Adds some new equipment, as well as visual variants for some existing equipment. Updates now live on GitHub (https://github.com/jcsato/sato_additional_equipment_mod and https://github.com/jcsato/sato_equipment_variants_mod).
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Author notes
This author has not provided any additional notes regarding file permissions
File credits
Overhype Studios, for making the game I always wanted.
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Changelogs
Version 2.2
Added missing Noble Mail variant to brush. Thanks to AV-Keskus from the Discord for reporting.
Version 2.1
Update lighting of Visored Barbute asset to fit vanilla aesthetics a bit more closely
Fixed bug in distributors that caused crashes when Officers spawned with Mail with Lamellar Plating. Thanks to AV-Keskus from the Discord for reporting.
Version 2.0
Masked Nomad Light Helmet durability to 90 (down from 100) - at 90/-4, it's now an equivalent statline to the Closed Mail Coif.
Removes Masked Nomad Light Helmet variants that were less good, and adds a couple new ones.
Adjusted the price of the Visored Barbute to 3600 (down from 3650) - it's still the most expensive helmet in the game (Full Helm is 3500).
Fixed bug that caused Visored Barbutes painted green to turn blue, and vice-versa.
Completely redid the Visored Barbute asset from the ground up.
Tweaked Hooded Full Helm variant to be more "anatomically correct".
Removed Footman Armor tabard variant. After playing with it for a while I felt it just didn't look good.
Tweaked white Mail Hauberk variant to look less flat.
Added cloaked variant of the Coat of Plates.
Added Purple and Green variants of the Mail with Lamellar Plating armor, to match the Purple and Green City-State color schemes. Officers will spawn with color-appropriate armor for their faction.
Added "Variants Only" and "Variants + New" distributors. Now, players who don't care for the new equipment don't have to suffer it.
Version 1.3
Mod now uses mod queueing to let other mods hook into this one (the distributor contains examples of how to do this)
Added the Visored Plumed Bascinet, a new helmet to match the Blazing Deserts cover art
Added Noble Mail colors for each of the noble house color schemes (including castle head, RIP castle head)
Added variants of the Footman Armor (one with a cloth cowl and one with a tabard)
Added a variant of the (light) Scale Armor with a cloth cowl
Added cloaked/caped variants of the Coat of Scales (requires the distributor to show up)
Added new Closed Conic Helmets (closed variants of the nasal helms)
Added hooded variants of the Full Helm (requires the distributor to show up)
Ate my own dogfood and set up the distributor to use mod queueing
Closed Conic Helmets, Hooded Full Helms, Visored Plumed Bascinets, and Cloaked Coats of Scale will show up in armorsmiths with attached Blast Furnaces
Closed Conic Helmets (cloth version) can spawn in armorsmiths with attached Leather Tanners, just like Closed Flat Top Helmets
Hedge Knights can spawn with Cloaked Coats of Scale, Hooded Full Helms, and Visored Plumed Basinets
Mercenaries can spawn with Closed Conic Helmets (cloth version), just like Closed Flat Top Helmets
Version 1.2
Changes the blue painted variant of the Barbute with Visor to suck less, and generally improve contrast on all Barbute with Visor variants.
Version 1.1
Bump the Masked Nomad Light Helmet to 100/-4, up from 80/-3. This gives it a more meaningful place in the overall armor progression of the game as well as in southern nimble gear lineups.
Allow the Masked Nomad Light Helmet to (rarely) show up on recruitable nomads.
Added the Barbute with Visor, a 240/-12 helmet that I spent way too much time making.
Version 2.2 has not been updated for Battle Brothers version 1.5. Those of you looking to play the origin alongside the Of Flesh and Faith release may need to update to 3.0.