About this mod
Adds the 2022 Batmobile as its own slot. Has full battle mode capabilities with it's own custom Canon and Turret system.
- Requirements
- Permissions and credits
- Donations
A HUGE NEW UPDATE, NO MORE CONSOLE COMMANDS, JUST A SIMPLE DRAG AND DROP
INSTALLATION INSTRUCTIONS
- Go to your game's install directory (Usually it's SteamLibrary\steamapps\common\Batman Arkham Knight)
- Drag and drop the "TWENTYTWO" folder into the "DLC\418930" folder
KNOWN BUGS AND THEIR FIXES
- In a few cutscenes, the car will look broken. I can't do much about that as my mod has an almost custom rig with a lot of things switched around.
- A small slit on the roof is visible if you respawn or spawn in the car. To fix it, you would need to get out and get back into the car to make the roof smooth again (you'll have to blame the fact that the batmobile animations don't set the car back to the normal positions)
- Animations in the showcase have the wheels bug out. This can be attributed to wrong installation procedures. Please read the installation instructions carefully.
IF YOU ARE STILL HAVING ISSUES, JOIN THE DISCORD SERVER I HAVE LINKED AT THE BOTTOM OF THE DESCRIPTION AND FEEL FREE TO DM ME FROM THERE, I HAVE THE SAME USERNAME AS I DO HERE.
This has been a long time coming. This is the first mod I worked on for Arkham Knight and while working on it I discovered a lot of the inner workings of the Batmobile.
A few discoveries include the no crashing during chair cutscenes fix and being able to use your selected batmobile in the "evening the odds" cutscene.
If there are any other bugs, please let me know.
FEATURES
CUSTOM SHOWCASE
I found a way to change the camera position as well as ensure that the batmobile transformation works as intended in the showcase. (The wheels float a bit when transformed but can't do much about that)
CUSTOM BATTLE MODE GUNS AND INTERIOR
I had to model and texture the interior from scratch. I decided not to put too much effort into the interior as it's rarely seen and it would have taken too long to finish and get right.
CUSTOM LIGHTS AND VFX
Not much to be said here, had to do a bunch of hex coding to get the VFX and lights to match the vision I had for this batmobile.
CUSTOM ENVIRONMENT TEXTURES
Lots of work was put into the textures so that the batmobile reacts appropriately when hit with rain or mud.
CUSTOM DESTRUCTION AND FLAME MESH
I even modelled a destruction mesh that pops up when the batmobile gets destroyed during a fight as well as a flame mesh to allow the flames to look like they're coming out of the car.
VARIED SOUND EFFECTS
I went through every sound effect from every batmobile currently in the game and combined them to create the sounds for this batmobile to make it sound as close as I could to the movie.
Huge thank you to GrayeNoir, Mr Binks, Ice Mage, TheArkhamDoctor, Fantom and Wastelander121 for all the help getting me up to speed with Arkham Modding. And a huge shout-out to TheGamingBatman52 for all the pictures of his replica 1/6th size 2022 Batmobile which helped me a ton during the modelling and texturing phase.
Thank you all for reading up till here and I hope you all have fun with the mod.
Also, join the Arkham Workshop discord server where I am mostly active.
Arkham Workshop Discord Invite