BATTLEFIELD 2
HOT FILES
Andremio Forest (AIX) (Singleplayer MAP)
Andremio Forest reworked Singleplayer Map, for large Battles with up to 128 Bots. Requires the AIX2 Mod to work.
Advance Single Player Options
this will give you more options for single player
Allied Intent Xtended Full Client Maps (2.0)
Welcome to the version 2 of Allied Intent Xtended, more commonly known as AIX. This mod focuses mainly on the Single Player/Co-Operative side of gameplay, and thus features some of the best SP gameplay in the Battlefield series. Not only that, but when paired with imtheheadhunter's map pack for AIX, this promises to show some truly amazing SP gameplay. For your downloading pleasure, the full installer comes as 2 files. This is the core map package and the other is the core mod package. This makes file management and downloading easier for the majority of people rather than downloading one gargantuan file. You can install these two exe's in any order, but both are required to play the mod. You can find the core mod file here: http://battlefield2.filefront.com/file/;95913
Enhanced Effects (4.0)
Enhanced Effects version 4.0 is now available for download. Here's the changelist,



effects:

- added better blood effect

- added shockwave effect to firing Tanks/BMP

- added secondary ammoexplosion effect to destroyed Tanks/BMP

- completely reworked burning effect of wrecks

~ bigger smoke columns to Tank/APC/AA vehicle

~ size of smoke and fire changes as time pass

~ wreck fire do damage to player

- added more wreckparts to stay on ground after Tank/APC/AA vehicle destruction

- smokegrenade effect modified a bit and last longer



gameplay:

- LOD settings of distant vehicles improved
Gun - Weapon Only Modification
This little mini-mod changes the rounds of weapons and what not to make it more fun. Here's what's changed:

-changed mages on assault weapons to 50 rounds

-changed mages on special ops weapons to 60 rounds

-changed mages on shot guns to 10 rounds

-changed mages on pistol to 20 rounds

-lowered reload time on shotguns

-lowered reload time on missile launcher

-removed recoil on shotguns and pistols

-a few more things, but I forget!
US Intervention v0.16 Client Files
US Intervention is a Persian Gulf War I Mod.





Changelog:

USI .16(ver.1.03w) Changelog 11-09-07



�-Meshes�-

Iraqi Arty 2S1 wreck mesh updated



�-tweaks�-

J7 flight physics adjusted

Sa3 and Hawk missiles tweaked for better tracking

Vehicle underwater settings fixed

RPG sights adjusted

Car-15 sights adjusted

Stationary tow zoom adjusted

reduced number of flares able to fire before reload

fixed red light debug error



�-textures�-

Milan hud lightened



�-menu�-

BFHQ CTD fixed



�-effects�-

All fire effects have had the heat objects removed



�-ai�-

tweaked the mig29 ai



�-levels�-

Spawn times fixed

All but some light vehicles are now team locked for every map

All maps optimzed in file size

Hogsmoke and Road Of Destruction map looked at for cause of CTD�s (adjustments were made but might not have been solved)

NW Neighborhood SP/COOP CTD fixed (map description also added)

SPFreak�s Airport map added (only the vehicles were swapped, and should be SP/COOP supported, more will be done to it later)
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  • added 2 months ago

    We're Hiring: UI Designer/Front End Developer Position

    posted by Dark0ne Site News
    Update: Thank you to all the applicants and submissions, please note that this position is now filled.

    We're looking for a UI Designer/front end developer to join our team at our office in Exeter, UK. The ideal candidate will be multi skilled with experience working with HTML/CSS/JS for both websites and desktop applications.

    Your primary short term role will be to help design and shape our new desktop application "Vortex" which is replacing the Nexus Mod Manager. This application uses Electron, so the front end is rendered in HTML/CSS/JS.

    In the long term, you'll be the major creative driving f ...(continue reading the full article)
  • added 4 months ago

    Staff Picks - 24th May 2017

    posted by BlindJudge Feature
    This week in our Staff Picks - Terrorfox1234 shows he has a heart and looks to rehome an elderly gentleman, SirSalami goes all Hitman and sneaks around Skyrim dressed in the clothes of his enemies, Svariato decides that they are going to begin sinking oils back like they are shots to grant various powers to their characters and weapons, and I go all John Woo and decide that I'm going to run through the Fallout 4 wasteland taking pot shots at the limbs of all those who offend or attack me!

    If you have any comments then please leave them below and if you have any of your own picks then get them ...(continue reading the full article)
  • added 4 months ago

    The Great Thumbnail Rebuild

    posted by MrMason Site News
    We have been gearing up for some time to get ready to rebuild the thumbnails for over 2.5 million images that you’ve all uploaded over the years so that they are a much higher quality for the new website design that we've been working on.

    We kicked off this rebuilding process at the start of last week, and it is now complete. The higher quality thumbnails may take some time to filter down through our various CDN providers as they are heavily cached.

    Some of you may have noticed over the last few weeks a few subtle changes that we've made to the way thumbnail images are displayed on the websit ...(continue reading the full article)
  • added 4 months ago

    Staff Picks - 17th May 2017

    posted by BlindJudge Feature
    This week we have some cracking picks for you all to take a look at. SirSalami has found an incredible dodge mod for Skyrim that not only adds an ability for you to dodge attacks, but also your enemies. I have a Star Wars based mod from nubyplay that I have had great fun checking out (frazzling enemies with lightning or sending them skyward never seems to get old), Terrorfox1234 has multicolored torches with a variety of uses, and Robbie922004 has come through again yet with a great pick and write up for 'Revenge of the Sleeves' for XCOM: Enemy Unknown.

    We love to hear the communities picks so ...(continue reading the full article)
  • added 4 months ago

    We have a name! And a Q&A session with Tannin regarding the new mod mana...

    posted by Dark0ne Site News
    It's been awhile since we mentioned our work on the new mod manager. For a quick recap of "recent" events, back in August 2016 we brought on Tannin (of Mod Organizer fame) to head up work on a completely new mod manager for Nexus Mods. He's been working on it along with the two original NMM programmers ever since.

    Tannin's remit is simple on the surface, we want a mod manager for Nexus Mods that can handle modding for as many games as possible and that can be both simple for newcomers to use while containing (or supporting) all the advanced functionality users have come to expect from mod manag ...(continue reading the full article)
  • added 5 months ago

    Staff Picks - 03 May 2017

    posted by BlindJudge Feature
    This week they are all picks from within our Bethesda games. Terrorfox couldn't decide on just one mod, so has actually chosen 4 from the same author, all of which add additional beasties or variants of into your Skyrim game. I have chosen a mod that I think really adds a bit of variety to an otherwise annoying (but necessary) part of gaming - fast travel. SirSalami has also addressed one of his gaming pet-peeves of only being able to save a game from retiring to a bed by looking at a mod that allows far more diversity in save locations. Finally, our community member iMACobra has selected a mo ...(continue reading the full article)
  • added 5 months ago

    Staff Picks - 19 April 2017

    posted by BlindJudge Feature
    We’re back and have some brilliant mods for you to take a look at. SirSalami goes back to try out a mod for Morrowind, I check out Elianoras latest Fallout 4 abode, and Terrorfox… well, he just wants some kind of freedom within his Fallout 4 world, our community pick this week adds a lot more content into Skyrim and looks like a great expansion.

    Remember, we love to hear the communities picks so keep them coming by using this handy form.

    Please fill out the form completely and ensure that you add some details about the mod and why you have chosen it (similar to how our community members hav ...(continue reading the full article)
  • added 5 months ago

    Staff Picks - 12 Apr 2017

    posted by BlindJudge Feature
    We have some cracking mods again for you this week. Terrorfox1234 has gone back to his chill out game of choice and found a mod that will really appeal to those of you who have played modded Minecraft, SirSalami has a mod that now enables the use of shields to block those heavy attacks and I have found my perfect Red Rocket Settlement mod. Our community still continues to provide us with great choices, this week we have a pick for a fixed UI within FONV and a quest mod with an awesome name. Check them all out.

    Remember, we love to hear the communities picks so keep them coming by using this han ...(continue reading the full article)
  • added 6 months ago

    Staff Picks - 5 Apr 2017

    posted by BlindJudge Feature
    Welcome to this week's staff picks, today we bring you a number of different companions, another way of organising your settlements, a mod that allows you to finally buy items that you can see within a shop and some awesome community picks that will extend your game time. Check them out and let us know what you think.

    Remember, we love to hear the communities picks so keep them coming by using this handy form.

    Please fill out the form completely and ensure that you add some details about the mod and why you have chosen it (similar to how our community members have below).  

    Just remember that ...(continue reading the full article)
  • added 6 months ago

    We're Hiring: Web Developer Positions

    posted by Dark0ne Feature
    We're happy to report that both positions listed in this article have now been filled. As such, please don't send us your CV unless you are interested in us keeping it on record for when we are next looking to hire.

    We’re looking for two mid-level to senior web developers to join our team at our new office in Exeter, UK. The ideal candidate will be multi-skilled with experience working on high traffic websites.


    The Role

    You’d be joining our established web team which currently consists of 3 programmers whose primary responsibility is the Nexus Mods website and everything around it. Our stack ...(continue reading the full article)

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