REQUIRED - visit Legends discord for latest build!
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
If you wish to edit/integrate this mod, please let me know!
File credits
Credit to overhype and the Legends developers for the UI work. I only provide a visual overhaul and the UI work is shared between these two parties
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.3
Minor corrections. Now with added documentation
Version 1.2
Corrected some visual artefacts, retextured a few new icons on the toolbar during battle
Version 1.1
Release to Nexus with minor changes
Version 1.0
Beta release
"Why rush, Dieter? When they realise the fragility of their existence we'll pluck them from their mortal coil one by one. Time is on our side, after all..."
About Ebonwood UI; Ebonwood UI aims to change the HUD of Battle brothers: legends into something more themed. Ebonwood is themed around necromancy, using pallets of black, sepia, teal and dark green to produce a darker aesthetic.
Ebonwood is completely cosmetic and does not create any new assets at all.
Ebonwood is save game compatible and installed as any other submod would be.
Caveats; Ebonwood does not retexture all of the UI - some elements (mainly icons) are untouched because they may interfere with the understanding of what those icons do. Icons, at most, will be recoloured - but never changed.
Potential issues; If you have a mod that adds in new UI screens, Ebonwood will not have a retextured version for them.