Bumps up graphical fidelity beyond ultra through engine tweaks.
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Foreground Self Shadowing: Enables the calculation and rendering of self-shadows for foreground objects. It adds depth and realism to the game by accurately simulating how light interacts with objects, casting shadows onto themselves.
Whole Scene Dominant Shadows: Allows for the rendering of dynamic, large-scale shadows that encompass the entire scene. It enhances the overall visual quality by providing realistic lighting and shadowing effects throughout the environment.
Foreground Shadows On World: Enables the rendering of foreground shadows on the world geometry. It accurately depicts how objects interact with the environment, casting shadows on nearby surfaces. This further improves the realism of the game's visuals.
High Quality Materials: Enhances the visual fidelity of the game by improving the textures, reflections, and overall material quality of objects.