Battlefield 1942

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ScureHD

Uploaded by

ScureHD

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About this mod

This graphics overhaul contains texture updates (including terrain, skybox, environment, vegetation, vehicle and weapon textures) up to 4096x4096 resolution. There are also other tweaks like increased or enabled in-engine specular lights and environmental reflections. You can also try the maps with higher render distance and LOD quality.

Requirements
Permissions and credits
Donations
This mod doesn't use AI upscalers to achieve high-resolution textures. All textures are reworked by hand and with an aim to keep the original atmosphere.
All color or contrast changes are coming from the included Reshade preset. My aim was to get a more vivid look, simply because that's the current trend for video games. You can disable Reshade or make your own preset if you have other vision.



The mod will both overwrite original files and work as an add-on or custom mod. By overwriting the original textures, you are able to play on original multiplayer servers and enjoy higher resolution textures. (For the same reason, you might see updated textures playing other mods, as many modders used original textures from the game.)



List of features:


  • Up to 4k resolution textures (Multiplayer compatible except for skybox and water textures)
    Including: Terrain, environment, buildings, vegetation, particles, skybox, weapons, vehicles, planes, etc

  • High resolution and redesigned surface maps on some levels

  • Better LOD quality and object culling: Models and terrain appears earlier and/or in better quality.

  • Higher render distance, lower fog distance

  • More models/objects in some maps
    Including: Vegetation, buildings and other small models

  • Disabled "billboard" textures: Instead proper vegetation textures used even at far distances

  • Enabled and tweaked specular light on some models. (Multiplayer compatible)

  • Enabled reflection on some tanks, planes, helmets, weapons or windows. (Multiplayer compatible)

  • Enabled vegetation sway on all original trees, palms and bushes.

  • Tweaked particle effects

  • Custom water and normal maps on some levels.

  • Lightmap enabled on "ships". (Multiplayer compatible). This is fixed by dgVoodoo.

  • Advanced shaders by ReShade. (Multiplayer compatible). Tonemap, Coloring, bloom, god-ray, AMD CAS.

  • Minor cfg tweaks: (Multiplayer compatible)
    Lower mip map setting. Textures appear sharper.
    Lower LOD settings. Some models appear in better quality at far distances.
    More dynamic shadows.