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giorgiopardos01

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giorgiopardos01

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About this mod

A mod that improves your battle realms experience on my opinion, created with the aim of balancing the various clans and their units, also making their powers and their diversity more varied and original.

Permissions and credits
GENERAL CHANGES

-Max Population set to 50.
-Now in small starting armies you'll start with the leader of your clan, and of course with a peasant.
•Dragon (Kenji)
•Serpent (Kenji3 with gun)
•Wolf (Grayback)
•Lotus (Zymeth)
-All units now will consume less stamina for running.
-All units will gains slightly health and stamina when walking.
-Serpent Watchtower ability now blinds and slows enemies from 1 to 0,87 and weakens their armors.
-Dragon Monument Dock damage was decreased, now will need only 1 yang to activate.
It was too much powerful for only the cost of 4 dragon warrior.

Keeps
In the Dragon/Serpent Keeps Kenji will be available, in my opinion Lotus and Wolf were too much powerful than Dragon and Serpent so i think this will help for a balancement. 
He will replace Teppo and Taro and will be used by AI too.

UNITS BALANCEMENT
DRAGON CLAN

-Kenji's max health increased from 675 to 785.
Am Cutting decreased from 0,5 to 0,4, Piercing from 0,5 to 0,4, Explosive from 0,75 to 0,65.
Rice cost increased from 400 to 475.
Base damage increased from 20 to 26.5.
Critical Strike deals 215 piercing damage now.
Kenji's Inspiration ability now will increase attack speed from 1 to 1,08 and slighty heal for 7,5 sec, has new particle effect.
-Otomo's max health increased from 675 to 720.
Base damage now deals 24,5 piercing instead of 22,5 cutting.
Otomo BattleCry ability now will encourage allies giving them 6% of health instead 1,5 attack bonus. Has a new particle effect.
Otomo BattleLeader innate ability of giving stamina is decreased from 4 to 2 on hit and has a new particle effect.
-Kazan's max health increased from 525 to 645, now gains life faster and fully.
Am Blunt decreased from 1,5 to 1,
Increased a bit his base melee attack and missile.
Max Range increased from 12 to 15 to combat a bit his slowness.
-Arah's Base Damage increased from 25 to 35 like once, and range increased from 25 to 30.
Max health increased from 450 to 585.
Am Cutting decreased to 1, piercing to 1,25 and blunt to 0,75.
Arah's Zen Arrow now can be used on enemies, deal great magical damage on hit and weakens the piercing armor of the affected enemy. Costs 20 stamina each arrow. Has a new particle effect.
Rice cost increased from 250 to 325.
-Garrin's base damage now deals cutting damage and it was increased from 20 to 27.
Max Health increased from 675 to 700.
Am magical decreased from 1,5 to 1,25
He gains stamina a bit slower.
-Tao's am blunt reduced from 1,25 to 0,75, fire increased from 0,25 to 1,25, piercing increased from 0,5 to 0,65.
Max health increased from 675 to 685, now gains health faster and fully.
Tao's Reversal Of Fortune now have new particle effect.
-Archer's fire arrow now isn't consumable yet, costs 5 stamina each.
-Dragon Warrior's max health was increased from 340 to 350,
AmCutting decreased from 1,25 to 1.
FlamingSword ability will now consume 7 stamina on hit by melee instead of 10.
Warrior Inspiration now will decrease attack speed of nearby enemies from 1 to 0,75 for 5,5 sec, and set enemies on fire has a new particle effect.
-Kabuki Warrior's am fire increased from 1 to 1,25 and blunt decreased from 1,5 to 1,25.
-Samurai's max health was increased from 400 to 425.
Base damage melee increased from 17 to 18,5.
AmExplosive was decreased from 1,75 to 1,50, magical from 1,5 to 1,25.
SamuraiSeppuku will now deals 35 explosive and 45 magical damage to nearby enemies.
Dragon Skin now will be omnipresent after the activation and will no more protect from missile attacks but will increase armor 0,1/0,1/0,1/0,5/0,25 (C/P/B/F/E), has a new particle effect.
-Powder Keg Cannoneer's max health was increased from 270 to 315.
Am explosive was decreased from 1,25 to 1,15, increased magical from 0,25 to 0,35.
-Guardian's base damage increased from 17 to 18.
Am magical decreased from 1,5 to 1,25, explosive from 1,25 to 0,9, fire increased from 0,25 to 1,25.
Guardian's Rage ability now increase attack speed from 1 to 1,1 and give him damage bonus from 1 to 1,4.
-Chakram Maiden's max health increased from 300 to 325,
Her's missile attack's now deals fire damage.
Her's melee/especially missile attacks deals more damage. 
Am Cutting decreased from 1,25 to 0,75, blunt from 1,5 to 1,25, explosive increased from 0,5 to 0,75.
Chakram Maidens now have a new battlegear that increase her's armor with 0,25 and heals over time when activating, this affects also nearby geishas and other chakram. Drains stamina and has a new particle effect.

LOTUS CLAN.

-Zymeth's max health increased from 750 to 825,
Am Explosive was decreased from 1,5 to 1,25, cutting from 1,5 to 1,25.
Now have a new missile weapon that deals 25 magical damage instead of 15 explosive.
With his melee attack will drain enemy's life gaining 0,28 health of the damage.
CallStorm thunders will heals Zymeth with 8% and summons a Warlock too but with less hp. (MAX 1)
Zymeth now is siege.
-Yvaine's max health increased from 450 to 585.
Melee attack increased from 22 to 25 and absorb 0,15 of life
Now Yvaine has an innate ability.
Yvaine have 60% to freeze the opponents when being attacked.
-Issyl's max health increased from 675 to 700.
Base damage increased from 18 to 21.
Issyl's Haste now will give attack speed too, from 1 to 1,2.
Issyl now have a new innate ability that slows all very close enemies. Has a new effect.
Now have reworked defenses. 1/0,5/0,5/1/0,25/1 (C/P/B/F/E/M)
-Koril's max health increased from 675 to 720.
Base damage increased from 20 to 23,5.
Am cutting decreased from 1 to 0,4, piercing from 1 to 0,6, blunt from 1 to 0,75.
Koril Teleport stamina cost decreased from 60 to 45.
-Soban's max health increased from 675 to 685.
Base damage increased from 20 to 23.
Water cost increased from 400 to 425, yang cost from 1 to 2.
Soban Create Golem now replaced with Hordeling (max 2).
-Hordeling max health increased from 250 to 285.
Am cutting reduced from 1 to 0,75, am blunt from 1 to 0,75, fire increased from 1 to 1,75, explosive increased from 0,25 to 0,5.
Melee attack will drain 0,45 life to the opponent and deals 5 stamina damage.
-Master Warlock's max health increased from 450 to 475.
Am magical decreased from 1 to 0,5, blunt from 0,75 to 0,5, fire increased from 1,5 to 1,75.
Melee damage increased from 20 to 27 and now its poisonous.
-Infested One's max health was increased from 360 to 375, will regenarate life faster and fully.
Am cutting decreased from 1,5 to 1,25, Am Fire from 0,75 to 1,5, magical decreased from 0,5 to 0,25.
-Blade Acolyte now turns even more into an assasin when sharpening his blade focusing on attack and dealing 7,5 cutting on hit but neglecting his armor taking more 15% damage from all the incoming attacks, has a new particle effect.
-Staff Adept max life decreased from 280 to 250 and am fire increased to 1,25. (they were too strong for being tier 1)
-Warlock's max health was increased from 400 to 425, 
Am Piercing decreased from 1 to 0,75, am Blunt decreased from 1,5 to 1, like once and cutting from 1,5 to 1,25. (they were too weak. Before a swordsman was able to kill him without problems.
Base Missile damage increased from 15 to 18.
Base Melee damage increased from 8 to 14.
WarlockSoullick ability now will absorb 0,45 life too on melee hit.
-Overseer's max health increased from 350 to 375.
am explosive decreased from 1 to 0,75.
Overseers now have a new battlegear that inflict some small magical damage to nearby enemies and weakens their blunt armor. Drains stamina.
-Channaler's now have an innate ability, that replace the battlegears of the other healers.
Flock of Crows will heal the channaler and very close allies too, 1% per sec. Has a new particle effect.
-Ninja's missile/melee base damage increased from 8 to 14.
Am cutting decreased from 1 to 0,75 to reach the same defense point of the Monk and balance.
Max health increased from 300 to 375.
Water Cost increased from 50 to 75.
-Brother One base damage increased from 8 to 14, am cutting decreased from 1 to 0,75, but fire increased to 1,5.
-Brother Two base damage increased from 5 to 12, am blunt decreased from 1 to 0,75, but fire increased to 1,5.
-Brother Three  base damage increased from 1,25 to 6,5, am piercing decreased from 1 to 0,75, but fire increased to 1,5.
-Reaper's attacks now will absorb 0,2 of life of the inflicted damage.
Am magical increased from 0,25 to 0,75.

SERPENT CLAN.

-Kenji3's (Serpent) max health increased from 675 to 785.
Am cutting decreased from 0,5 to 0,25, am piercing from 0,5 to 0,3 blunt from 0,75 to 0,65, explosive from 0,75 to 1,05
Rice cost increased from 450 to 525.
Base damage melee increased from 20 to 26,5.
Critical Strike deals 215 piercing damage now.
Kenji's Fear now is his new innate ability and will scare all the enemies around weakening their attack from 1 to 0,85 and damaging them with 1% for 7,5 sec,  has a new particle effect.
-Necromancer's max health increased from 450 to 545,
Am Magical decreased from  1,50 to 0,7 like once.
Base damage increased from 15 to 21,5.
-Shinja's max health increased from 675 to 720.
Base damage increased from 25 to 34.
Shinja's Intimidation damage multiplier increased from 0,5 to 0,75 (they now can do more damage), but now weakens nearby enemies reducing their armor especially against cutting. Stamina required increased from 60 to 70.
Shinja's Rage now is his innate ability and has 5% to deal a critical attack that deals cutting and piercing damage and decreasing their attack power and speed with poison, set also to 0 their health regeneration for 12,75 sec.
-Utara max health increased from 675 to 700.
Defenses completely reworked at the cost of her's innate ability 0,5/0,7,5/0,5/1/0,5/0,25 (C/P/B/F/E/M)
Now deals poison damage and have a small chance to paralyze the enemy on hit.
Song of Sorrow now hypnotize the enemies for 6 sec but deals less magical damage.
-Budo's max health increased from 675 to 685.
Base damage increased from 15 to 23.
Defenses completely reworked, 1,25/0,5/0,25/1/1/0,5 (C/P/B/F/E/M)
-Vetkin's base damage increased from 12 to 17.
Defenses completely reworked. 0,5/1,25/0,5/0,75/0,25/1,25 (C/P/B/F/E/M)
-Bandit's max health increased from 340 to 350, am magical decreased from 1,25 to 1 and fire from 1 to 1,25.
Bandit Stealth (useless about me because its the same ability of the ninja, but a bandit shouldn't dissapear in that way) replaced with Intimidation, next attack will deal critical damage making the enemy loose blood over time (1% per sec), reducing also his strength attack that can deal from 1 to 0,75. Has a new particle effect.
-Ronin's max health increased from 400 to 425,
Am Magical decreased from 1,75 to 1,5, explosive from 1,5 to 1,25.
Base damage increased from 25 to 27.5.
Ronin Blade Enemy ability now will slowdown enemies from 1 to 0,82 and deals 1% damage per sec. (15 sec) has new effect.
Ronin Blade Friend ability will increase nearby allies attack from 1 to 1,3 and heals 2% per sec.  (15 sec) has new effect particles.
-Ninja's missile/melee base damage increased from 8 to 14.
Am cutting decreased from 1 to 0,75 to reach the same defense point of the Monk and balance.
Max health increased from 300 to 375.
Water Cost increased from 50 to 75.
-Enforcer's now is siege.
Base damage decreased from 20 to 18.
-Musketeer's max range increased from 13 to 15 but also fire am increased to 1,5.
-Cannoner's Am cutting decreased from 1,25 to 0,75 like once and now are siege units.
-Raider's melee attack now deals 10 fire damage instead 6 blunt and missile damage increased from 12 to 14.
-Witch's max health increased from 300 to 325.
Am cutting decreased from 1,5 to 1,25, piercing decreased from 1 to 0,75, fire increased from 0,25 to 0,75.
Battlegear Demon's Heart cost increased from 30/15 to 50/45.
Witches now have a new reworked battlegear that get on fire all nearby enemies with the soul flame, weakens too their fire armor. Costs 65 stamina.
-Witch Demon's attacks now absorb 0,72 of life of the inflicted damage.
Max health increased from 350 to 375.

WOLF CLAN.

-Grayback's max health increased from 1012 to 1125.
Am magical decreased from 1,5 to 1,25.
Base damage increased from 30 to 35.
Grayback Wolfhowl ability increased multiple attack damage from 1,5 to 1,625 and health regeneration from 1 to 2,25, stamina regeneration from 1 to 1,5.
Finally also Grayback have an innate ability like all the others Clan Masters, Cruel Death now have 5% to mutilate and instant kill a nohero unit, but also inflict himself a bit of damage.
-Longtooth's max health increased from 450 to 645.
Am blunt decreased from 1,5 to 1,25 and magical to 1,25 to 1. (Deserved this boost for being the second foundator of the wolf clan)
Rice and Water cost slighty increased.
Vital Hit is now his new battlegear and deal 28% of max life damage + addictional 75 piercing damage with a metal boomerang.
Cost 33 stamina.
-The Shale Lord's max health increased from 750 to 875.
Base damage increased from 30 to 32.
Armored Friend now give 33% of health too. (If isn't full life)
-Wildeye's max health increased from 675 to 720.
base damage increased from 12 to 18,5.
Am blunt decreased from 1,25 to 0,85, fire increased from 0,25 to 1,25, piercing from 0,75 to 1,25, magical from 1,5 to 0,75.
-Gailha's max health increased from 675 to 685.
Defenses totally reworked. 1/0,75/0,25/2/1,25/0,25 (C/P/B/F/E/M)
Base damage increased from 20 to 23.
Health Regeneration increased from 2 to 2,5.
Gailha Chant of Life ability now will make rice grow.
Gailha Crop Blessing ability give her 25% of chance to entangle the enemy on hit.
Water cost increased from 350 to 385.
-Ballistaman's max health increased from 300 to 320.
Am cutting decreased from 1,25 to 1, piercing from 1 to 0,85 fire increased from 1 to 1,25.
Ballistaman Totem now give attack speed multiplier instead of attack damage multiplier. Slows enemies from 1 to 0,8, Speeds allies from 1 to 1,12.
-Hurler's Lava Rock ability consume less stamina and deals fire damage. (no one has it in the wolf clan)
-Packmaster's am cutting decreased from 0,75 to 0,7, magical from 1,5 to 1,25, piercing from 1 to 0,85,  fire increased  up to 1,25.
-Berseker's max health increased from 420 to 450,
Am magical decreased from 1,5 to 1,25.
Base damage increased from 20 to 21,5.
Berseker's transformation ability is the new innate ability of the bersekers.
They have 8% chance on death to transform into a powerful Werewolf with increased stats.
-Werewolf's am cutting decreased from 0,5 to 0,45, magical from 1 to 0,95.
-Alpha Werewolf (Berseker's Trasformation) ???????
-Sledger's max health increased from 330 to 340.
Am blunt decreased from 1,25 to 1.
-Digger's defense completely rebalanced. 0,75/1/1/0,25/1/0,5 (C/P/B/F/E/M)
-Dryad's max health increased from 350 to 375.
base damage decreased from 23 to 20.
Dryads now have a new battlegear that entangles all enemies on a large radius, deals also some cutting/piercing/magical damage to the opponents. Costs 70 stamina.
Defenses completely reworked. 0,45/1/0,25/1,25/1,25/0,25 (C/P/B/F/E/M)

I ALSO ADDED 10 NEW COLORS FOR TEAMS.
1) Pure Blue
2) Silver
3) Bordeaux
4) Cyan
5) Senape
6) Darker Orange
7) Darker Purple
8) Darker Green
9) Olive Color
10) Leather Color


ENJOYY!!!