Battle Brothers
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TaroEld

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TaroEld

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About this mod

This mod adds the Necropolis as a new legendary location, with a sort-of-crisis attached to it.

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Overview:

This mod adds the Necropolis as a new legendary location. It is generated when the mod is loaded, somewhere far out in the wilds. It features a boss-enemy with a twist mechanic, as well as an unique enemy lineup.
Attached to the location is a deadline: You have to defeat the location before a certain date, or bad things will happen to your world. The deadline depends on when you add the mod: If you are before 100 days, it'll be around day 150, and otherwise, it'll be 50 days after you installed the mod. You will get some events to remind you of the threat.
These bad things will reverse themselves if you have permanent destruction turned off, but it will still severely impact your campaign. To enable the bad things, I've bundled this with another mod of mine, Proper Raids, which allows for destroyed settlements that will rebuild themselves over time. However, due to this mod, other situations that add the Raided situation (Crises with Permanent Destruction off, some failed contracts), will also have more severe effects. Thus, I offer three versions:

mod_necropolis_full : Crisis enabled, Proper Raids included.
mod_necropolis_crisis: Crisis enabled, Proper Raids not included.
mod_necropolis_location_only: Crisis disabled, Proper Raids not included.

Included is also the Undead Hunters scenario, made by msunavygrad and meant to work thematically with this mod.

How to use:
-download the file and place it into \Battle Brothers\data\ without unzipping.
-you'll need 
modding script hooks

Other:
Please leave feedback about the difficulty of the location fight, and of course any bugs or issues you encounter.
Thanks to msunavygrad for the exchange of ideas.