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- End's Inventory Management Overhaul (EIMO)
End's Inventory Management Overhaul (EIMO)
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Version10.0.2
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- Manual
File information
Last updated
Original upload
Created by
EndurielUploaded by
Endur1elVirus scan
Tags for this mod
Activity logs
This page was last updated on 29 November 2023, 10:56AM
- Changelogs
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Version 10.0.2
- fix UI repair bugging out due to typo
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Version 10.0.1
- fix not working with currently public versions of MSU
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Version 10.0.0
- Fix the random spam in error thanks to Hackflow's suggestions
- Fix exploit allowing players to repair at night
- Fix being able to gain repairs for the blacksmith without actually paying anything
- Allow favoriting and setting for sale in the shop and loot screens
- Migrate to modern hooks
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Version 9.1.3
- Fix items marked for sale or favorited as a group not getting loaded from save
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Version 9.1.2
- Fixes another more minor favoriting serialization issue
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Version 9.1.1
- Fix critical issue causing eimo to be unable to load saves previously saved with it.
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Version 9.1.0
- MSU 1.2.0 Update Checker integration
- Significant Performance Improvements
- NEW FAVORITE ID Keybind: lets you favorite all items of a certain ID forever (alt+shift+rightclick by default)
- Fix a bug where the visibility setting None wouldn't do anything
- Fix being unable to play tactical scenarios
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Version 9.0.6
- fix salvage all button not showing up when loaded with legends
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Version 9.0.5
- fixes autosell not adding items to the shop after they're sold
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Version 9.0.4
- correctly states dependency on msu 1.1.0
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Version 9.0.3
- removes some unused icons
- reverts the pointless change of the set favorite keybind from ctrl+alt+rightclick back to ctrl+shift+rightclick
- switches to the msu tooltips system
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Version 9.0.2
- fixes the fact that 9.0.1 didn't actually have version 9.0.1 internally cuz I forgot
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Version 9.0.1
- fixes tactical scenarios not launching with eimo loaded
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Version 9.0.0
- Complete backend rewrite
- Requires MSU
- Moves the campaign options to msu mod settings
- Replaces the two separate vanilla/legends versions with one unified one
- Probably a bunch of other stuff I don't remember because it's been over a month since I wrote all of this and it's been sitting in limbo cause of those rando errors I can't reproduce.
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Version 8.7
- Fix serialization issue with saving visibility
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Version 8.6
- Improve performance of checking repair price at nearby settlement
- (Legends only) Prevent incompatibility with upcoming Legends build
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Version 8.5
- (Legends only) Fix sell all button tooltip not showing up.
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Version 8.4
- (Legends only) Makes Salvage Button actually work again.
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Version 8.3
- Fix serialization bug when handling the bag slot for bros (all items in the bag would get favorited when loading a save where any item was favorited)
- (Legends only) Improve layered armor handling
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Version 8.2
- Fix visbility button not working
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Version 8.1
- Fix EIMO options showing up in combat inventory
- (Legends only) Fix smart loot not working
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Version 8.0
- Added new settings screen to customize and separate EIMO functions and buttons
- Added repair brother/company equipment at town buttons
- Made sorting prioritize favorite items
- (Legends only) Made Smart Loot consider value of full layered armor rather than just the bottommost layer
- Major back-end cleanup and improvements. Code-base is many times more legible now.
- Awesome new icons made by Luftwaffle
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Version 7.2
- Legend armor and helmets now require all layers to be marked for sale to be sold
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Version 7.1
- Game will no longer freeze upon loading scenarios
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Version 7.0
- Changed the UI number from showing the repair ratio to showing per item repair profit/loss
- Tweaked Icons and their positioning
- Improved backend calculations to now properly adjust for your specific game based on difficulty and scenario factors.
- Lowered default repair threshold as calculation is now very accurate and needs less buffer.
- Equipped item favorite status will now be saved on game save/load.
- Minor bugfixes & typo corrections
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Version 6.4
- Smart Loot will now set items above the ::EIMOwaitUntilRepairedThreshold to repair automatically (as it was supposed to)
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Version 6.3
- Renamed some files in the format EIMO_xyz for consistency
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Version 6.2
- Finished Smart Loot integration, the sort by value button has been replaced with the smart loot button which means that auto loot being enabled won't cause problems anymore either.
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Version 6.1
- For the 2 of you who actually use this, if you tweak the waitUntilRepairedThreshold variable it will now also affect the selection algorithm for Smart Loot.
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Version 6.0
- Finally fixed the ancient bug that would make items look like they disappeared instead of got sold when using the sell all button. Now contents of both your and shop inventories are updated properly and money is shown.
Additionally, I have tentatively integrated Adam's Smart Loot into the mod on a very rough level. It does work with favorite mechanics though. Massive shout-out to Adam (the amount of logic he put into that mod is insane).
- Finally fixed the ancient bug that would make items look like they disappeared instead of got sold when using the sell all button. Now contents of both your and shop inventories are updated properly and money is shown.
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Version 5.0
- Fixed a minor bug with 4.3. Added a sort loot by value button to the post-battle loot screen. Added the favorite/sell icon/repair ratio info to post battle loot screen. Also made a minor tweak to vanilla sorting algorithm to prioritize identical items with higher durability first
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Version 4.3
- Fixed inventory sorting after save/load.
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Version 4.2
- Added temporary fix for tooltips not displaying correctly in inventory and shop menu. Also made it so you can easily set the threshold for repair at the top of the main .nut
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Version 4.1
- Fixed bug causing unplayable lag when using mod on a fresh game (without loading a save)
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Version 4.0
- A bunch of bug fixes/tweaks that should have been pushed as 3.1.
Cycle Button added to allow for users to experience a vanilla-like UI with mod installed.
Added favorite/sell/ratio info to tooltip.
- A bunch of bug fixes/tweaks that should have been pushed as 3.1.
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Version 3.0
- Transferred completely over to non-vanilla files. We no longer experience the stash reload when favoriting an item. Changed the ratio to now be percentage based on how much value you gain per tool (read description for more info)
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Version 2.2
- Fixed bug with item favorite status sometimes being set for too many items with saving/loading, also thanks to Adam's update and a change here we now have full compatibility with the latest mod_hooks. Also have ::mods_queue support
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Version 2.1.3
- Fixed favorite items not saving/loading with savegame.
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Version 2.1.2
- Made durability ratio also visible in shops
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Version 2.1.1
- Split up a major function to make the mod easier to work with and understand. Made first 9 slots no longer reserved as there is now a favorite item function.
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Version 2.1.0
- Made the icons visible in a shop
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Version 2.0.0
- Added favorite button which allows you to select specific items to not sell.
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Version 1.1.1
- Made mod rely on item ID and Name to fix items being grouped together because they had identical IDs
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Version 1.1.0
- Switched to using only mod_hooks
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Version 1.0.0
- Updated Version Created
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- Author's activity
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November 2023
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29 Nov 2023, 10:56AM | Action by: Endur1el
Changelog added
'Change log added for version 10.0.2'
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29 Nov 2023, 10:56AM | Action by: Endur1el
Changelog added
'Change log added for version 10.0.1'
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29 Nov 2023, 10:56AM | Action by: Endur1el
File added
'mod_EIMO [version 10.0.2]'
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27 Nov 2023, 10:02PM | Action by: Endur1el
File added
'mod_EIMO [version 10.0.1]'
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27 Nov 2023, 5:25PM | Action by: Endur1el
File added
'mod_EIMO [version 10.0.0]'
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27 Nov 2023, 5:24PM | Action by: Endur1el
Changelog added
'Change log added for version 10.0.0'
March 2023
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21 Mar 2023, 10:40AM | Action by: Endur1el
Changelog added
'Change log added for version 9.1.3'
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21 Mar 2023, 10:39AM | Action by: Endur1el
File added
'mod_eimo [version 9.1.3]'
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06 Mar 2023, 11:51AM | Action by: Endur1el
Changelog added
'Change log added for version 9.1.2'
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06 Mar 2023, 11:50AM | Action by: Endur1el
File added
'mod_eimo [version 9.1.2]'
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04 Mar 2023, 4:46PM | Action by: Endur1el
Changelog added
'Change log added for version 9.1.1'
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04 Mar 2023, 4:46PM | Action by: Endur1el
File added
'mod_eimo [version 9.1.1]'
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03 Mar 2023, 1:13AM | Action by: Endur1el
Attribute change
'Description changed.'
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03 Mar 2023, 1:12AM | Action by: Endur1el
Changelog added
'Change log added for version 9.1.0'
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03 Mar 2023, 1:10AM | Action by: Endur1el
File added
'mod_eimo [version 9.1.0]'
June 2022
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27 Jun 2022, 10:32AM | Action by: Endur1el
Changelog added
'Change log added for version 9.0.6'
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27 Jun 2022, 10:32AM | Action by: Endur1el
Attribute change
'File \'mod_eimo\' changed to \'Unified MSU Version\'.'
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27 Jun 2022, 10:32AM | Action by: Endur1el
File added
'mod_eimo [version 9.0.6]'
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22 Jun 2022, 11:47AM | Action by: Endur1el
Changelog added
'Change log added for version 9.0.5'
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22 Jun 2022, 11:46AM | Action by: Endur1el
Attribute change
'File \'mod_eimo\' changed to \'Unified MSU Version\'.'
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- Mod page activity
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April 2024
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21 Apr 2024, 1:59PM | Action by: Bogdanka
Endorsed
'End\'s Inventory Management Overhaul (EIMO)'
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21 Apr 2024, 3:34AM | Action by: grattanr12
Tracked
'End\'s Inventory Management Overhaul (EIMO)'
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19 Apr 2024, 5:42PM | Action by: lemba23
Tracked
'End\'s Inventory Management Overhaul (EIMO)'
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19 Apr 2024, 3:28PM | Action by: Tiberius3123
Endorsed
'End\'s Inventory Management Overhaul (EIMO)'
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14 Apr 2024, 8:42AM | Action by: 2121adam2121
Endorsed
'End\'s Inventory Management Overhaul (EIMO)'
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11 Apr 2024, 12:05AM | Action by: greyserg
Endorsed
'End\'s Inventory Management Overhaul (EIMO)'
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10 Apr 2024, 3:53PM | Action by: znte
Endorsed
'End\'s Inventory Management Overhaul (EIMO)'
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09 Apr 2024, 12:46AM | Action by: nolifeking88
Endorsed
'End\'s Inventory Management Overhaul (EIMO)'
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07 Apr 2024, 6:30PM | Action by: Rydus95
Endorsed
'End\'s Inventory Management Overhaul (EIMO)'
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07 Apr 2024, 3:49PM | Action by: Tyddy
Endorsed
'End\'s Inventory Management Overhaul (EIMO)'
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04 Apr 2024, 11:06PM | Action by: SaintLucifer0MorningStare
Tracked
'End\'s Inventory Management Overhaul (EIMO)'
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04 Apr 2024, 6:56PM | Action by: kereik
Endorsed
'End\'s Inventory Management Overhaul (EIMO)'
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02 Apr 2024, 8:37PM | Action by: Alexgrenade
Endorsed
'End\'s Inventory Management Overhaul (EIMO)'
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02 Apr 2024, 9:57AM | Action by: Thefighter52
Tracked
'End\'s Inventory Management Overhaul (EIMO)'
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01 Apr 2024, 9:12AM | Action by: 1Mkai
Endorsed
'End\'s Inventory Management Overhaul (EIMO)'
March 2024
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31 Mar 2024, 2:53AM | Action by: Roflbiscuits
Tracked
'End\'s Inventory Management Overhaul (EIMO)'
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30 Mar 2024, 11:48AM | Action by: ActuallyUlysses
Endorsed
'End\'s Inventory Management Overhaul (EIMO)'
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28 Mar 2024, 8:22PM | Action by: Silverarm
Endorsed
'End\'s Inventory Management Overhaul (EIMO)'
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28 Mar 2024, 1:59AM | Action by: sandtygr
Endorsed
'End\'s Inventory Management Overhaul (EIMO)'
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25 Mar 2024, 3:52PM | Action by: Gryum
Endorsed
'End\'s Inventory Management Overhaul (EIMO)'
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