BattleTech
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SamokhodnayaUstanovka

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SamokhodnayaUstanovka

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33 comments

  1. justin7601
    justin7601
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    omfg... I just restarted an entire campaign for this mod, lo and behold its broken. I saw the outdated note but figured it would still work, like most of other outdated Battletech mods (like Chuck's Heatsinks) that still work. Whelp, thats on me, cant blame anyone for me not looking into it further.

    Should have read the comments. Anyone reading this, do NOT waste your time with this mod. I can confirm its broken, and due to the requirement of restarting the game to have it activated BEFORE the Weldry/First Strike story mission, youll waste hours of gameplay before you realize it is no longer functional. Otherwise cheers to mod author for the great idea for a mod. Despite it not working, it could have been brilliant. Its stupid that devs make us wait until the story and game is over until we can travel to the rest of the map. Who cares about travelling to other systems when the content is all done and gone, nothing to do then but grind pointless and repetitive contracts for no reason.
  2. unclecid66
    unclecid66
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    ya this has been broken and it seem unsupported for a while now.

    however there is another mod here that works really well i am using it at present along with 25 others.
    "open map at point of your choosing"
    shortly after the majesty metals missions ( like day or so) an event pops up with some choices as to when you open the map.

    https://www.nexusmods.com/battletech/mods/253
  3. unclecid66
    unclecid66
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  4. kilgoretrout69
    kilgoretrout69
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    Flat-broken in 1.2 as well. Game hangs after the recovering the Argo. I wish there was a way to filter mods based off of what version of the game they work with, or even a "For version x.x.x" field that is required during mod submission.
  5. cosmicalex
    cosmicalex
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    Doesnt work. BTML and MODTEK installed Put in right place even used mod manager and listed it and other mods work too. No msg in menu. I modded the file myself not in the mods folder. BATTLETECH\BattleTech_Data\StreamingAssets\data\milestones open in notepad++ milestone_305_sim_argo_start. Search for "map_travel_2a", and add underneath it "map_travel_3", Match the written format.Then open milestone_700_notify_complete and and at the top of the file delete "map_travel_3", and save both files. I reloaded my save to traveling to the weldry level completed the level and all was unlocked.
  6. VadimAleks
    VadimAleks
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    Do not know what you're talking about, guys. Installed the game, installed this mod along with the 'Inner sphere map'. I see a huge map. Clicked the mouse - the ship flew across the border into the neighboring faction. It seems that everything works. Or there should be something special?
    Sorry.
    1. xeonzs
      xeonzs
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      You said it yourself, that's because of InnerSphereMap mod which works fine, not because of this one.
      That one does from the start of a fresh campaign what this one should be doing after getting the Argo.
  7. xeonzs
    xeonzs
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    Confirming broken, doesn't work in 1.1 version of game.
  8. chrisbfisher
    chrisbfisher
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    Flat out doesn't work. Just got the Argo and still only the basic map.
  9. fooflinger
    fooflinger
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    Please update, this is the one mod I play with
  10. ghostmaker00
    ghostmaker00
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    Needs an update for 1.1