The mod adds a large number of small changes for a more balanced and varied gameplay, with some strengthening of many enemies towards the mid-late game. It is highly recommended to install More Scaling mod by TaroEld https://www.nexusmods.com/battlebrothers/mods/341.(To increase the difficulty in the late game. )
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Changelogs
Version 2.6.0.46
The mod is fully supported by modhook.
Zombies up to 40 days less often receive a warfork (1 in 10 chance).
Experience gained for ghosts and heroes increased by 50.
Event rate increased by 30%.
Barbarian rotation should not work on player units.
Changed the mechanics of receiving candles when sacrificing for cultists: the chance of getting the first candle is 80%, each subsequent one is 10% less.
Corrected the behavior of legionnaires, all shooters.
Battle Forge removed for Legionnaires and Auxiliaries.
Adjusted raider equipment.
Necromancers no longer have daggers and knives.
The event for a free space in the retinue is triggered only once per tray.
Minimum damage to t2 and t3 daggers increased by 5.
Mercenaries no longer appear without their hats.
Puncture has been changed - now it deals 50% less damage, however, its damage increases with each missing percentage of the target's health (maximum damage is achieved when the target loses 70% of its health). On panicked targets, Puncture always deals full damage, regardless of the amount of health.
Mastery of the dagger makes it possible to inflict additional Puncture without retaliation (stacks with backstabber).
Raiders can now be with daggers and have dagger mastery.
Snake oil price is no longer fixed.
Nimble initiative penalties have been changed. There is no penalty for ini 100+, for ini 70-99 there is a 1% penalty per blow, for ini 40-69 2%, for ini 10-39 3% per blow and for ini less than 10 4% per blow.
Fixed many bugs.
Version 2.6.0.18
Fixed critical bugs. New arrows don't work now !!
Version 2.6.0.16
"Notched Blade" redesigned into low tier Catal Dagger.
Adjusted equipment for Mercenaries and Necrosawants.
Backstabber removed for Goblin Ambushers.
All t1-t2 clubs are lightened by 1 and 2 weights, respectively Old Morgenstern picture returned.
The spread of the necromancer's reward for a stolen artifact is now 125-250% instead of 100-300% of the contract price.
Sling damage reduced by 5, however, added the ability to use the bonus to damage from a double grip.
Changed nimble - now you need to have 110 ini to achieve no penalties.
Adjusted raider equipment.
Fixed a bug where the player could not rotate with allied dogs.
Changed the start for gladiators - the t3 southern club was replaced with t2, gladiators now have the second level instead of the third.
Execut increases damage by 20% against undead if they are injured.
Adjusted the outfit of the bandit leaders.
The chance to take a shield from Poachers and Slingers has been reduced to 50%.
The "Quick Hands" perk does not penalize ranged weapon accuracy when activated.
Fixed description of the "Killing Frenzy" perk.
Nets completely ignore both shields and "Shieldwall".
Snake Draw reverted to vanilla version, Serpants only get the "Backstabber" perk from day 30.
Removed cultist changes to quickly fix related bugs.
Fixed a bug of a champion without a unique weapon, now a champion with a unique weapon is wearing the best available armor.
Zombies have Battle Forged from day 80 only.
Expanded assortment of zombie armor within the same limits.
Raiders and Reavers receive Bullseye from day 20 only.
Injured vampires cannot be with a two-handed cleaver until day 80, then they have 20% on it. Whole vampires initially have a 25% chance of a two-handed cleaver, and from day 80 = 33%.
Reduced the maximum damage of knives except goblin by 5. * Increased ignore by 5% for all knives.
Reduced armor damage for Rondel and Katal by 5%.
Requirements for obtaining an alchemist have been reduced to 5 crafted items.
Wolves no longer use footwork.
Version 2.6.0.3
Estoc cost reduced to 2200.
Godendag and Estoc completely redesigned.
Fixed many bugs.
Changed perk "Quick Adaptation".
Changed attack with special sling balls.
Changed modifiers of some weapons.
Event spawn rate increased by 20%.
Changed the mechanics of receiving candles for the game by cultists - When sacrificing, the chance of getting the first candle is 80%, and with each next the chance is reduced by 10%
New condition for obtaining a companion "Drill Sergeant" - a fired soldier must be at least 4 lvl (and with injury).
Version 2.5
Fixed bug with champions.
Adrenaline skill changed.
Version 2.4
Fixed a critical bug with caravan hand.
Version 2.3
Fixed some critical bugs, also many things were adjusted.
Version 2.2
Goblin Spear Ignore increased by 5%.
Composite bows firing range increased by 1.
Raiders receive t3 flail from day 60.
Assassins under the "Drive away nomads" contract appear when the squad is more famous.
Fixed a critical bug with raiders in wolf skins.
Version 2.1
All shooters got the "Backstabber" perk.
The "Indomitable" perk has been removed for fallen heroes, and now their champion versions have 9 odes and spend 1 more on movement.
The effect of the "Bullseye" perk is increased by 10%, as well as the second bonus, which reduces the penalty to accuracy per cell, has been removed.
The owner of the "Crippling Strikes" perk can now inflict a debuff on undead.
Fighters with the "Bloodthirsty" trait now increase morale on kill more easily.
Champion Barbarian Chosen now has the "Reach Advantage" perk.
Fully equipped Legendary armor sets provide powerful effects.
Estok weight reduced to 10, its minimum damage is increased by 10.
Crisis base duration increased by 25 days.
An attempt to fix the spawn of too strong units in the early days.
Many bugs fixed.
Version 1.9
Last Patch Changes(few tests in practice.)
Changed/Fixed AI of many enemies: Ranged enemies are more cautious, fixed Assassin’s AI, Conscipt AI updated to work with new firelance, enemies using Hammer-type weapons will now use shatter skill better. Skeleton Honor Guards will now wait before advancing.
Stunned units no longer use Recover or Rally.
Allies no longer rotate with player units.
Swordmaster background initiative increased by 10
Decayed Coat of Scales(240) and Decayed Coat of Plates(260) costs decreased by 1000gp
Barbute (-9/190) cost decreased to 2000
Zweihanders Hat cost increased to 1800, can now appear at armorer’s
Unarmed attack costs 16 fat. This change is done to avoid stupid AI behaviour when exhausted. If you are angry with this change and actually build fistfighters let us know :)
Alchemist: requirements decreased to 10 crafts and Cook requirements decreased to 6.
Minstrel: always provides useful rumors.
Changed parry formula of "Quick Reflexes" to make perk useful for all kinds of armor.
Puncture: reworked: will now trigger attacks of opportunity on a miss. Opportunity attack is done at -20 melee skill and -25% damage malus. Puncture gets +15% chance to hit against panicked enemies.(this penalty can be circumvented by backstabber perk)
Reason:: This is a part of anti-looting system we implemented.
Backstabber: allow to ignore first retaliation from puncture
Spear Mastery grants a chance to set tiles on fire when missing with firelance “Ignite” skill.
Nimble works correctly and better now.
Adrenaline: is now designed to aim at 150 initiative and will provide actual inititative boost that accounts for nimble, dodge and similar perks. Increases initiative by 50 + X , depending on if you Ini is lower or higher than 100. It will grant +150 INI if your current initiative is 0 or lower but +0 INI if your initiative is already at 150.
Bows: quick shot penatly per tile is decreased to -6% (from -4%). Does not benefit from +1 range granted by bow mastery.
New weapon added **Estoc**
**Goedentag** changed and improved
**Pickaxe and military pick** increased minimal damage by 5. All hammer type weapons weight is increased to 10, pickaxe to -12. Shatter armor costs 20 FAT(up from 25) , Batter costs 12 FAT(up from 14)
**Woodcutter’s Axe** minimal damage increased by 10.
Rebalanced early day headgear of raiders.
Some rework of nomad leaders, gladiators, sergeants, zwaihanders, swordmasers, goblin ambushers, fallen heroes and Mercenaries gear.
All Barabarians gain Relentless. Barbarian Thrall: On day 40 gains overwhelm and chance to have no armor or headgear lowered to 10%
If you have a modhook, additional scaling of opponents is activated after 70 days. More details on google doc.
Version 1.8
Fixed a bug where Nimble was working much weaker than it should.
Fixed a bug where adaptation was giving more stacks than it should.
New arrows now work on T3 bows. Minor bugs fixed.
Version 1.7
New types of arrows and crossbow bolts against different targets.
Reduce the number of morale checks for Screaming of ghosts by up to 3.
Adding t2 flails for armored zombies. Removed long weapons from the necromancer's guard.
Blend In renamed in Quick Reflexes and swaped perk position with Steadfast. Quick Reflexes now can prevent damage from first succesful attack per turn with chance=range def. Some bug fixes.
Version 1.5
Injuries that only affected stamina now have an initiative penalty.
Spiders do not retreat as long as there are eggs on the battlefield.
Poison and Bleeding now deal damage at the end of a character's turn.
Broken nets now drop. You can create a whole from two broken ones at the taxidermist.
Fixed and updated equipment for raiders and their leaders.
Fixed AI for ranged units and Assassins.
Bug fixes and minor changes.
Version 1.4
Fixed another bug with endless loading of the battle against armored zombies and against nomad leader. Raiders and outlaws receive flails only from day 40.
Version 1.3
Fixed a bug with endless loading of the battle against armored zombies. Fixed some rare bugs. Fixed incorrect descriptions for Headhunter, Fortified Mind and Footwork perks, also some incorrect weapon descriptions. ManHunters origin: The duration of the Manhunters' whip was increased by 1 turn and its cost was reduced to 3 AP. Reduce the required number of slaves out of combat to 50% -1 of the total number of people.
Version 1.2
Patch for 1.4.0.46 version of the game
Quick Summary
Many changes to enemies to make them more balanced but also more challenging, especially in mid-late game
Looting strategies are nerfed in many ways from puncture to enemy early days gear
Buying armor and some of top-tier weapons made cheaper
Improved armor selection for the player, with new perks and armor balance (as opposed to either Battleforged or Nimble builds)
Changes to many weapons that were not very exciting before such as Spetum, Two-Handed flail, Bucklers and many others.
Two Handed Weapons will now require Mastery to be as effective as in Vanilla (no longer can be easily used by anyone)
Perks improved and Rebalanced, added 3 new perks.
Ranged Defence made more attractive with some perks using this attribute and changed AI behaviour of ranged enemies.
Since there are many changes, a more detailed patch note is presented in the document below, in English and Russian:
Version update required with every patch of the game. Installing
1. Download the zip, and place it in: steamapps/common/Battle Brothers/data 2. There is no need to unzip it. (To uninstall just remove the zip file from the data directory) 3. Requires the latest version of Battle brothers, Blazing Deserts, Warriors of the North, Beasts and Exploration and Lindwurm DLCs
Discord server with chat for your questions and ideas, also with pre-release test builds.