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Created by

Smexy Renskii

Uploaded by

neoren33

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About this mod

Streamlined battlegears, a version of Kenji for each clan, and a few more changes to make the game more fun

Permissions and credits
Donations
Credits:
- Thanks to Eat-Noodle, Razuberi and Komi (from the official battle realms discord server) for their technical knowledge in the game coding and modding side of things :)
- Thanks PH Goku and Ace (from the PH battle realms discord server) for helping me figure out stuff while modding :)

Removed from previous patch:

General:
- reduced yin/yang damage buff for zen masters from 10% per point to 3.33% per point (now back to vanilla levels)
- Wolf - Cairn
- ~~units that used to get their battlegears from blessings no longer get them from druidesses, but directly from cairns instead.~~
- Reversed previous changes with how Wolf units get their battlegear (i tried letting units get their battlegears directly from the cairn, but this causes crashes when the AI tries it)
Known Bugs/Issues: (will be fixed on later patches)
- Wildeye and Soban can resummon their Kenji(s) whenever they die
- Druidess' active heals needs to be cast when standing still, otherwise they get stuck on walking

Implemented:

General:
- increased yin/yang acquisition by reducing damage taken/dealt required to gain one point
- sped up horse spawn time 60 > 45 > 30 secs
- increased all units max regen from 75% to 100%, removing the need for microing healers getting to max hp for units after combat
- all zen masters now only cost 1 yin/yang
- expanded high population to 60 (previously 40)
- adjusted rice/water costs for all zen masters (now costs a total of 700 from both rice and water, caster heroes costs more water, tanky heroes costs more rice)
- adjust rice/water costs for all keeps to 400/300 respectively, to speed up the fun of getting kenji :D (refund is adjusted to 200/150)
- replaced charges with stamina cost, removing the need to constantly bring units back for recharging of battlegears. makes the overall gameplay smoother

Serpent
Cannoneer
- changed Land Mine charges to 90 stamina cost (previously 33 stamina cost)
- changed Smoke Bomb charges to 50 stamina cost
Crossbowman
- changed Weakness Bolts from active 20 stamina cost to passive 20% chance on attack (removes double shot effect from normal attacks, xbowman becomes a support unit)
Swordsman
- changed Glass Sword from 1 charge + 215 damage to passive 25% chance on hit + 120 damage to self (total hp of swordsman remains unchanged = 240)
Bandit
- changed Paralysis Bolts from 3 charges to 33 stamina cost
Raider
- changed Caltrops from charges to stamina cost (20 per second upon activation even when stationary)
Keep
- Replaced Budo with Kenji 3 (serpent) critical strike - (as is)
Necromancer
- removed zombie decay
- nerfed zombie hp from 170 to 120
- magic damage taken reduced to 25%
- doubled explosive damage taken

Dragon
Keep
- Replaced Tao with Kenji 3 (dragon) critical strike - (as is)
Chemist
- Mandrake Spores: changed from single use to 75% stamina cost (previously 90%)
- Starburst Rocket: changed from single use to 75% stamina cost (previously 90%)
Spearman
- Stun Spear : changed from active single target to passive single target with 5% chance to trigger
Kabuki
- Flash Powder : changed three charges to 33% stamina cost
Keg Cannoneer
- Shrapnel Keg : changed one charge to 75% stamina cost
Dragon Warrior
- replaced chi shield with reversal of fortune (better melee capabilities)
Geisha
- Fire Shield: replaced with chi shield (better survivability and improved response from player when geisha gets targeted)

Wolf
Brawler
- reworked Zen Counter punch from 1 charge use to a passive skill with 2% chance of proccing (to be further reworked)
Druidess
- added weaker AOE healing 1% per 5 stamina per second (somewhat buggy, druidess has to come full stop before casting) (battlegear can be obtained via shalery)
- turn into passive like other healers to allow stamina regen in combat
- changed to 3 charges to 100 stamina cost
- reduced stamina regeneration from 2.5 to 2 for battlegear acquisition balancing
Werewolf
- changed wolf's bite to passive with 2% chance to trigger
Pitch Slinger
- changed active charges to 50% stamina cost
Berserker
- changed active transform skill to 5% chance to transform on attack (will start at 67% hp on transformation instead of 50%) (suggested by PH Ace)
Wildeye
- changed summon wolves to summon Kenji 1

Lotus
Soban
- changed summon golem to summon Kenji 2

Feel free to reach out to [email protected] or join our discord server! discord.gg/Tpg7DKVx