Gives all weapons a list of applicable masteries. If you have at least one of those masteries, you will get the mastery benefit to all skills of the weapon. This makes hybrid weapons more intuitive to use.
Only required if playing with Vanilla. Do not use if playing with the Legends mod.
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Changelogs
Version 1.3.1
Now compatible with both Vanilla and Legends.
Bug fixes.
In Battle Brothers, the "weapon masteries" actually affect "skills" rather than weapons. This means that if you have Spear Mastery, only the "Thrust" skill of the Goedendag will benefit from it, but the Knockout skill won't. Similarly, if you have Mace Mastery, the Knockout skill will benefit but Thrust won't.
This problem is exacerbated in Legends where many weapons have skills from different weapon types.
This mod intends to solve this problem, and make the game more intuitive for the player.
Features:
Each weapon is now assigned a list of "Applicable Masteries". This list is shown in the tooltip of the weapon.
As long as you have at least one of these Applicable Masteries, all skills of that weapon will be considered mastered.
Two-Handed Sword Mastery and One-Handed Sword Mastery are replaced with a single Sword Mastery perk which gives the benefits of both. The two-handed sword and one-handed sword perk trees are still kept separate.
With Polearm Mastery, any attack with a two-handed weapon with a range of 2 tiles with an Action Point cost greater than 5 has its Action Point cost reduced to 5.
Slings and staff-type slings are now categorized as "Sling" rather than "Throwing Weapon". They didn't benefit from Throwing Mastery anyway, so this was a consistency issue.
Swordstaves now get the full benefit to all their skills from having Staff mastery.