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Aurelius35

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Aurelius35

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About this mod

World map generation has been completely reworked. Minor changes for Cultists and Manhunters origins. The algorithm for generating named items has been reworked. Added item to detach armor upgrades. Minor changes to equipment and characteristics of some enemies. Minor balance changes for some items.

Requirements
Permissions and credits
World Map
World map generation has been completely reworked.
South city with arena always spawn near water and has harbor building.
25 total settlements.

Manhunters Origin
Indebted max level capped at 9.
Crack the Whip skill - now has 5 Fat/3 AP cost, effect duration - 3 rounds.
Whipped effect - +10 Resolve, +10 Initiative, +(5 + LVLD) Melee and Ranged skill, +LVLD Melee and Ranged defense.
LVLD - difference between levels of non-indebted brother (capped at 14) and indebted slave, can't be less than 0.

Davkul Cultists Origin
One of the four starting cultists has Acolyte of Davkul trait, other three do not have cultists trait.
Sacrifice event:
The sacrifice victim is chosen from the two brothers with the least XP.
Chance to get Fanatic/Zealot/Acolyte/Disciple/Chosen/Prophet of Davkul trait set to 100%/85%/70%/60%/50%/40%.

Convert to cultist background event:
Cooldown reduced to 7 days, score (chance of triggering) increased.
The candidate for conversion is selected based on the greatest amount of XP instead of random selection.

Voice of Davkul skill - now has 25 Fat/5 AP cost, 3 rounds cooldown, lowers fatigue by 15 and raise the morale of anyone wavering or worse.

Named Weapons
Max condition always increased by 25%.
Javelins/Throwing Axes always has +1-3 max ammo, regular damage equals heavy javelins/throwing axes regular damage.
Barbarians 2H Mace and Hammer regular damage increased by 5-10.
Ranged weapons - 15%/10%/5% to get +5/+10/+15 additional accuracy.
If weapon has additional chance to hit head or it's 1H axe - 10%/10%/5%/5% to get +5/+10/+15/+20 additional chance to hit head.

Then two* other random stats among the following are improved:
1)Regular damage + shield damage (if weapon can break shields).
2)Direct damage.
3)Armor damage.
4)Maximum fatigue penalty + reducing fatigue cost for active skills.
* - Orc named weapons can't have reducing fatigue stats and can spawn with only one improved stat instead two.

Named Shields
Maximum fatigue penalty and reducing fatigue cost for active skills combined into one property by analogy with the named weapon.

Named Armors and Helmets
Maximum fatigue penalty reduced by 0-40%.

Armor Attachments
Horn Plate - +40 Durability instead +30.
Unhold Fur Cloak - +30 Durability instead +10.
Lindwurm Scale Cloak - Reduces any melee damage to the body by 10% (like Horn Plate), -4 Fat penalty instead -3. Requires two lindwurm scales for crafting instead one.
Light Padding Replacement - can be used in addition to any other armor upgrade.
Added new item (can be purchased at any armorsmith shop) that can be used to detach various armor upgrades.

Potion of Oblivion
Now crafting from:Heart of the forest (x1), Vampire dust (x2), Unhold heart (x1), Witch hair (x1).
Doesn't reset Gifted perk.

Consumable Combat Items
Bandages - 5 Fat/5 AP usage cost.
Antidote - Antidote - 5 Fat/3 AP usage cost. Can use while engaged in melee.
Goblin and Spider Poison - 5 Fat/3 AP usage cost, +1 charge. If melee attack missed - charge is not wasted.
All grenades (Fire Pot, Flash Pot, Smoke Pot, Acid Flask, Holy Water Flask) used from the bag instead from offhand.
All grenades except Fire Pot has 4 tiles range.
The smoke cloud from using a Smoke Pot lasts for 2 rounds instead 1.

Weapons
All AoE weapon skills deal the same direct damage as indicated on the weapon.
Split and Swing skills from warbrand has 24 Fat/5 AP cost.
Deathblow skill deal additional damage against targets with Staggered effect.
Puncture skill has 16 Fat cost instead 20, but has -20 chance to hit instead -15.
Battle Standard add Repel skill when equipping.
Spearwall attacks drop item durability only in 50% of cases.
Spear mastery reduced cost of Thrust skill by 1 AP.
Dagger mastery reduced Puncture skill hit chance penalty to -10.
Various minor changes to weapon stats and weapon skills.

Armor, Helmets and Shields
Various minor stats changes.

Enemies
Lindwurm drop addition blood/bones/scale after death.
Schrat has Shield Expert perk after day 80. Grow Shield skill AP cost reduced to 2 after day 80.
Webknecht poison now stacking instead refresh duration. Web skill AP cost reduced to 4 after day 40.
Brigand Leader now has Nimble/Battle Forged perk with the appropriate equipment for them.
Swordmaster can spawn armed with Fencing Sword or Greatsword.
Wiedergangers (common, armored and nomad) now has 7 AP and gain +20 hitpoints after day 40.
Fallen Hero gain +40 hitpoints after day 40.
Zombie Bite skill AP cost reduced to 3 after day 20.
Necromancer has 9 AP and gain Colossus and Captain perks after day 40.
Captain perk from Necromancer increased melee skill by 5 and initiative by 15 for all undead on tactical map.
Possess Undead skill grant target stun immunity.
If Necromancer spawn as champion effect from Captain aura and Possess Undead skill is doubled (target's AP still set to 12).
All noble army units has Colossus perk.
Various minor equipment changes.

Injury
Grazed Neck, Cut Artery and Cut Throat bleedind damage set to 2/6/12 per round.

Traits
Brute - bonus head damage increased to 35%.
Lucky - chance to have any attacker require two successful attack rolls in order to hit increased to 20%.
Swift - +10 Ranged Defence instead +5.
Eagle Eyes - +5 Ranged Skill.
Night Owl - grant immunity to nighttime penalties.
Night Blind - -3 Vision during nighttime instead -1.
Short Sighted - -10 Ranged Skill.


For "install" mod:
1)Unpack mod archive (contain two folders - data_001 and data_008).
2)Open data/data_001.dat game archive.
3)Place the contents of the folder data_001 (folders gfx and scripts) into data_001.dat without compession, replace original files.
4)Do same with data/data_008.dat and contents of the folder data_008 (folder scripts).

Compatibility with other mods has not been tested and is not guaranteed. A new game is required.