BattleTech


As of the Sprint update, 'Mechs can shoot after sprinting. Unfortunately, there is one major and two one potential minor outstanding issues.
  • Major: COIL weapons can use their charges in the round after they moved. In other words, you can move one round to build up charge, and then upon the next round for that 'Mech shoot using the previous round's charges without the accuracy penalty from moving/sprinting. This was not an issue introduced by enabling sprint and shoot; it existed before and the BTR team are aware of the problem, though have yet to provide a fix.
  • Minor (fixed): As of yet, the AI cannot sprint and shoot; however, koztaz, creator of the Relentless AI mod packaged with BTR, has offered to try and enable it. I'll update when appropriate. Update: seems it's not going to be a simple matter. Update 2: as I've learned, AI sprint and shoot is not enabled on any of the major mods, which came as a surprise. At best it may happen, sometimes, but not intentionally. This casts the whole effort of enabling sprint and shoot into doubt, as without the player and the AI being on an equal level its functionality is broken. Update 3: after some consultation with koztaz on what is required, he has generously donated his time to create an alternate version of his mod to include sprint and shoot functionality for the AI. As it turns out, the requirements were already met by the CBTMovementCore mod, but importantly anyone using CBTBehaviorsEnhanced could use this AI as well, as I found out while trying to find an alternative. Be aware that if you want to use this AI with BTA 3062 it would need to replace BetterAI. With Roguetech, it would be for offline play only: and I am unsure if it would conflict with any AI settings they currently use. Ask about that at your own risk.
  • Minor (fixed): For some reason, COILs generate a truly ridiculous level of heat at their max pips upon sprinting. Considering donZappo had to write code specifically to get COIL heat to function better than in vanilla, this is likely not going to be an issue that will be fixed. I've fluffed it by saying it's the kinetic batteries being overtaxed by such rapid charge build up, and, to be honest, this is more of a feature than a bug as it keeps COILs from being incredibly powerful. Only genuinely fast 'Mechs should be able to build up a full charge from walking, so I'm fine with it. It's not a weapon-breaking issue. Update: this issue has been addressed by my going back over how COIL heat was generated both in the Assembly-CSharp.dll & donZappo's custom code in the BTR.dll. It's now working as intended (which is not to say it's running cool at high evasion).
  • Potential issue? Might be trouble with Escort missions as the CBTMC bug section has a report on them. If this proves accurate, please confirm it. Update: I've successfully completed an Escort mission with CBTMC installed, so hopefully this is a non-issue. I'll leave it up for others to check.

As of the Melee update, there's new issues that I can't do anything about because they're integral to MechEngineer. I think the trade-off is worth it, however: two-handed weapons. I'll see how they travel though.
  • IMPORTANT: Removing the Lower Arm Actuator instead of the two-handed weapon will leave behind the linked Hand Actuator in the opposing Arm. Like so:
  • Saving the 'mech with that left behind will make it a permanent feature! So don't do that. You can revert the change as normal and that'll fix it. To remove the two-handed weapon, simply click and drag it out like you would any other, and there'll be no issue.
  • The linked Hand Actuator will not replace the original Hand Actuator, so you will end up with this in the opposing Arm:

  • Remove the original Hand Actuator for things to work as intended. Technically, you don't have to; leaving it in will cause no issues. You'll just be down a crit space. But 'mechs aren't intended to have two Hand Actuators...
  • You can give a 'mech that lacks a Lower Arm Actuator in one of its arms a two-handed melee weapon and it'll work without issue. That's not how it's intended to work, however.
  • What you do with this information is up to you. ¯\_(ツ)_/¯

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