AI UPDATE:
An update to the AI was required due to the skill changes and the low % chance to hit at times. The AI has a tendency to take a conservative approach when firing weapons. Preferring to fire a single weapon, breaching shot, when its % chance to hit was below 40%, this is an unintended consequence. To address this issue, the AI's behaviour needs to be modified, I am unable to get BTML/ModTek to support AI behaviour changes, so a manual patch or editing is required, see download section.
I am working on further changes to the AI to make it better utilise this mods changes, work in progress. It will be released as a separate download.
How To Install the AI Update:
**WARNING** - Be very careful when you apply these, double check all your moves. It is extremely easy with a small mistake to stop the game from loading altogether, or crash in the middle of combat. Also a warning in general about AI modding - "Changes may also have significant and unintended consequences to the gameplay."
Locate the following directory:-
- \SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\StreamingAssets\data\behaviorVariables
Backup the following file:-
- global.json
Copy in the modified global.json file
How to manually change the file yourself:
Locate the following directory:-
- \SteamLibrary\steamapps\common\BATTLETECH\BattleTech_Data\StreamingAssets\data\behaviorVariables
Backup the following file:-
- global.json
Located the following text in the global.json:-
{
/* Evasive "to hit" floor - if the to-hit is below this
percentage (0.0 - 100.0), only shoot a single
"conservative" shot. Note: ignored for attackers that
are not mechs. */
"k" : "Float_EvasiveToHitFloor",
"v" : {
"type": "Float",
"floatVal" : 40.0,
}
},
Change the "floatVal" to 20. (Should look like below)
- "floatVal" : 20.0,
*Edit - The "floatVal" may work better at 15 or 10
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