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Author notes
This author has not provided any additional notes regarding file permissions
File credits
modding script hooks by AdamMil01 for the integration.
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Changelogs
Version 1.06
Compatibility with new DLC seems OK
Made origin compatible
Added new effect to the armor of the boss mog
Made event parties more reasonable
Removed full version, if you want it go download Proper Raids separately instead
Reuploaded since testing mode was active, sorry!
Version 1.05
Fixed crashing bug with Undead Hunters origin
Version 1.04
Increased the strength of the location fight
Turned location into legendary location, you can no longer pull units into it
Increased the delay between waves of the Bad Stuff
Boss should now keep his distance more
Added Undead Hunters starting scenario, by msunavygrad
Version 1.03
Fixed critical issue where a unit wasn't killable, this time for real
Swapped out Impermanent Destruction for Proper Raids
Split up the files into three versions.
Version 1.02
Fixed critical issue where an unit wasn't killable
Increased unit count of location, was accidentally decreased (needs new campaign to change)
Version 1.01
Activated missing event.
Version 1.0
First release
Overview:
This mod adds the Necropolis as a new legendary location. It is generated when the mod is loaded, somewhere far out in the wilds. It features a boss-enemy with a twist mechanic, as well as an unique enemy lineup. Attached to the location is a deadline: You have to defeat the location before a certain date, or bad things will happen to your world. The deadline depends on when you add the mod: If you are before 100 days, it'll be around day 150, and otherwise, it'll be 50 days after you installed the mod. You will get some events to remind you of the threat. These bad things will reverse themselves if you have permanent destruction turned off, but it will still severely impact your campaign. To enable the bad things, I've bundled this with another mod of mine, Proper Raids, which allows for destroyed settlements that will rebuild themselves over time. However, due to this mod, other situations that add the Raided situation (Crises with Permanent Destruction off, some failed contracts), will also have more severe effects. Thus, I offer three versions:
Included is also the Undead Hunters scenario, made by msunavygrad and meant to work thematically with this mod.
How to use: -download the file and place it into \Battle Brothers\data\ without unzipping. -you'll need modding script hooks
Other: Please leave feedback about the difficulty of the location fight, and of course any bugs or issues you encounter. Thanks to msunavygrad for the exchange of ideas.