Star Wars: Battlefront II

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Frayed Wires Studios

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Marth8880

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TITLE: Mass Effect: Unification v1.31, R6.5
DEVELOPER: Frayed Wires Studios, Marth8880
CONTACT: [email protected]
RELEASED: April 4th, 2017
WEBSITE: http://www.moddb.com/mods/the-mass-effect-mod



INSTALLATION INSTRUCTIONS:
1. Unzip the contents of MassEffectUnificationSetup_R6.5.zip. This will extract MassEffectUnificationSetup_R6.5.exe and its associated files.
2. Run MassEffectUnificationSetup_R6.5.exe and follow the on-screen instructions to install.
3. After the installation completes, the Configuration Utility will launch. With this tool, you can adjust various settings such as toggling the mod on or off without uninstalling it, specifying Shepard's class, toggling AI heroes, or changing the menu interface style. This tool can also be launched from the "Mass Effect Unification" Start Menu folder. If a shortcut to it isn't there, you can launch it manually by running ConfigTool.exe located in Star Wars Battlefront II\GameData\addon\ME5\data\_LVL_PC\ConfigTool\.
4. Launch Star Wars Battlefront II and enjoy playing the updated release of Mass Effect: Unification! NOTE: Select the Mass Effect era in the Instant Action map list to play the Mass Effect: Unification matches.


UN-INSTALLATION INSTRUCTIONS:
1. Open the Start Menu.
2. Go to Programs / All Programs, and find the Start Menu folder called "Mass Effect Unification".
3. Select the folder and inside it, select "Uninstall Mass Effect Unification".
4. Follow the on-screen instructions and let the uninstaller run.
5. Play something else, weirdo. :^)

Please see the rich-text document titled Frequently Asked Questions.rtf included with the download if you just want the old menu music and/or menu interface style back without having to uninstall the mod completely.


THIS MOD CURRENTLY FEATURES:
- 4 new factions accumulating 25 playable unit classes and 9 playable hero classes
- 6 new maps, including support for all stock land maps, the Sol Map Pack, and more
- Significantly improved stock game modes and 1 new game mode
- A new custom HUD
- Authentic sound effects and music accurate to the Mass Effect franchise
- Specially hand-crafted art assets tailored specifically for this mod
- An external app that can be used to tune various gameplay options such as desired faction combination, HUD/menu interface style, difficulty, Shepard class, and more


MOD NOTES:
- Single-player matches on all maps have random side variations and random hero classes whereas multi-player matches have a preset variation and hero class (which is specific per map).
- All maps support some combination of Conquest, 1-Flag CTF, 2-Flag CTF, and Team Deathmatch. Most maps with a large number of command posts (typically four or more) support Siege mode.
- All custom Mass Effect maps will show up in pink-colored text in the Instant Action roster.
- A new save profile called "MEU-Newcomer" is installed along with the mod; this profile is configured to enhance your playing experience with recommended game, audio, and control settings. While using the MEU-Newcomer profile obviously isn�t required, it�s most certainly recommended.
- This mod adds 50 missions to the game's runtime heap with Lotashi Z installed, or 49 missions without.

Please see the rich-text document titled Credits.rtf for the complete list of credits.


THE STORY:
In summer of 2010, I played the demo for Mass Effect 2 after seeing it on Steam � I immediately then ran out and obtained a copy of Mass Effect and Mass Effect 2 for the PC (because console shooters are dumb). After completing the first game, I thought to myself, "Huh, certainly there must be a Mass Effect mod for Star Wars Battlefront II!" After failing to find such a mod, I completed my first map that I had been working on since February of that same year; I started working on the Sol Map Pack, released the pilot map, and in May of 2011, I started building the gargantuan project we all love and know as "Mass Effect: Unification."


COPYRIGHT NOTICE:
All assets have the minimum possible amount taken from licensed material, and do not impair sales of their respective games, nor do they misrepresent their respective copyright holders.


DISCLAIMER:
THIS MOD IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.

STAR WARS: BATTLEFRONT II WAS DEVELOPED BY PANDEMIC STUDIOS AND PUBLISHED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. PLEASE SUPPORT THE OFFICIAL RELEASE.

COPYRIGHT DISCLAIMER UNDER SECTION 107 OF THE COPYRIGHT ACT 1976, ALLOWANCE IS MADE FOR "FAIR USE" FOR PURPOSES SUCH AS CRITICISM, COMMENT, NEWS REPORTING, TEACHING, SCHOLARSHIP, AND RESEARCH. FAIR USE IS A USE PERMITTED BY COPYRIGHT STATUTE THAT MIGHT OTHERWISE BE INFRINGING. NON-PROFIT, EDUCATIONAL OR PERSONAL USE TIPS THE BALANCE IN FAVOR OF FAIR USE.

UNDER NO CIRCUMSTANCES INCLUDING NEGLIGENCE, SHALL AARON GILBERT, GAMETOAST, THE DOCTOR, NICK MCGHEE, KEN FRENCH, MARK STALEY, THEMAVMAN, AQTMASTERMIND, -_-, OFF-TOPIC: LEVIATHAN, PLEASE DO NOT DOUBLE POST, EDIT YOUR POST INSTEAD -STAFF, GABE NEWELL, WOLF MAN, THE LETTER Q, SORRY BUT YOU CANNOT USE SEARCH AT THIS TIME, PLEASE TRY AGAIN IN A FEW MINUTES, LOGOUT[MARTH8880], WHY THE HECK DID THIS MOD NOT WIN MOTY 2012, NOVA CROW, DARTH THIS, NORTH KOREA, THE DALEK EMPIRE, THE NUMBER 5, OR ITS DIRECTORS, GIRAFFES, REAPERS, COLLECTORS, COLLECTEES OR SLEEPER AGENTS, BE LIABLE TO YOU OR YOUR MOTHER FOR ANY INCIDENTAL, INDIRECT, SPECIAL OR HILARIOUS DAMAGES (INCLUDING DAMAGES FOR LOSS OF MARBLES, THE GAME, THE TARDIS, YOUR IMAGE STASH, LOSS OF BUSINESS INFORMATION, AND THE LIKE OR FOLLOW US (ON FACEBOOK, TWITTER, OR GOOGLE+) ARISING OUT OF THE POSSESSION, USE, OR MALFUNCTION OF THE DRUGS AND OR SOFTWARE, INCLUDING WITHOUT LIMITATION, DAMAGE TO PROPERTY AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURY, EVEN IF GAMETOAST OR A GAMETOAST AUTHORIZED REPRESENTATIVE (LEVIATHAN OR DYLANROCKET) HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES OR LOSS OR FUNNY GIFS OF SAID EVENT ARE POSTED TO REDDIT. SOME JURISDICTIONS DO NOT ALLOW THE LIMITATION OR EXCLUSION OF LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. YOU AGREE THAT THE LIABILITY OF GAMETOAST ARISING OUT OF ANY KIND OF LEGAL CLAIM (WHETHER IN CONTRACT, TORTOISE, AQT, OR OTHERWISE) WILL NOT (PROBABLY WILL) EXCEED THE AMOUNT YOU ORIGINALLY PAID (NOTHING) FOR THE USE OF THE SOFTWARE (MOD). YOU AGREE TO WAVE AT ANY RIGHT TO EQUITABLE RELIEF, INCLUDING, WITHOUT LIMITATION, ANY INJUNCTIVE RELIEF, TO ENFORCE THE TERMS HEREOF. THE PARTIES ACKNOWLEDGE THAT THE LIMITATIONS OF LIABILITY IN THIS AND OTHER PROVISIONS OF THIS AGREEMENT AND THE ALLOCATION OF RISK HEREIN ARE AN ESSENTIAL ELEMENTS 2006 OF THE BARGAIN AND BARTERING IN SKYRIM AND OBLIVION MAYBE BETWEEN THE FRAT PARTIES, WITHOUT WHICH GAMETOAST WOULD NOT HAVE ENTERED INTO THIS TOTALLY NOT FAKE AGREEMENT. GAMETOAST'S PRICING REFLECTS THIS ALLOCATION OF RISK AND THE LIMITATION OF LIABILITY SPECIFIED HEREINHEREINHEREINHEREOVERTHERE. THIS MOD MAY NOT BE USED TO CREATE NUCLEAR WEAPONS OF MASS DESTRUCTION WITHOUT PRIOR AUTHOR APPROVAL.


Please see the rich-text document titled License.rtf for the actual license agreement.