target lost.
- CT lost is 0 parts
- 5 - 1(leftleg destroyed) - 1(Rightleg destroyed) = 3 parts
- CT destroyed, rightleg destroyed = 1 parts
- CT destroyed destroyed = 1 parts
- CT destroyed, rightleg destroyed, leftarm destroyed = 1 parts
- 3 - 0,6(rightarm destroyed) - 0,6(rightleg destroyed) = 1,8 rounded to 2 parts
* DefaultMechPartMax has a default value of 3. To change/increase the number of parts required to assemble a Mech you'll need to change this value on BATTLETECH\BattleTech_Data\StreamingAssets\data\simGameConstants\SimGameConstants.json
Settings
- ownMechsForFree - bool - default false - Places the parts of the mechs you loose yourself directly into your inventory instead of making you salvage them.
- ejectRecoveryBonus - float - default 0 - Flat Bonus to your recovery chance if you punshed out.
- incapacitatedRecoveryBonus - float - default 0 - Flat Bonus to your recovery chance if pilot got incapacitated.
- centerTorsoSalvageValue" - float - default 1 - Sets how much salvage is generated from a mech with center torso destroyed.
Install and use
- After installing BTML and ModTek, put the AdjustedMechSalvage folder into the \BATTLETECH\Mods\ folder.
- Change any settings in mods\AdjustedMechSalvage\StreamingAssets\data\simGameConstants\simGameConstants.json and settings.json if you would like to.
- Start the game