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Hey there soldiers! The wait is over! After a small problem with our mirror transfer, we are finally able to host the wonderful 1.0 edition of Battlegroup 42! This new version packs a deadly punch of brand spankin' new weapons, vehicles, and countries! Feel the adrenaline as you fight for victory in this epic modification! Download it now, dont ask questions! See you on the battlefield soldiers!

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Description:
Hey there soldiers! The wait is over! After a small problem with our mirror transfer, we are finally able to host the wonderful 1.0 edition of Battlegroup 42! This new version packs a deadly punch of brand spankin' new weapons, vehicles, and countries! Feel the adrenaline as you fight for victory in this epic modification! Download it now, dont ask questions! See you on the battlefield soldiers!
Readme:
BattleGroup42 Mod for Battlefield 1942

======================================



THE HISTORICAL ACCURACY AND TEAMWORK MOD FOR BF1942

===================================================





RELEASE 1.0

===========



This is Release 1.0 of BattleGroup42. It is a full install, all

previous versions of BG42 should be uninstalled or deleted.

It is intended for Battlefield 1942 version 1.6.



EXE install - select Battlefield 1942 folder

Zip install - unzip to Battlefield 1942Mods folder



If you enjoy it, please donate a BG42 screenshot to our forum:

http://www.fpscentral.com/forums/forumdisplay.php?f=96





The Battlegroup42 mod is designed for all game modes:

Multiplayer: Conquest, Capture the Flag (CTF) and Team Deathmatch (TDM)

SinglePlayer: Coop, Campaign, and Instant Battle.



It will be activated automatically when connecting to an

online BG42 server. To run in singleplayer or start a server,

go into Custom Game, select BattleGroup42 and click Activate.

To run directly make a shortcut (or copy the one for standard

BF1942) and set the 'Target' as follows (changing as appropriate

for your install folder):



"C:Program FilesEA GamesBattlefield 1942BF1942.exe" +game Battlegroup42



and use ChangeIcon to point it at the BG42icon in the Battlegroup42

folder.





New Features in 1.0

===================



Artillery Spotting Positions (ground based as well as in light tanks)

Flamethrowing Tanks

Remote Controlled Machine Guns (on Hetzer)

Dynamic Vehicle Spawn System (DVSS)

Zooms & Hull Machine Guns Applied Universally

Towable Artillery (deploy with W)

Vehicle Exhaust Smoke

Anti-Tank Rifles

Revised Navies

Double-Articulated Tracksets (top and bottom runs articulated)

New Infantry Class System (6 classes)

Anti-Tank Grenades

Deployable Machineguns

M12 155mm GMC Spade works to stabilise vehicle (also has Dedicated M30 Ammunition Carrier)

Rifle Grenades

Bayonets

Rotating Artillery (default A/D)

Mobile Artillery (Pak40 can be pushed in position 1 and fired in position 2)

Air-to-Ground Anti-Tank Rockets

Improved Automated Planes (on Mercury and FallOfBerlin)

Priest / Wespe PCO Changes (single player position)

Improved APC Physics (better stability)

Majority of Maps Converted for Co-operative Gameplay

Vastly Improved Skins

Greatly Expanded Sound Package

Yet More New Equipment

Zoom - all tanks have fixed 10% zoom, all tank destroyers and anti-tank guns have fixed 30% zoom





New Vehicles in 1.0

===================



Aircraft:

--------

Avenger

B5N1-Kate

F4F3-Wildcat

F4U

Heinkel He111

Henschel Hs129

Hurricane Mk I

Hurricane Mk IIb, IIc and IId

Hurricane Mk IV

Il2-M3, Il2-M3R and Il2-M3R2

Lagg-3

P-38F, P-38F Lightning, P-38J and P-38J Lightning

P-39 (US version)

P-47

P-51 and P-51 Mustang

Spitfire Mk I



Flamethrower tanks:

------------------

Flammpanzer III

KV-8

Sherman Ronson

Stuart Satan



Other Vehicles:

--------------

6 pounder anti-tank gun

BA-64 armoured car

BT-7-2 light tank

Cromwell tank

Daimler armoured car

Elefant and Ferdinand tank destroyers (Elefant was in BG-RTR 0.98)

Ha-Go light tank

Hanomag towing APC

Hetzer tank destroyer

Ho-Ni artillery/tank destroyer

Jimmy 2.5ton truck

Ke-Nu light tank

M12 GMC artillery

M18 Hellcat tank destroyer

M24 Chaffee light tank

M26 Pershing tank

M29c Weasel amphibious carrier

M30 Carrier

M3 Lee tank

M4A3E8 Sherman 'Easy Eight'

M4A3W76 Sherman

M5 anti-tank gun (static and mobile versions)

M8 Greyhound armoured car

Mortar and Scherenfernrohr artillery spotter

OpelBlitz (towing and MG versions)

Pak40 (towed and mobile version)

Panther G tank

Pantherturm defgun turret (was in BG-RTR 0.98)

Sherman 105

Studebaker truck

SU-76 artillery/tank destroyer

T19HMC artillery

ZIS-2 anti-tank gun (mobile version)



Ships:

-----

Taiho







Standard Features

=================



To those new to Battlegroup42, here are some tips:



1) APCs are crucial to teamwork - they repair tanks and other

vehicles as well as giving health and ammo. The APC driver

has a mouselook ability, and can even look round to see his

teammates in the back (good clan screenshots welcomed!). There

are extra APCs added to most of the original maps, and they

stay around for longer (so you can use them as mobile supply

points).

2) Light tanks like the Panzer II, M3Stuart and StuartI can

spot for artillery (right-click in position 2).

3) The King Tiger can fire smoke grenades to conceal itself

(right-click in position 2).

4) The FlaK36 ('88') is dual fire - left-click against aircraft

and right-click against tanks.

5) Mobile artillery is fully operated by one player

(e.g. British Bishop and German Bison) and can be turned to

a new direction even while in the artillery view.

6) There is a lot of fixed artillery so make use of it. Howitzers

and field guns like the US M2A1 Howitzer, German sIG33 and

Russian ZIS-3 have right-click artillery view; anti-tank guns

like the ZIS-2AT, 6pdr and M5AT do not.





Known Bugs and Issues:

The PIAT reload animation has no projectile





For further information on the Battlegroup42 mod please visit our website and/or our forum.

Website: http://www.battlegroup42.com

Forum: http://www.fpscentral.com/forums/forumdisplay.php?f=96







Please give us feedback!



The Battlegroup42 Team







All rights in BattleGroup42 reserved.

All rights and trademarks of other parties acknowledged.



Credits:



Bot support: CareyBear and the Botinator

Walking animation: Battlefield1918

Henschel, HoNi, Taiho: Operation Anubis

Jimmy, Cromwell, Pershing: WW2EC

Music: Jon 'Hoolak' Hudson

Video: panzerlexikon.de

P39: =]BcBG[= Marie-Solange

P47: Snerdley

Lancaster: Amaccann

Defiant: Section8

Me262: Ages120

Some ambient sounds: Kookie







RECENT RELEASE HISTORY

======================





RELEASE 0.98

------------



This is Beta Release 0.98 of BattleGroup42. It requires 0.9 to

already be installed, and can upgrade to 0.98 from 0.9, 0.95 or 0.96.

It is intended for Battlefield 1942 version 1.6, and is primarily

concerned with incorporating DICE's 1.6 content into BG42. It does,

however, include some significant gameplay changes and new content.



Zip install - unzip to Battlefield 1942Mods folder

EXE install - select Battlefield 1942 folder



If you enjoy it, please donate a BG42 screenshot to our forum:

http://www.fpscentral.com/forums/forumdisplay.php?s=&forumid=96





New content

-----------



Small-arms: Bren LMG for British and Canadian assault classes (Canadians have same equipment as British)

Johnson LMG for US Marines on GavutuIsland (the only occasion when the Johnson saw any significant combat service)



Vehicles: Sexton artillery (with Bren AAMG), Lynx (with Bren for

passenger), Dingo (British version of Lynx), Kettenkrad (without MG

as it never had one) and Pak40. All vehicles now have historically correct armour values (and projectiles, where appropriate).



Aircraft: Ilyushin Il-2



Maps: Liberation of Caen (DICE) and GavutuIslands (Truspe)



Vehicle Skins: Complete unwrap and reskin of Matilda and CrusaderIII. Also Dingo (desert and European) and British Sexton, Canadian ShermanFirefly, Kettenkrad (desert and snow), Pak40 (desert and snow), Ilyushin (snow), P-39 (snow)



Other Skins: British and Canadian soldiers, British paras (with para helmets) on MarketGarden, Johnson LMG, German para helmets





Gameplay Changes

----------------



Vehicles: all vehicles now have correct weight, tanks now have correct relative historical turret traverse times (2/3 of real-life values), CrusaderIII has twin Lewis AA MGs

Zoom: Heavy tanks increased from 10% to 15%; tank destroyers and anti-tank guns increased from 10% to 30% (e.g. Jagdpanther, SU-85, SU-100, etc.); 10% zoom given to assault guns (SU-122, StuGIII)

Small-arms: British AT now has Auto5 shotgun (Engineer reverts to No4)

Artillery spotting: added to Lynx, Dingo, StaghoundIII and Puma

General: reduced damage from aircraft to vehicles (to cut down on 'kamikaze' tactics), improved handling on vehicles and aircraft, bombloads on aircraft, moved paraspawn on OMG (to stop roof landing).





Enhancements & Bug fixes

------------------------



King Tiger has real engine sounds, exhaust smoke effect, and increased duration on smoke grenades

Reduced in-aircraft sound volumes

SturmgeschutzIII has added Schuerzen (skirt) armour plates

Improved AI on IS-2

Corrected armour values on mantlets (Achilles, M10, M36, Firefly and Jumbo); shadows on Sexton, Lynx and Puma; improved 0.95 tank gunsight; AI support for PIAT; turret unwrap on T34-76; Puma MG moved from hull to coax; Lynx/Dingo increased mouselook for driving in reverse; Pak40 sounds fixed; overheating balanced on Lewis MGs; StaghoundAA reloading fixed; projectile splash reduced on Bison, KV-2 and sIG33; zoom removed from Priest; Jagdpanther returned to 1 position vehicle; improved KV-2 cockpit view; various vehicle icons

and mini-map icons and map thumbnails fixed.





RELEASE 0.95

------------



Gameplay changes:

All tanks and anti-tank guns now have a fixed (low-power) zoom

Heavy tanks have gunsights

APCs have lowered MG positions and use ironsights

Jagdpanther tank destroyer has high-powered (x2.5) zoom in second, gunner's position

Infantry small-arms, MGs and bazookas have increased damage

Aircraft power has been rebalanced

Tank projectiles have reduced damage against armour greater than they could penetrate in real life





New vehicles in 0.95:



Ground: StaghoundIII armoured car, Staghound AA, Brummbaer assault gun,

Ostwind AA, M16_MGMC (and M17_MGMC version) AA, M21 Mortar Carrier,

SU-85 tank destroyer, SU-122 assault gun, M5A1 APC (for Russians)



Ground Attack Aircraft: German Ju87G Kannonenvogel, Russian P-39Airacobra





New maps in 0.95:



BarkmannsCorner (with bot support)

KharkovWinter (by L3-dOg)

OperationVarsity (by Zara5ustra)

CarpathianDefense (by Demize99)

Korsun (by LtHavoc and Fritz)
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