About this mod
This mod darkens the beyond suit and makes the mouthguard solid. Vanilla version also available
- Permissions and credits
- Changelogs
- Donations
This combo material+texture mod, will make the mouthpiece or mouthguard of the beyond-suit solid, you can't see his mouth anymore.
(courtesy of Markbo15)
I have added some custom specular, normal and diffuse maps to pretty it up a bit.
I plan on adding more details to the mouthguard in the future.
Unfortunately you have to repeat-press a key on the keyboard at every loading screen to get the desired result, but until someone figures out how to inject materials - that's the best we can hope for at this point.
Optional download for the vanilla suit added aswell, If you dont want the suit to be darker.
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HUGE THANK YOU TO MARKBO15 FOR HIS MODIFIED MESHCODE!!!!!
Check out his mods here:
https://www.nexusmods.com/batmanarkhamknight/users/49939686?tab=user+files
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NB: This mod requires Resorep.
Mr. JAG did a very good video here:
https://www.youtube.com/watch?v=_QjnLKXErBg
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INSTRUCTIONS (This is where the fun begins -> read carefully)
1.
Extract the archive. Inside you will find a folder labeled "black_textures" -> copy the contents to your Resorep- texture folder.
2.
Copy the included file "BmInput.ini" into your gamedir:
\Batman Arkham Knight\DLC\367480\Content\BmGame\Config
If you already have that file, add this line under the heading [Engine.PlayerInput] :
.Bindings=(Name="F11", Command="exec console.txt")
3.
Now copy the included file "console.txt" into your binary folder of your game dir:
\Batman Arkham Knight\Binaries
4.
You're done with the setup - Now everytime there is a loading screen - you need to be pounding that F11-key like a madman until the game is loaded.
That means after you press "continue/new game" on the main menu of the game - or if you die.
If you missed it, just reload checkpoint and pound that key again.
5.
Enjoy
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Let me know what you think in the comments.
Until then - have a good one o/
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