Top 30 Files in past two weeks:

  • Operation Sealion SP

    Operation Sealion SP

    Last Update: 20 Apr 2016

    GenRommel is back with his Operation Sealion map for Battlefiled 1942 now with singleplayer and Coop support. Operation Sealion was the German planned invasion of England which never occurred, but thanks to GenRommel, now you got the chance to experience this fictional battle first hand.

    • 15.9MB
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    Operation Sealion SP

    Last Update: 20 Apr 2016

    GenRommel is back with his Operation Sealion map for Battlefiled 1942 now with singleplayer and Coop support. Operation Sealion was the German planned invasion of England which never occurred, but thanks to GenRommel, now you got the chance to experience this fictional battle first hand.

  • Battle of Desert

    Battle of Desert

    Last Update: 20 Apr 2016

    German and British forces fight for the last area with a heavy factory in northern Africa. The owner of the factory (situated behind the river) becomes the one who takes control of central desert. It is the only factory which produces unlimited amount of heavy tanks (Tiger & M10) and airplanes (BF-109 & Spitfire). Attention: Your heavy technique (Tiger & M10) is limited to 6 peaces for each team and don't respawn. Only light tanks and Self Propelled Gun will respawn. SPECIAL: Victory can be achieved by taking all flags. The map is designed for CONQUEST as well as CTF.

    • 9.5MB
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    Battle of Desert

    Last Update: 20 Apr 2016

    German and British forces fight for the last area with a heavy factory in northern Africa. The owner of the factory (situated behind the river) becomes the one who takes control of central desert. It is the only factory which produces unlimited amount of heavy tanks (Tiger & M10) and airplanes (BF-109 & Spitfire). Attention: Your heavy technique (Tiger & M10) is limited to 6 peaces for each team and don't respawn. Only light tanks and Self Propelled Gun will respawn. SPECIAL: Victory can be achieved by taking all flags. The map is designed for CONQUEST as well as CTF.

  • Battle of Sky

    Battle of Sky

    Last Update: 20 Apr 2016

    Whoever can capture, defend, and keep control of the center village flag will win the round. Be sure to continuously defend the flag, or you may just lose it!

    • 7.4MB
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    Battle of Sky

    Last Update: 20 Apr 2016

    Whoever can capture, defend, and keep control of the center village flag will win the round. Be sure to continuously defend the flag, or you may just lose it!

  • RFA Extractor v1.1

    RFA Extractor v1.1

    Last Update: 20 Apr 2016

    Here is the new version of the RFA extractor. To run this application you'll have to install the .NET Framework created by Microsoft. You can get a basic set of components which will allow you to run .NET applications without cluttering up your harddrive with miscellaneous SDK's and such at the following link http://msdn.microsoft.com/downloads/default.asp?url=/downloads/sample.asp?url=/msdn-files/027/001/829/msdncompositedoc.xml Check out the readme below for more info.

    • 12KB
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    RFA Extractor v1.1

    Last Update: 20 Apr 2016

    Here is the new version of the RFA extractor. To run this application you'll have to install the .NET Framework created by Microsoft. You can get a basic set of components which will allow you to run .NET applications without cluttering up your harddrive with miscellaneous SDK's and such at the following link http://msdn.microsoft.com/downloads/default.asp?url=/downloads/sample.asp?url=/msdn-files/027/001/829/msdncompositedoc.xml Check out the readme below for more info.

  • Riverside City

    Riverside City

    Last Update: 20 Apr 2016

    A new BF1942 map by Toucinator and RussianComrade, pitting the Canadians and Germans against each other in an urban and rural environment.

    • 16.7MB
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    Riverside City

    Last Update: 20 Apr 2016

    A new BF1942 map by Toucinator and RussianComrade, pitting the Canadians and Germans against each other in an urban and rural environment.

  • The Road to Berlin (1.1)

    The Road to Berlin (1.1)

    Last Update: 20 Apr 2016

    Fizzy has created a pretty sweet map for 1942.

    • 21.3MB
    • 1
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    The Road to Berlin (1.1)

    Last Update: 20 Apr 2016

    Fizzy has created a pretty sweet map for 1942.

  • DCX Community Mappack

    DCX Community Mappack

    Last Update: 20 Apr 2016

    I was directed to this mappack today and was very impressed by what I saw. Six maps are included by various authors and the maps should be showing up soon on the DCX Hall of Slain server. Make sure to check this one out.

    • 117.0MB
    • 2
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    DCX Community Mappack

    Last Update: 20 Apr 2016

    I was directed to this mappack today and was very impressed by what I saw. Six maps are included by various authors and the maps should be showing up soon on the DCX Hall of Slain server. Make sure to check this one out.

  • Battle of Caen Map

    Battle of Caen Map

    Last Update: 20 Apr 2016

    Battle of Caen based on a true battle Just extract the Battle_of_Caen into your bf1942 levels folder and then you can play I used everything dice made maps use, and i used all very good tools, including 3dsmax and rexman scripts, thanks rexman

    • 11.0MB
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    Battle of Caen Map

    Last Update: 20 Apr 2016

    Battle of Caen based on a true battle Just extract the Battle_of_Caen into your bf1942 levels folder and then you can play I used everything dice made maps use, and i used all very good tools, including 3dsmax and rexman scripts, thanks rexman

  • Gate House

    Gate House

    Last Update: 20 Apr 2016

    Wooden Gate Houses =================== This is a set of 2 Wooden Gate Houses One White, and the other White-Red Have fun, Smig [email protected] http://www.smig.name

    • 109KB
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    Gate House

    Last Update: 20 Apr 2016

    Wooden Gate Houses =================== This is a set of 2 Wooden Gate Houses One White, and the other White-Red Have fun, Smig [email protected] http://www.smig.name

  • Bloodpatch 1.31

    Bloodpatch 1.31

    Last Update: 20 Apr 2016

    Readme Transalated by MadTrix Ok, this bloodpatch ofcourse works on all BF's, so here it is in english if you really didn't understand the above: Extract the bloodpatch zip to (You BF dir)Modsbf1942. For example C:Battlefield 1942Modsbf1942. Open the init.con file (with notepad) in Modsbf1942. Add this line in the file under the line game.setCustomGameName BF1942 and above the line game.addModPath Mods/BF1942/: game.addModPath Mods/BF1942/Bloodpatch/ After all the init.con file should look something like this (1.31): game.setCustomGameName BF1942 game.addModPath Mods/BF1942/Bloodpatch/ game.addModPath Mods/BF1942/ game.setCustomGameVersion 1.31 game.setCustomGameUrl "http://www.battlefield1942.com" Game.setMenuMusicFilename "music/slaughter4.bik" Game.setLoadMusicFilename "music/vehicle4.bik" Game.setWinMusicFilename "music/vehicle3.bik" Game.setLoseMusicFilename "music/menu.bik" Game.setCampaignLoseMusicFilename "music/theme2.bik" Game.setDebriefingMusicFilename "music/briefing.bik" -MadTrix

    • 14KB
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    Bloodpatch 1.31

    Last Update: 20 Apr 2016

    Readme Transalated by MadTrix Ok, this bloodpatch ofcourse works on all BF's, so here it is in english if you really didn't understand the above: Extract the bloodpatch zip to (You BF dir)Modsbf1942. For example C:Battlefield 1942Modsbf1942. Open the init.con file (with notepad) in Modsbf1942. Add this line in the file under the line game.setCustomGameName BF1942 and above the line game.addModPath Mods/BF1942/: game.addModPath Mods/BF1942/Bloodpatch/ After all the init.con file should look something like this (1.31): game.setCustomGameName BF1942 game.addModPath Mods/BF1942/Bloodpatch/ game.addModPath Mods/BF1942/ game.setCustomGameVersion 1.31 game.setCustomGameUrl "http://www.battlefield1942.com" Game.setMenuMusicFilename "music/slaughter4.bik" Game.setLoadMusicFilename "music/vehicle4.bik" Game.setWinMusicFilename "music/vehicle3.bik" Game.setLoseMusicFilename "music/menu.bik" Game.setCampaignLoseMusicFilename "music/theme2.bik" Game.setDebriefingMusicFilename "music/briefing.bik" -MadTrix

  • Movie World V.20 1 of 2

    Movie World V.20 1 of 2

    Last Update: 20 Apr 2016

    The long awaited movie world mod has been released. It unites the mods of Eve of Destruction, Galactic Conquest and Interstate '82 into one giant mod.

    • 756.9MB
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    Movie World V.20 1 of 2

    Last Update: 20 Apr 2016

    The long awaited movie world mod has been released. It unites the mods of Eve of Destruction, Galactic Conquest and Interstate '82 into one giant mod.

  • Road To Rome Game Trailer

    Road To Rome Game Trailer

    Last Update: 20 Apr 2016

    This is a movie featuring footage of the upcoming Road to Rome addon!! Very nicely done, Kudos!!! P.S. I know its been out for a while, so don't bother pissing and moaning

    • 11.0MB
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    Road To Rome Game Trailer

    Last Update: 20 Apr 2016

    This is a movie featuring footage of the upcoming Road to Rome addon!! Very nicely done, Kudos!!! P.S. I know its been out for a while, so don't bother pissing and moaning

  • Realistic Eyes V3

    Realistic Eyes V3

    Last Update: 20 Apr 2016

    I decided to edit the eyes to create a more realistic soldier, I know it's not much of a change but its my small contribution to the realism area of the community. This is the 3rd and final version, which has 5 different colours for the eyes; Aqua/Torquise, Blue, Brown, Green, Grey. These have been fixed up from v2 by adding some texturing to the colours and making the veins more visible. The Aqua/Torquise eye colour rarely appears. Works in Road to Rome and can be used with Merciless Creations Texturesets.

    • 98KB
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    Realistic Eyes V3

    Last Update: 20 Apr 2016

    I decided to edit the eyes to create a more realistic soldier, I know it's not much of a change but its my small contribution to the realism area of the community. This is the 3rd and final version, which has 5 different colours for the eyes; Aqua/Torquise, Blue, Brown, Green, Grey. These have been fixed up from v2 by adding some texturing to the colours and making the veins more visible. The Aqua/Torquise eye colour rarely appears. Works in Road to Rome and can be used with Merciless Creations Texturesets.

  • AfriKa Tank Battle

    AfriKa Tank Battle

    Last Update: 20 Apr 2016

    This is a modified version of El Alamein. Adds more vehicles, for more destruction, or more rides to the planes :O Client and Server need the map to run it, works for both sp and mp although i dont know how well the bots respond to the changes yet... Check it out for yourself.

    • 2.0MB
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    AfriKa Tank Battle

    Last Update: 20 Apr 2016

    This is a modified version of El Alamein. Adds more vehicles, for more destruction, or more rides to the planes :O Client and Server need the map to run it, works for both sp and mp although i dont know how well the bots respond to the changes yet... Check it out for yourself.

  • DCX Industrial Harbour

    DCX Industrial Harbour

    Last Update: 20 Apr 2016

    Industrial Harbour is a great tactical Map. U can fly with Choppers,Sniping from cranes, drive with tanks and and and! And look for special things!!

    • 5.1MB
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    DCX Industrial Harbour

    Last Update: 20 Apr 2016

    Industrial Harbour is a great tactical Map. U can fly with Choppers,Sniping from cranes, drive with tanks and and and! And look for special things!!

  • Battle Of Leningrad (3.0)

    Battle Of Leningrad (3.0)

    Last Update: 20 Apr 2016

    FINALLY! the webmail system is fixed here is a map for y'all The map has 2 tanks for each team, and 1 jeep each, its hard to move around the map with tank and jeep, so it will be more of an infantry map id say but if you like a litle smaller maps like stalingrad and berlin, your probably gona think this map is good, or at least ok

    • 30.9MB
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    Battle Of Leningrad (3.0)

    Last Update: 20 Apr 2016

    FINALLY! the webmail system is fixed here is a map for y'all The map has 2 tanks for each team, and 1 jeep each, its hard to move around the map with tank and jeep, so it will be more of an infantry map id say but if you like a litle smaller maps like stalingrad and berlin, your probably gona think this map is good, or at least ok

  • Hang Bridge

    Hang Bridge

    Last Update: 20 Apr 2016

    Hanging Bridge ============== This is a simple Hanging Bridge. It can be used several times to create long bridge. Have fun, Smig [email protected] http://www.smig.name

    • 252KB
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    Hang Bridge

    Last Update: 20 Apr 2016

    Hanging Bridge ============== This is a simple Hanging Bridge. It can be used several times to create long bridge. Have fun, Smig [email protected] http://www.smig.name

  • Box Mod  (1.2)

    Box Mod (1.2)

    Last Update: 20 Apr 2016

    This mod gets my creativity award!!! I was laughing my butt off while flying around in a cardboard box!!

    • 1.4MB
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    Box Mod (1.2)

    Last Update: 20 Apr 2016

    This mod gets my creativity award!!! I was laughing my butt off while flying around in a cardboard box!!

  • Movie World V0.20 Part 2 of 2

    Movie World V0.20 Part 2 of 2

    Last Update: 20 Apr 2016

    Part 2 of 2 Movie World Modification. Combines EOD, Galactic Conquest, and Interstate '82.

    • 580.8MB
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    Movie World V0.20 Part 2 of 2

    Last Update: 20 Apr 2016

    Part 2 of 2 Movie World Modification. Combines EOD, Galactic Conquest, and Interstate '82.

  • Airborne Ops Mod

    Airborne Ops Mod

    Last Update: 20 Apr 2016

    This mod beefs up all of the weapons in Road to Rome and modifies some of the maps, including putting a carrier in Operation Husky instead of the destroyer.

    • 4.0MB
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    Airborne Ops Mod

    Last Update: 20 Apr 2016

    This mod beefs up all of the weapons in Road to Rome and modifies some of the maps, including putting a carrier in Operation Husky instead of the destroyer.

  • Russian and Waffen skins

    Russian and Waffen skins

    Last Update: 20 Apr 2016

    Lt. Nagy has become obsessed with skinning!!! Here is another from this new and upcoming skinner.

    • 1.5MB
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    Russian and Waffen skins

    Last Update: 20 Apr 2016

    Lt. Nagy has become obsessed with skinning!!! Here is another from this new and upcoming skinner.

  • After Math Mappack

    After Math Mappack

    Last Update: 20 Apr 2016

    This mappack for AfterMath includes 3 maps.

    • 34.2MB
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    After Math Mappack

    Last Update: 20 Apr 2016

    This mappack for AfterMath includes 3 maps.

  • DCX Jungle River

    DCX Jungle River

    Last Update: 20 Apr 2016

    "A dense foggy jungle environment in which to fight your way to various control points, such as an abandoned camp, a jungle village, and armies front lines. Have your troops patrol the river in rhib's and watch for enemy movements from the air or just get in the thick of things beating through the foliege to defeat your enemy!" This is revamp of the map I made about a year ago, among the upgrades I've done I have improved the textures (not the usual BC detail.dds), added a custom sky (from BFV), added environment sounds, changed the vehicle spawns around a little, changed the fog settings, and added 3 more game modes (The original only had conquest) This map now works in Conquest, CTF, TDM, and Co-op.

    • 15.4MB
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    DCX Jungle River

    Last Update: 20 Apr 2016

    "A dense foggy jungle environment in which to fight your way to various control points, such as an abandoned camp, a jungle village, and armies front lines. Have your troops patrol the river in rhib's and watch for enemy movements from the air or just get in the thick of things beating through the foliege to defeat your enemy!" This is revamp of the map I made about a year ago, among the upgrades I've done I have improved the textures (not the usual BC detail.dds), added a custom sky (from BFV), added environment sounds, changed the vehicle spawns around a little, changed the fog settings, and added 3 more game modes (The original only had conquest) This map now works in Conquest, CTF, TDM, and Co-op.

  • Battle Over The Roer

    Battle Over The Roer

    Last Update: 20 Apr 2016

    Modes available :- Conquest, TDM, CTF, Single Player, Co-op. Conquest : All Vehicles available + 6 capture points + 2 main bases. Germans cannot use allied planes. Team Death Match : All vehicles available but players can only spawn from main bases. Capture The Flag : All vehiles available but only 1 capture point for each team. Single Player : same as conquest but bots cannot use the rafts (only human player can use them). Co-op : same as conquest but bots cannot use the rafts (only human player can use them).

    • 44.4MB
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    Battle Over The Roer

    Last Update: 20 Apr 2016

    Modes available :- Conquest, TDM, CTF, Single Player, Co-op. Conquest : All Vehicles available + 6 capture points + 2 main bases. Germans cannot use allied planes. Team Death Match : All vehicles available but players can only spawn from main bases. Capture The Flag : All vehiles available but only 1 capture point for each team. Single Player : same as conquest but bots cannot use the rafts (only human player can use them). Co-op : same as conquest but bots cannot use the rafts (only human player can use them).

  • Iron Bridges

    Iron Bridges

    Last Update: 20 Apr 2016

    Quality: 9 Creativity: 8 Installation Instructions: 10 Overall Rating: 9

    • 299KB
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    Iron Bridges

    Last Update: 20 Apr 2016

    Quality: 9 Creativity: 8 Installation Instructions: 10 Overall Rating: 9

  • Bullet Mod (v1.1) (1.0)

    Bullet Mod (v1.1) (1.0)

    Last Update: 20 Apr 2016

    This is a Bullet Mod which makes the Bullets Visable in-game! "Bullet Mod does not effect the actual physics of the bullet, it only make it so you can acually see the bullet, thus allowing you to see where you bullet went and enemys to see bullets, Its really cool when you are running and you see bullets fly by you and you know there getting closer, me and my brother where haveing a sniper round with the mod and i saw him and he saw me, and he shot and you could see the bullet come at you and hit you, pretty neat! Without Further ado..."

    • 25KB
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    Bullet Mod (v1.1) (1.0)

    Last Update: 20 Apr 2016

    This is a Bullet Mod which makes the Bullets Visable in-game! "Bullet Mod does not effect the actual physics of the bullet, it only make it so you can acually see the bullet, thus allowing you to see where you bullet went and enemys to see bullets, Its really cool when you are running and you see bullets fly by you and you know there getting closer, me and my brother where haveing a sniper round with the mod and i saw him and he saw me, and he shot and you could see the bullet come at you and hit you, pretty neat! Without Further ado..."

  • MovieWorld 0.25 Patch

    MovieWorld 0.25 Patch

    Last Update: 20 Apr 2016

    MovieWorld has released the 0.25 patch which includes the mods of Galactic Conquest, Eve of Destruction, and Interstate '82 all in one!

    • 53.4MB
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    MovieWorld 0.25 Patch

    Last Update: 20 Apr 2016

    MovieWorld has released the 0.25 patch which includes the mods of Galactic Conquest, Eve of Destruction, and Interstate '82 all in one!

  • BF 1942 Mod Collection RtR 1.3

    BF 1942 Mod Collection RtR 1.3

    Last Update: 20 Apr 2016

    BF 1942 Mod Collection RtR 1.3 This Addon requires the Road to Rome Expansion by EA/DICE. It will NOT work with the default BF1942 game. I've compiled some of my older minimods and a few selected goodies by others to make BF42 1.3 Road to Rome even more fun to play. Basically, if you know my Mod Collection 1.2, the new Mod Collection RtR will add the six RtR maps plus RtR vehicles to old maps and "old" vehicles to RtR maps. RtR maps got additional object spawn points. Most of the vehicles have been edited/modded (like extra gunner position for the Mosquito, see details below), some new vehicles added (like the Axis supply truck with smoke dischargers, see details below). My SpecOps maps and Gazala Addon (V1.2) have been adapted. Install this .exe file to your BF 42 Game folder ("Battlefield 1942") and run the game. The folder "CollectionRtR" should appear in your "Mods" folder. Select this "Mod" in the Custom Game menu ("Mod_Collection_RtR") and thereafter choose Singleplayer or Multiplayer. _______________________________________ This collection contains: _______________________________________ My Vehicles: New Axis Supply Truck - carries ammo and medical supplies; static missile launchers for AT (Bazooka) rockets and smoke dischargers. Use the smoke missiles for infantry support (attacking bunkers, tanks etc.), smoke will remain for two minutes or so. Primary and secondary weapons (driver). Aiming and hitting a target is very difficult. No armor. Axis Mobile Missile Launcher Truck (captured Katyusha with three layers of rockets). Axis AA Truck: Based on Colonel Slaine's AA truck, I added a Quad AA gun (four Flak 38) - modified Blitzer's Flakvierling. Every stationary AA gun (Axis) spawns this truck, the position may not be perfect on all maps. You don't *have* to use it ;-) Hanomag AT 75: My APC with Panzer IV main gun and small turret. With skins. Top hatch to be opened using arrow up/down keys (gunner position). Sturmgeschutz: Main gun can fire smoke/AT projectiles (original Panzerschreck type) as secondary weapon (right click). Two additional seats outside in the back (AI supported). Armor/ammo/physics edited. Tiger: Armor/ammo/physics edited. Hull hatch and Tower hatch to be opened by the driver (arrow up/down). Panzer IV: Armor/ammo/physics edited. Hull hatch to be opened by the driver (arrow up/down). Panzer IVG: Armor/ammo/physics edited. Hull hatch to be opened by the driver (arrow up/down). Main gun model (Tiger) originally replaced by DaCrapper (V1.0). M3Grant: Main gun can fire smoke/AT projectiles (original Bazooka type) as secondary weapon (right click). Armor/ammo/physics edited. Allies Halftrack w/ smoke discharger: Artillery cannon in the back fires Bazooka missiles w/ smoke effect. All doors can be opened (arrow up/down keys) by the driver. Rear door mechanism by Blarno. M3GMC: Rear MG replaced (Dual Browning). Front doors can be opened (arrow up/down keys) by the driver. Rear door in fixed position (due to the MG). Main gun improved and ammo increased. M3A1 Ambulance: Provides ammo and heals within 10 m radius, rear seats had to go. Beds in the back cannot be used by players. All doors can be opened (arrow up/down keys) by the driver. Rear door mechanism by Blarno. Dual Browning MG. Sherman: Armor/ammo/physics edited. Hull hatch to be opened by the driver (arrow up/down). Sherman Firefly: Armor/ammo/physics edited. Hull hatch to be opened by the driver (arrow up/down). Main gun model (Tiger) originally replaced by DaCrapper (V1.0). M10: Armor/ammo/physics edited. M11-39: Armor/ammo/physics edited. T34: Armor/ammo/physics edited. Hull hatch and Tower hatches to be opened by the driver (arrow up/down). T34-85: Armor/ammo/physics edited. Wespe: Hull hatch to be opened by the driver (arrow up/down). Japanese Chi-Ha: Carries a crew of three now, additional position has a static (fixed) MG in the front hull. Faster, main gun more powerful. NOTE: This tank, with British desert camo, will also appear on some desert maps as an additional Allied support tank. I edited various tank weapons, ammo supplies, speed, physics, rate of fire, velocity and so on. Too many changes to be listed here. Willy has four seats plus twin Browning (Feed mod, edited), Kubelwagen three seats w/ MG42. Both jeeps have 4 wheel drive and reworked wheelbase. My Planes with missiles: Bf 109, Mustang, Spitfire and Corsair have rockets. No bombs. The Bf 109 fires Skyhawk missiles (model made by Hawkeye -> G.I. Joe mod) from small rocket holders under each wing. Meant as AA missiles against level bombers. I added guns/cannons (Bf 109 nose cannon by Plattmaker) and useless moveable parts. Fixed the Bf 109 landing gear bug. My default Stuka has 4 regular MGs plus 2 external twin MGs under the wings. And bombs. Mustang: 6 MGs (wings), missiles instead of bombs. Yak, AichiVal remain untouched. Tangabugler's Kanonenvogel StukaG (converted to 1.3) added to certain maps. Features two 3.7 cm AT cannons under the wings. Japanese Zero: Additional nose guns activated. B-17: Bomb load heavily increased for massive carpet bombing. Mosquito: Four nose MGs plus additional gunner position (front) for carpet bombing. Bomb load increased. Pilot still has his "own" bombs - for single missions. Bf 110: Four 2 cm nose cannons, bomb load increased. Rear gunner gets dual MG. Speed, acceleration and ammo edited for most planes. _______________________________________ Weapons: Soldier kits edited. All British medics now have the Sten SMG (Africa). Axis engineer has the MP 40 and Binoculars, medic has the German MP 18 (taken from the Japanese medic). Numerous other tweaks (ammo, # of mags/grenades, rate of fire, effects ....) implemented for the SpecOps maps to represent higher skills, training levels and quality of the equipment of those troops - will be in effect on all maps now. Bazooka/Panzerschreck: In order to make the AT class more effective as a support unit, the AT missiles now have smoke effects (like smoke grenades). To be used against infantry targets, tanks or bunkers. They still can kill a tank ;-) SW-14 and Lobo donated their original M1 Garand for the Allied engineers. Stationary AT guns: Will spawn with every stationary AA gun, position may not be perfect on all maps, consider it a gift ;-) Axis AA Truck / M3GMC: Will also spawn with every stationary AA gun. It's automatic, wherever a AA gun spawns it comes with a vehicle plus a AT gun. _______________________________________ Textures: My skins for Bf 109 (chrome/shiny), MP 40 (chrome), Stuka, Bf 110, Mosquito, Mustang and many land vehicles (mainly alpha channel editing, added decals and weathering). Golden Wrench skin for all engineers (by Azag-Toth) Tangabugler polished my custom in-game vehicle icons for the Katyusha and the Hanomag. Thanks also for Beta testing (V 1.2). _______________________________________ Maps (all maps have AI support - SP and Co-Op mode): Two additional modified default maps: Bocage_MOD: Allies have the B-17 (in SP), the Mosquito, Mustang and Spitfire. Almost the entire Allied vehicle setup can be found here. Grant, M10, Sherman, Firefly, all APCs ... Axis have additional tank types (Tiger, Sturmgeschutz, P IV, P IVG, Flakpanzer, M11-39), all trucks, Hanomag AT75, Bf110, Bf 109, Stuka, StukaG; El_Alamein_MultiTank_MOD: Orignally DaCrappers famous first tank mod map, based on Afrika Tank Battle. Now it's the map that features almost every vehicle/plane that has been added to the game. Terrain / heightmap and spawn points edited. Three SpecOps maps with paratroopers (replacing the default maps with identical names): 1. Tobruk: All vehicles and stationary weapons removed. It's a 100% infantry map. German Fallschirmjager and British SAS have been sent as reinforcements for the regular troops. Germans land behind enemy lines. 2. Battleaxe: No. of vehicles reduced. British paratroopers will be dropped behind enemy lines, target: The German airfield. 3. Bocage: US paratroopers try to attack the Germans from behind. Note: Allies got only one spawn point, so you will be randomly sent to the Allied HQ or dropped as a paratrooper. I've included the SpecOps Addon Readme (Version 1.2) in this package for further details (gameplay, spawnpoints). I hope most of the stuff is not outdated, there were not many changes. Gazala: Planes (even the B-17 in SP) on the free airfield in the North. Greater choice of vehicle/planes for both sides (Grant, Sturmgeschutz and many others). Other maps: Generally, I've replaced some vehicles with others and/or added some spawn points. _______________________________________ General Info: External soldier view included, Blood FX included; bodies of killed soldiers will remain on the battlefield for a some time. When playing the default maps, most of the changes are still activated. Flak gun spawns a AA Truck, Bf 109 has rockets, Tiger, Panzer IV, M10 and others have new skins and so on. If you wish to return to the original game, choose "Custom Game -> bf 1942" in the menu. KNOWN ISSUES: In RtR, Engineers now have a Bayonett instead of a knife. I kept the new weapon in the game although "my" engineers have different main weapons (M1 Garand or MP 40). So, if the Allied engineer switches from his Garand to Bayonett, he will hold the No4 rifle with Bayonett in his hands (German: K98 Bayonett instead of MP 40). Live with it ;-) As mentioned before, the additional AT guns will spawn in front of the AA guns, this may look weird/unrealistic in certain cases - but it was the easiest way to get the new weapon into the game (on "old" maps). Multiplayer mode was tested on Dice Dedicated Server (Windows). Great thanks to Moseley and Rexman for their modding tools which made modding possible. And to the BF42.com forum members & Beta testers. Have fun, Recruit Snyder

    • 29.0MB
    • 0
    • 14
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    BF 1942 Mod Collection RtR 1.3

    Last Update: 20 Apr 2016

    BF 1942 Mod Collection RtR 1.3 This Addon requires the Road to Rome Expansion by EA/DICE. It will NOT work with the default BF1942 game. I've compiled some of my older minimods and a few selected goodies by others to make BF42 1.3 Road to Rome even more fun to play. Basically, if you know my Mod Collection 1.2, the new Mod Collection RtR will add the six RtR maps plus RtR vehicles to old maps and "old" vehicles to RtR maps. RtR maps got additional object spawn points. Most of the vehicles have been edited/modded (like extra gunner position for the Mosquito, see details below), some new vehicles added (like the Axis supply truck with smoke dischargers, see details below). My SpecOps maps and Gazala Addon (V1.2) have been adapted. Install this .exe file to your BF 42 Game folder ("Battlefield 1942") and run the game. The folder "CollectionRtR" should appear in your "Mods" folder. Select this "Mod" in the Custom Game menu ("Mod_Collection_RtR") and thereafter choose Singleplayer or Multiplayer. _______________________________________ This collection contains: _______________________________________ My Vehicles: New Axis Supply Truck - carries ammo and medical supplies; static missile launchers for AT (Bazooka) rockets and smoke dischargers. Use the smoke missiles for infantry support (attacking bunkers, tanks etc.), smoke will remain for two minutes or so. Primary and secondary weapons (driver). Aiming and hitting a target is very difficult. No armor. Axis Mobile Missile Launcher Truck (captured Katyusha with three layers of rockets). Axis AA Truck: Based on Colonel Slaine's AA truck, I added a Quad AA gun (four Flak 38) - modified Blitzer's Flakvierling. Every stationary AA gun (Axis) spawns this truck, the position may not be perfect on all maps. You don't *have* to use it ;-) Hanomag AT 75: My APC with Panzer IV main gun and small turret. With skins. Top hatch to be opened using arrow up/down keys (gunner position). Sturmgeschutz: Main gun can fire smoke/AT projectiles (original Panzerschreck type) as secondary weapon (right click). Two additional seats outside in the back (AI supported). Armor/ammo/physics edited. Tiger: Armor/ammo/physics edited. Hull hatch and Tower hatch to be opened by the driver (arrow up/down). Panzer IV: Armor/ammo/physics edited. Hull hatch to be opened by the driver (arrow up/down). Panzer IVG: Armor/ammo/physics edited. Hull hatch to be opened by the driver (arrow up/down). Main gun model (Tiger) originally replaced by DaCrapper (V1.0). M3Grant: Main gun can fire smoke/AT projectiles (original Bazooka type) as secondary weapon (right click). Armor/ammo/physics edited. Allies Halftrack w/ smoke discharger: Artillery cannon in the back fires Bazooka missiles w/ smoke effect. All doors can be opened (arrow up/down keys) by the driver. Rear door mechanism by Blarno. M3GMC: Rear MG replaced (Dual Browning). Front doors can be opened (arrow up/down keys) by the driver. Rear door in fixed position (due to the MG). Main gun improved and ammo increased. M3A1 Ambulance: Provides ammo and heals within 10 m radius, rear seats had to go. Beds in the back cannot be used by players. All doors can be opened (arrow up/down keys) by the driver. Rear door mechanism by Blarno. Dual Browning MG. Sherman: Armor/ammo/physics edited. Hull hatch to be opened by the driver (arrow up/down). Sherman Firefly: Armor/ammo/physics edited. Hull hatch to be opened by the driver (arrow up/down). Main gun model (Tiger) originally replaced by DaCrapper (V1.0). M10: Armor/ammo/physics edited. M11-39: Armor/ammo/physics edited. T34: Armor/ammo/physics edited. Hull hatch and Tower hatches to be opened by the driver (arrow up/down). T34-85: Armor/ammo/physics edited. Wespe: Hull hatch to be opened by the driver (arrow up/down). Japanese Chi-Ha: Carries a crew of three now, additional position has a static (fixed) MG in the front hull. Faster, main gun more powerful. NOTE: This tank, with British desert camo, will also appear on some desert maps as an additional Allied support tank. I edited various tank weapons, ammo supplies, speed, physics, rate of fire, velocity and so on. Too many changes to be listed here. Willy has four seats plus twin Browning (Feed mod, edited), Kubelwagen three seats w/ MG42. Both jeeps have 4 wheel drive and reworked wheelbase. My Planes with missiles: Bf 109, Mustang, Spitfire and Corsair have rockets. No bombs. The Bf 109 fires Skyhawk missiles (model made by Hawkeye -> G.I. Joe mod) from small rocket holders under each wing. Meant as AA missiles against level bombers. I added guns/cannons (Bf 109 nose cannon by Plattmaker) and useless moveable parts. Fixed the Bf 109 landing gear bug. My default Stuka has 4 regular MGs plus 2 external twin MGs under the wings. And bombs. Mustang: 6 MGs (wings), missiles instead of bombs. Yak, AichiVal remain untouched. Tangabugler's Kanonenvogel StukaG (converted to 1.3) added to certain maps. Features two 3.7 cm AT cannons under the wings. Japanese Zero: Additional nose guns activated. B-17: Bomb load heavily increased for massive carpet bombing. Mosquito: Four nose MGs plus additional gunner position (front) for carpet bombing. Bomb load increased. Pilot still has his "own" bombs - for single missions. Bf 110: Four 2 cm nose cannons, bomb load increased. Rear gunner gets dual MG. Speed, acceleration and ammo edited for most planes. _______________________________________ Weapons: Soldier kits edited. All British medics now have the Sten SMG (Africa). Axis engineer has the MP 40 and Binoculars, medic has the German MP 18 (taken from the Japanese medic). Numerous other tweaks (ammo, # of mags/grenades, rate of fire, effects ....) implemented for the SpecOps maps to represent higher skills, training levels and quality of the equipment of those troops - will be in effect on all maps now. Bazooka/Panzerschreck: In order to make the AT class more effective as a support unit, the AT missiles now have smoke effects (like smoke grenades). To be used against infantry targets, tanks or bunkers. They still can kill a tank ;-) SW-14 and Lobo donated their original M1 Garand for the Allied engineers. Stationary AT guns: Will spawn with every stationary AA gun, position may not be perfect on all maps, consider it a gift ;-) Axis AA Truck / M3GMC: Will also spawn with every stationary AA gun. It's automatic, wherever a AA gun spawns it comes with a vehicle plus a AT gun. _______________________________________ Textures: My skins for Bf 109 (chrome/shiny), MP 40 (chrome), Stuka, Bf 110, Mosquito, Mustang and many land vehicles (mainly alpha channel editing, added decals and weathering). Golden Wrench skin for all engineers (by Azag-Toth) Tangabugler polished my custom in-game vehicle icons for the Katyusha and the Hanomag. Thanks also for Beta testing (V 1.2). _______________________________________ Maps (all maps have AI support - SP and Co-Op mode): Two additional modified default maps: Bocage_MOD: Allies have the B-17 (in SP), the Mosquito, Mustang and Spitfire. Almost the entire Allied vehicle setup can be found here. Grant, M10, Sherman, Firefly, all APCs ... Axis have additional tank types (Tiger, Sturmgeschutz, P IV, P IVG, Flakpanzer, M11-39), all trucks, Hanomag AT75, Bf110, Bf 109, Stuka, StukaG; El_Alamein_MultiTank_MOD: Orignally DaCrappers famous first tank mod map, based on Afrika Tank Battle. Now it's the map that features almost every vehicle/plane that has been added to the game. Terrain / heightmap and spawn points edited. Three SpecOps maps with paratroopers (replacing the default maps with identical names): 1. Tobruk: All vehicles and stationary weapons removed. It's a 100% infantry map. German Fallschirmjager and British SAS have been sent as reinforcements for the regular troops. Germans land behind enemy lines. 2. Battleaxe: No. of vehicles reduced. British paratroopers will be dropped behind enemy lines, target: The German airfield. 3. Bocage: US paratroopers try to attack the Germans from behind. Note: Allies got only one spawn point, so you will be randomly sent to the Allied HQ or dropped as a paratrooper. I've included the SpecOps Addon Readme (Version 1.2) in this package for further details (gameplay, spawnpoints). I hope most of the stuff is not outdated, there were not many changes. Gazala: Planes (even the B-17 in SP) on the free airfield in the North. Greater choice of vehicle/planes for both sides (Grant, Sturmgeschutz and many others). Other maps: Generally, I've replaced some vehicles with others and/or added some spawn points. _______________________________________ General Info: External soldier view included, Blood FX included; bodies of killed soldiers will remain on the battlefield for a some time. When playing the default maps, most of the changes are still activated. Flak gun spawns a AA Truck, Bf 109 has rockets, Tiger, Panzer IV, M10 and others have new skins and so on. If you wish to return to the original game, choose "Custom Game -> bf 1942" in the menu. KNOWN ISSUES: In RtR, Engineers now have a Bayonett instead of a knife. I kept the new weapon in the game although "my" engineers have different main weapons (M1 Garand or MP 40). So, if the Allied engineer switches from his Garand to Bayonett, he will hold the No4 rifle with Bayonett in his hands (German: K98 Bayonett instead of MP 40). Live with it ;-) As mentioned before, the additional AT guns will spawn in front of the AA guns, this may look weird/unrealistic in certain cases - but it was the easiest way to get the new weapon into the game (on "old" maps). Multiplayer mode was tested on Dice Dedicated Server (Windows). Great thanks to Moseley and Rexman for their modding tools which made modding possible. And to the BF42.com forum members & Beta testers. Have fun, Recruit Snyder

  • Russian Soldier

    Russian Soldier

    Last Update: 20 Apr 2016

    Rebel Recreations as proud to offer you all there Russian soldier skin All files developed by STUKA. This little jem will remove all the helmets and replace them with fur caps Also it will give the soldiers the Russian winter padded uniform All historically correct as far as we can tell from the sources at our disposal Install Open the zip and copy all the dds files as follows cprogram filesEA games Battlefield 1942TexturesetsBF1942Stalingrad Stalingrad was my choice but you choose the Russian map will look good in all. Rebel Recreations http://isksquad.com/rebelrecreations.htm Enjoy our new uniforms STUKA Rebel Recreations

    • 1.4MB
    • 0
    • 11
    29

    Russian Soldier

    Last Update: 20 Apr 2016

    Rebel Recreations as proud to offer you all there Russian soldier skin All files developed by STUKA. This little jem will remove all the helmets and replace them with fur caps Also it will give the soldiers the Russian winter padded uniform All historically correct as far as we can tell from the sources at our disposal Install Open the zip and copy all the dds files as follows cprogram filesEA games Battlefield 1942TexturesetsBF1942Stalingrad Stalingrad was my choice but you choose the Russian map will look good in all. Rebel Recreations http://isksquad.com/rebelrecreations.htm Enjoy our new uniforms STUKA Rebel Recreations

  • BattleGroup Battle of Britain

    BattleGroup Battle of Britain

    Last Update: 20 Apr 2016

    A conversion for the BattleGroup42 mod of the DICE Battle_of_Britain map. It requires the original Battle_of_Britain to be installed to the standard bf1942 levels directory. This BG42 conversion, like the original map, can be used in conquest and coop modes.

    • 389KB
    • 0
    • 7
    30

    BattleGroup Battle of Britain

    Last Update: 20 Apr 2016

    A conversion for the BattleGroup42 mod of the DICE Battle_of_Britain map. It requires the original Battle_of_Britain to be installed to the standard bf1942 levels directory. This BG42 conversion, like the original map, can be used in conquest and coop modes.

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