Batman: Arkham Knight

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Created by

TroNiX

Uploaded by

deltron171

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About this mod

Epic Cinematic GFX UE3 Dev visuals enhanced in Engine rendering Production quality NOT Reshade, Improved AA, Draw Distances quality LOD, shadows CSM & light maps, reflections res sampling, volumetric, Lighting engine photon mapping, emissive, light maps & normals, light shafts, Global Mip LODs, effects, Improved Rain, character details, SSS

Permissions and credits
Epic Cinematic GFX Unreal Engine 3 Dev visuals enhanced in Engine rending.

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Back-Up, Copy & Paste: 
\Steam\steamapps\common\Batman Arkham Knight\Engine\Config

Production quality NOT Reshade.
Improved SMAA FXAA Temporal, Draw Distances extended LOD, Diffused = Shadows CSM & maps, reflections res sampling, Ambient occlusion, volumetric, Lighting engine photon mapping, emissive, light maps & High Precision GBuffers normals, light shafts, Global Mip LODs, effects, Improved Rain, character details, Global Textures, SSS, SSGI, SSR, de-noising.
Up-Scaling internal Resolution. Depth of Field Bokeh AA diffused.
10-15% GPU Load increase Recommend 4K 140% screen internal res

Maintained original developers look and visuals features just much Higher Quality Unreal Engine 3 dev parameters utilizing next gen hardware.

Screen Percentage set to 120% resolution recommend 150% to completely resolves AA artifacts  
Some features can be disabled as desired:
DOF
Bloom
Fog
Light Shafts
Distortion
Rain
Lens Flair & adjustment to color effects
Anti-Aliasing 


UDK | ConsoleCommands (unrealengine.com)
UE4 Console Variables and Commands (libero.it)
Configuration Files | Unreal Engine Documentation
Adjusting Engine Feature Levels | Unreal Engine Documentation
Texture Streaming Configuration | Unreal Engine Documentation
Screen Percentage with Temporal Upsample | Unreal Engine Documentation
Cull Distance Volumes in Unreal Engine | Unreal Engine Documentation
Scalability Reference | Unreal Engine Documentation
https://www.youtube.com/watch?v=kCOpmxTxy1c