v0.3.0 adds a number of skills and traits to the mod. Here is a quick chart of what is available at each level:



Gunnery Skills

Level 2:
Multi-Target
ACTION: Fire weapons at up to three separate targets within this 'Mech's current firing arc.

Level 4:
Close in Fire Support
PASSIVE: Gain a +50% boost to all support weapon range brackets, as well as -20% heat from support weapons.

Missileer
PASSIVE: Missiles gain +1 accuracy and ignore 2 evasion.

Suppression
PASSIVE: Direct Fire attacks inflict a -1 accuracy penalty on enemy units for 2 turns.

Level 6:
Close and Personal
PASSIVE: +25% Damage and 10% Crit to all Support weapons.

Jack of All Trades
PASSIVE: +25% Damage and 10% Crit to all standard range weapons.

Longshot
PASSIVE: +25% Damage and 10% Crit to all long range weapons.

Level 8:
Overclock
ACTION: Supercharge your mech for a turn, dealing 25% greater damage, 10% greater crit chance, and hitting with +2 accuracy for the turn.
Generates an extra 40 heat this turn. 3 turn cooldown.

Targeted and Firing
PASSIVE: Very long and extreme range weapons bypass armor and deal structure damage to the target.


Piloting Skills

Level 4
Sure Footing
PASSIVE: 'Mechs piloted by this MechWarrior gain one bonus Evasion charge after moving (can exceed the unit's maximum). If the move is not a sprint, jump, or charge to melee, the 'Mech also gains ENTRENCHED (50% stability damage reduction).

Gun and Run
PASSIVE: A 'Mech piloted by this MechWarrior can move after shooting if it has not moved yet. Chance of receiving a Critical Hit is reduced by 50%.

Level 6
Dodge Master
PASSIVE: Veteran MechWarriors receive a +10 defense bonus against melee attacks.

Jump Maven
PASSIVE: Veteran MechWarriors receive a 20% boost to jump distance.

Level 8
Mech Meister
PASSIVE: Experienced MechWarriors recieve bonus movement speed and 25% damage reduction.

Boxer
ACTION: Use superior piloting skills to deal 50% more stability damage with
melee, while taking 25% less damage this turn. 3 turn cooldown.


Guts Skills
 
Level 4
Cold Blooded
PASSIVE: 'Harden your MechWarrior's mental fortitude to earn more Resolve per action.

Hunker Down
ACTION: Activate in order to gain a flat 25% damage reduction regardless of cover or positioning for all Lance units. The DR lasts for 2 turns. 4 turn cooldown.

Level 6
Maximum Armor
ACTION: Sacrifice 50% speed to gain 75% damage reduction from all sources.

Maximum Strength
ACTION: Increase speed by 50% and melee damage by 100 for 2 turns. +40 heat for 1 turn. 4 turn cooldown.

Level 8
Coolant Vent
ACTION: This unit will remove 50 extra heat this round. For the next three rounds, this unit will gain an extra 8 heat. There is a 4 round cooldown.

*Placeholder space for mods that replace Coolant Vent with Juggernaut.*


Tactics Skills

Level 2
Sensor Lock
ACTION: Select a target within sensor range to reveal it until the end of the current round and remove two of its EVASIVE charges. The target also gains +2 SENSORS IMPAIRED effect.

Level 4
Blindshot
PASSIVE: Support weapons receive +1 aim and inflict Sensor Impaired status on enemies.

Break Lock
ACTION: Select an allied unit within sensor range and give it +3 Hit Defense and Critical Hit immunity for 2 turns.

Anti-Missile Countermeasures
PASSIVE: All units in this MechWarrior's lance take 50% less damage from missiles.

Level 6
One Ping Only
ACTION: Locate all enemies within your detection radius. Generates 20 heat, 4 turn cooldown.

Gimp Them
PASSIVE: Attacks target and wrench opponent's Actuators, slowing their movement speed.

Level 8
Master Tactician
PASSIVE: 'Mechs piloted by this MechWarrior gain +1 Initiative, and remove one bar of stability damage when Reserving.

Networked Attack
ACTION: Advanced heuristics provide your lancemates with +3 accuracy, 30% increase to long & max range brackets, and 10% Called Shot bonus for the remainder of this turn. Does not affect this unit. +30 heat to this unit, 5 turn cooldown.


Gunnery Traits

Level 5
Breaching Shot
PASSIVE: Attacking with a single weapon ignores COVER and GUARDED on the target.

Level 10
Sprint + Shoot
Elite MechWarriors can fire their weapons after sprinting.


Piloting Traits

Level 5
Evasion Boost
+2 Hit Defense, +2 Evasion

Level 10
Evasion Immunity
Sensor Lock No Longer Strips Evasion

Safer DFA
When performing a 'Death from Above,' this unit takes 25% less damage to its legs.

Guts Traits

Level 4
Berserk
Gain +6 Hit Defense, as well as +60 Melee damage at 50% or less armor.

Level 6
Bulwark
COVER and GUARDED states both provide 40% damage reduction rather than 20% damage reduction. COVER and GUARDED together provide 60% damage reduction.

Level 10
Head Shot Immunity
Pilots cannot receive Head Shots.

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Kregano

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