BattleTech

This is a pre-release version of v0.2.0. It's not polished and it's not finished but it works. I'm releasing it because it supports BT v1.3 and the Flashpoint expansion.

Major Features

  • BT v1.3 / FP Support
  • Ally Lance Combat Dialogue - Unique dialogue per contract type and MC contract type variations if you have an ally lance dropping with you. This works but the dialogue is very limited in the alpha.
  • Additional Lances Skull Lance Difficulty - Additional Lances now take into account skull difficulty when selecting lances to drop into a contract. In this alpha it's supported but I haven't configured it yet so while it does take the skull rating into account - all the profiles are the same as v0.1.0
  • Additional Lances in Battle are Primary Objectives - This makes a lot of sense for a Battle as the contract sometimes would end seemingly at random when the original targets were destroyed.
  • Hot Drop Safety Features - When dropping into close proximity of enemies hot drop safety features will take effect. In the `settings.json` you can modify these. It supports auto-guard, auto-evasion and an option to include the enemies in this protection mode too.

Bugs Fixed


  • Contract Loading Freezes - A few contract loading freezes were fixed
  • Contract Loading Loops - A few contract loading loop issues were fixed
  • Contract Loading Times Improved - Contract loading times are drastically improved
  • Random Spawns Fallback Fixes - Fallbacks weren't always activated correctly and when they were used sometimes the lance orientation was incorrect.

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CWolf

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