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Activity logs
This page was last updated on 15 September 2019, 1:23AM
- Changelogs
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Version BETAv.05
- - replaced some of the worker professions with the following:
- - Char-burners are now employed at Charcoal Piles & Coke Ovens.
- - Lime-burners are now employed at the Lime ovens.
- - Potters are now employed at the Pottery kilns.
- - increased the spawn chance of Copper Ore at map load, further reduced Iron Ore.
- - adjusted the map trees; maturity is now 4 years and reseeding can occur after 2yrs (was 3.3yrs maturity, reseeding at 3yrs),
- seed distance and spawn chance has been increased, and the maximum growth has been increased for longer living trees.
- - further adjusted the map sand resource to not spawn into too deep water.
- - Health/Happiness and citizen changes:
- - further reduced the time a citizen is immune to a disease after recovering.
- - further increased the fuel usage of citizens (110% of normal).
- - increased the detraction radius of the Smith's Hearth.
- - reduced create count of Lamp Oil, now 5-6. value to a variable of 2-4.
- - increased production input of Candles, now requires 5 Beeswax or Tallow.
- - altered production input of Lamp Oil to now also require Glassware, Tinware or Pottery.
- - altered production input of Seed Oil to now also require Glassware, Tinware or Pottery.
- - altered production input of Linseed Oil to now also require Glassware, Tinware or Pottery, removed firewood requirement.
- - reduced create count of Coal, now 4-5.
- - reduced create count of Copper, Iron and Tin Ores, now 3-5. Altered weights of ores.
- - reduced create count of Tallow, now 2-3.
- - reduced the amount of Tallow dropped at death by wild deer, and cows.
- - reduced create count of Timber, now 3-4.
- - reduced create count of Coke, now 21-34 from 21 Coal, reduced storage weight to 3.
- - reduced the value of: Copper Tools 18/*20/*^22, Iron Tools 24/*26/*^28, Steel Tools 30/*32/*^34.
- - reduced the durability of Copper Tools, 75/*100/*^125.
- - reduced the value of Pottery to 6.
- - altered production input of Tools:Fisherman made with copper, now requires 3 logs.
- - altered production input of Tools:Hunter, no copper, now requires bronze instead and 3 logs.
- - reduced the amount brought to trader of: Almonds, Beeswax, Flax, Hazelnuts, Lamp Oil, Lime, Linseed, Pistachio, Seed Oil, Stone.
- - increased the amount brought to trader of all the coins: Farthing, Halfpence, Silver Groat, Quarter Noble, Half Noble, Noble.
- - altered production input of Farthing coin, now 1 Copper.
- - altered production input of Quarter Noble coin, now 1 Gold + 2 Copper.
- - altered production input of Half Noble coin, now 1 Gold + 2 Bronze.
- - altered production input of Noble coin, now 1 Gold + 1 Bronze.
- - reduced the create count of the Halfpence coin to 13, removed the inclusion of Copper in their production.
- - increased the production time at the Coke ovens.
- - increased the production time and work required at the Lime ovens.
- - increased the production time of the Smith's Hearth and the Anvil Workshop.
- - increased the production time of the Thadd Surrel & family: Flax Weaver.
- - reduced the production time of the Water-powered Blast Furnace and the Thadd Surrel & family: Blast Furnace.
- - removed the ability to forge Copper and Iron at the Smith's Hearth and Blacksmith.
- - improvements to the button sprites for collection of ores, sand and clay.
- - improvements to the models of the Sand and Clay deposits on the map.
- - replaced the Firewood, Iron, Log and Stone resource models with the BetterStockPiles models.
- - increased storage capacity of the Assayers Office, increased worker count to 2.
- - altered the Thadd Surrel & family: Trade Merchant. Now known as the goods buyer, boats will buy all resources with payment of coins, gold & silver.
- - added Thadd Surrel & family: Trade Merchant, purchase office building, where you can trade for goods with your coins, gold & silver.
- - added Assayers Coin, Gold & Silver Storage add-on building.
- - added uncovered version of Thadd Surrel & family: Well.
- - added Tin Ore deposits to the map, and collection menu button.
- - added a Placer Mine building for Tin Ore and Gold mining along waterways.
- - added Thadd Surrel & family: Tinsmith building.
- - added Tinware resource, crafted goods & utensil limit.
- - added Flax to the list of crops that you can start a game with.
- - added five new start conditions based upon the new industries and buildings.
- - added three more Storage Yard options: Iron & Metals, Building Materials & Logs, Fuels: Household.
- - added Bronze Bloomery Smelters.
- - added Bronze Tools, value of 20/*22/*^24, durability 90/*115/*^140.
- - added Wood Chopper, 2x2 single woodcutter, firewood from logs or timber.
- - added the Monument of Thor (based on Eyrarland statue), giving spiritual and safety happiness.
- - added the Monument of Vulcan, giving spiritual and safety happiness.
- - various menu text and tooltip changes, fixes and additions.
- - various changes and additions to the DS Info/knowledge-base panels.
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Version BETAv.04
- - fixed issue of Clarence Silver Mine not storing/using input resources correctly, this has meant the removal of the chance of mining Gold.
- - fixed incorrect limit spinner in Clay & Sand Quarries.
- - fixed incorrect work button texts at Worker's Construction Yard.
- - fixed/changed the disease/illness notifications to better match new illnesses.
- - increased the work time of the Thadd Surrel & family: Timber-mill.
- - increased the work time of making oil at the Thadd Surrel & family: Press Shed & Oil Kiln.
- - increased the storage capacity of the Smith's Hearth.
- - increased the work time and work required of the standard banished CutterYard.
- - increased the work time of the standard IronMine.
- - increased spawn chance at map load of stone resource.
- - increased the production speed of the blacksmiths: Smith's Hearth, Anvil Workshop, Blacksmith, Thadd Surrel & family: Blacksmith.
- - adjusted the trade boat deliveries at the standard TradingPost.
- - adjusted the map sand resource to not spawn into too deep water.
- - adjusted the size (made smaller) of the UI panel for the Thadd Surrel & family: Mining Overseer's Office.
- - adjusted the following resources value & create variables:
- Beeswax value=2, Bricks create=5/8, Bronze value=38, Candles value=5, Charcoal value=7 create 34/55, Clay value=3 create=3,
- Coal value=3, Coke value=8 create 34/55, Copper value=30, Copper Ore value=4, Copper Tools value=24/*26/*^28, Flax value=1,
- Glass value=15 create=2/3, Hardened Tools value=36/*38/*^40, Iron value=34, Iron Fittings value=5 create=8-10, Iron Ore value=4,
- Iron Tools value=28/*30/*^32, Lamp Oil create=6/7, Lime value=5 create=5/8, Linseed create=18, Logs create=4, Pottery value=8 create 3/4,
- Roof-tiles create=5/8, Sand value=2 create=5, Steel Tools value=32/*34/*^36, Stone value=12 create=2-3, Tallow value=2 create=3/4,
- Tin value=36, Tin Ore value=5, Tools:Fisherman value=6, Tools:Hunter value=6, Tools:Stonemason value=8,
- - adjusted the following resource production chain inputs:
- Anvil 1 iron + 1 log + 1 metal-fuel, Bricks/Roof-tiles 8 clay + 1 metal-fuel, or 5 sand + 2 lime + 1 metal-fuel,
- Charcoal 21 logs, Coke 21 coal, Copper Tool from ore 8 copper ore + 1 log + 5 firewood,
- Glass 15 sand + 1 metal-fuel, or 10 sand + 1 lime + 1 metal-fuel, Glassware 18 sand + 1 metal-fuel, or 15 sand + 1 lime + 1 metal-fuel,
- Lime 1 stone + 5 coal or firewood, Pottery 4 clay + 1 metal-fuel, or 2 sand + 1 lime + 1 metal-fuel,
- Wagon Parts 3 log + 1 iron, or 3 log + 3 iron fittings, or 2 timber + 3 iron fittings,
- - altered the Charcoal Piles to match change in production, now made from piles of: 42, 84, 105, 147, 210 or 315 logs.
- - altered the Bloomery Smelters to match change in production, from ore/charcoal/clay quantities: 25/10/13, 40/16/13, 55/22/13, 65/26/13, 75/30/13, 90/36/13, 105/42/13.
- - copper and iron Bloomery Smelters are now separated into their own individual menu's.
- - altered the DS toolbar menu icon for Firewood & Charcoal production.
- - removed Ores & Minerals from storage at Industry Barns (Thadd Surrel and Glass Maker).
- - improvements to the Worker's Construction Yard building model.
- - Health/Happiness and citizen changes:
- - increased the chance of disease/illness in the unhealthy, and from nomads with lower populations.
- - changed the duration of disease/illness to approx. 1-3 weeks.
- - increased the fuel usage of citizens (105% of normal).
- - increased the penalty for working without a tool.
- -- reduced the time disease/illness is present when trader visiting at standard TradingPost & Thadd Surrel & family: Trade Merchant.
- -- increased the chance of disease at the standard TradingPost.
- -- reduced the chance of disease at the Thadd Surrel & family: Trade Merchant.
- - added more illnesses and diseases: Biliousness, Diarrhea, Endocarditis, Scrofula.
- - added saw audio effect to the Thadd Surrel & family: Timber-mill.
- - added water spray particle effect to the Thadd Surrel & family: Timber-mill.
- - various text and tooltip additions and changes to the DS Info/knowledge-base panels.
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Version BETAv.03
- - fixed issue of crash caused by Clarence Silver Mines.
- - fixed issue of crash caused by Thadd Surrel & family: Industry Mine.
- - fixed issue of crash caused by clicking on the build site of the Iron Ore Mine.
- - fixed issue of double entry of Stone in the Industry Quarry production menu.
- - fixed issue of coins having too large an icon in some UI panels.
- - Iron Fittings now correctly valued at 3, and create count at 5/8.
- - increased total production of Clay and Sand Digs for beta testing, these buildings will eventually be replaced.
- - increased the construction cost of the Open-Top Up-Draft Kiln.
- - increased work time and work required variables at all mines except silver mines.
- - increased value of Iron Ore to 3.
- - increased value of metals: Copper = 15, Iron = 18, Tin = 21, Bronze = 25.
- - increased the quantity of ores & fuel needed to make metals.
- - increased the value of tools: Copper Tool = 15, Iron Tool = 18, Steel Tool = 20, Hardened Tool = 22.
- - increased the value of the sharpened and oiled 'fine' versions of the tools, by 2 and 4 value added respectively.
- - reduced the work time of the Grindstone.
- - increased the value of Tools:Stonemason to 4.
- - reduced the create count of Bronze to 2/3, reduced the amount of fuel to smelter.
- - reduced the amount of Ores that will be offered by traders.
- - reduced the amount of Iron required to make an Anvil and Wagon Parts.
- - reduced the work time of the Industry Candle Maker.
- - reduced the work time of the Industry Oil Kiln.
- - changed production of Worker's Construction Yard for player to select product.
- - changes to production and speed of Flax Weaver.
- - increased the create count of Linseed to 21.
- - slightly improved the ability to place the Industry Quarry, and reduced the construction cost.
- - added Textile & Fabric storage to both Industry and Town barns (Thadd Surrel & Glass Maker storage).
- - added missing storage tab to the standard banished Herbalist.
- - changes to the production recipes at blacksmith's.
- - added option to make Tools:Hunter and Tools:Fisherman from Copper at blacksmiths.
- - various building text and tool-tip changes and fixes.
- - various text and number changes to the DS Info/knowledge-base panels.
- - numerous changes to happiness, health and other citizen.rsc file variables.
- - added new building: Thadd Surrel & family: Mining Overseer's Desk.
- - added new building: Thadd Surrel & family: Mining Overseer's Office.
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Version BETAv.02
- - enabled the new illnesses and diseases, made changes to the existing, this was incorrectly disabled in previous version.
- - lessened the unhealthy and happiness levels, this should slightly improve the work efficiency with poor food diversity.
- - meanwhile I have increased the max. required food diversity.
- - slight improvements (closer to standard) to the random disease chance within citizen file.
- - lessened the depressed level in relation to the unhappy and happy level, was 15% of happy level, now: d=10%,u=20%, h=100%
- - increased the medicine (herb) effectiveness.
- - increased the trade value of Iron Fittings to 3, increased the create count per cycle to 5/8.
- - increased the create count per cycle for Copper Ore, Iron Ore, and Tin Ore to 5/8.
- - increased the create count per cycle for Silver Ore to 3/5.
- - increased the create count per cycle for Coal to 5/6.
- - and reduced the weights of Copper Ore, Iron Ore and Tin Ore to 12 (from 25/30/25).
- - shortened the work time and work required by all of the mines - they are much faster now.
- - fixed inconsistent and too low total production output and speed of the 6x6 Clay and Sand Quarries.
- - increased the create count per cycle of Linseed to 13.
- - increased the create count per cycle of Tallow to 2/3.
- - increased the work time required by the Press Shed and Oil Kiln.
- - increased work time and reduced work required by the Glass Maker.
- - improved the Smith's Hearth particle flame.
- - added missing menu icon sprite for the Assayers Office.
- - added build models for the Water-powered Blast Furnace.
- - fixed issue of some items not being stored in Industrial Market.
- - made further alterations to the following standard (vanilla) game template files for the buildings:
- TradingPost, Market, Quarry, Herbalist, DoctorHouse, CutterYard, Chapel, Well, Tunnel, Tavern, IronMine
- most buildings received updates to radius and ui changes to display radius,
- Quarry had consumeproduce and storage updated to reflect usage of new stonemason tools,
- CutterYard had worker count increased to 2 workers but a slower speed penalty.
- Herbalist changes included increased worker count to 3 and the ability to now store Herbs.
- Tunnel received a change in build cost with the addition of 1 Candle per tile.
- IronMine now again makes Iron, but will have a cost of Logs, Candles and Charcoal to mine/smelter, with increased worktime penalty.
- IronMine cost of Coal extraction is Logs and Candles.
- - reduced the spawn chance (amount) of Copper Ore and Stone on a map.
- - added Clay and Sand deposits to the map.
- - added collect Clay and Sand buttons to the menu.
- - increased the create count per cycle of Sand to 8 for both uneducated and educated.
- - increased the create count per cycle of Clay to 5 for both uneducated and educated.
- - moved the Charcoal-piles menu out of 'Mineral, Ore & Raw material processing' menu and into the 'Firewood & Charcoal production' menu.
- - fixed incorrectly flagged resources in the Open-Top Up-Draft kiln.
- - added new building: Worker's Construction Yard.
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Version BETAv.01
- Initial public BETA release
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- Author's activity
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September 2019
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15 Sep 2019, 1:23AM | Action by: discrepancyOK
Changelog added
Change log added for version BETAv.05
August 2019
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29 Aug 2019, 11:08PM | Action by: discrepancyOK
Attribute change
File 'DS Industry Mining' description changed.
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29 Aug 2019, 11:32AM | Action by: discrepancyOK
Attribute change
Description changed.
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29 Aug 2019, 11:27AM | Action by: discrepancyOK
File added
DS Industry Mining [version BETAv.05]
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13 Aug 2019, 7:37AM | Action by: discrepancyOK
Mod article added
DS mods that make use of DS Industry Mining
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11 Aug 2019, 8:35AM | Action by: discrepancyOK
Changelog added
Change log added for version BETAv.04
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11 Aug 2019, 8:33AM | Action by: discrepancyOK
Attribute change
Description changed.
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11 Aug 2019, 7:50AM | Action by: discrepancyOK
Attribute change
File 'DS Industry Mining' description changed.
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11 Aug 2019, 7:48AM | Action by: discrepancyOK
File added
DS Industry Mining [version BETAv.04]
July 2019
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25 Jul 2019, 11:06AM | Action by: discrepancyOK
Mod image added
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25 Jul 2019, 11:06AM | Action by: discrepancyOK
Mod image added
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25 Jul 2019, 11:05AM | Action by: discrepancyOK
Attribute change
Description changed.
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25 Jul 2019, 10:38AM | Action by: discrepancyOK
Attribute change
File 'DS Industry Mining' description changed.
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25 Jul 2019, 10:38AM | Action by: discrepancyOK
Attribute change
File 'DS Industry Mining' description changed.
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25 Jul 2019, 10:34AM | Action by: discrepancyOK
Changelog added
Change log added for version BETAv.03
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25 Jul 2019, 10:33AM | Action by: discrepancyOK
File added
DS Industry Mining [version BETAv.03]
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18 Jul 2019, 10:21AM | Action by: discrepancyOK
Mod image added
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18 Jul 2019, 10:21AM | Action by: discrepancyOK
Mod image added
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18 Jul 2019, 10:21AM | Action by: discrepancyOK
Mod image added
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18 Jul 2019, 10:21AM | Action by: discrepancyOK
Mod image added
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- Mod page activity
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April 2024
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20 Apr 2024, 8:02PM | Action by: plucipike
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'DS Industry Mining'
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19 Apr 2024, 3:38PM | Action by: zingozitron
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29 Mar 2024, 7:39PM | Action by: VH4Ever
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February 2024
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January 2024
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31 Jan 2024, 11:35PM | Action by: MondoWolf
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16 Jan 2024, 5:12PM | Action by: MondoWolf
Tracked
'DS Industry Mining'
December 2023
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24 Dec 2023, 7:56AM | Action by: seherbaz
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13 Dec 2023, 2:20PM | Action by: RavenNar412
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November 2023
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21 Nov 2023, 11:34AM | Action by: INEEDSOMEMODSFORWITCHER
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October 2023
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24 Oct 2023, 11:38AM | Action by: ZargusNidra
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September 2023
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18 Sep 2023, 2:31PM | Action by: vitkern
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13 Sep 2023, 3:28AM | Action by: MODSISGOOD
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August 2023
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30 Aug 2023, 4:34PM | Action by: TheRealPookibear
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28 Aug 2023, 11:41AM | Action by: cattysc4s
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'DS Industry Mining'
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