required for production of Lumber, needed for construction of many of the mining and industry buildings. Although Lumber can be aquired by trading in game or other mods like Colonial Charter.
required for production of Lumber, needed for construction of the Stone Bridge. Although Lumber can be aquired by trading in game or other mods like Colonial Charter.
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Changelogs
Version 2.2
- renamed mod to DSTimberMill.pkm and re-wrote some mod file structures, this is not save-compatible with previous version.
- increased the work time of the standard banished CutterYard, and altered production in-line with DS Industry Mining.
- altered Firewood create count to 6, value is 2, in-line with DS Industry Mining.
- altered Timber values, in-line with DS Industry Mining (create 4-5, value 3-5).
- increased the work time, reduced work required of the Timber Mill.
- increased the spawn chance of the Birch & Pine forester trees.
- reduced the total number of woodcutters to 2 at the Timber Mill.
- altered the Timber Mill input production - Timber requires 1 Log, Firewood requires 1 Log or 2 Timber.
- various UI, text and tool-tip changes.
- added Timber Saw-Mill, an upgrade build option to the Timber Mill for a faster production, 3 woodcutters.
- added resource: Iron Fittings, required as a construction cost when upgrading to the Timber Saw-Mill.
Version 2.1
- changed RawMaterialLumber.rsc storage flag back to custom5 limit (building materials)
- changed storage of 1x1 lumber pile to match resource change.
- updated UI texts.
- updated resource files
- changed firewood production quantity to 6-8, Timber 2-3
- changes to vanilla woodcutter production.
Version 2.0
Major update **Not save compatible!! -- 16 May 2018 | .zip = 8.98mb (9,198kb) .pkm = 13.3mb (13,621kb)
- change of mod name to Timber Mill, .pkm file remains DSLumberMill.pkm
- change of resource string name for RawMaterialLumber.rsc to Timber
- change of building names & texts from lumber to timber
- changed deco versions of log piles to ghosted pieces
- changed RawMaterialLumber.rsc storage flag to wood limit
- changes to toolbar icons & texts
- changed wharf pieces - textures split into separate toolbar buttons
- changes to all file structures, names, removal of unneeded code
- changes to timber mill: work points, building speeds, construction & production
- added Pine & Birch forester buildings
- added storage versions of log piles
Version 1.1
v1.1 - Update -- 12 April 2018 | .zip = 7.64mb (7,826kb) .pkm = 11.2mb (11,548kb)
- added 2nd texture variant for lumber mill and wharf pieces.
- updated lumber template file and production cost.
- updated new lumber mesh files.
- texture file and material changes.
- DS toolbar file update.
Version 1.0
Initial release - 11 Dec 2017
it was called DS Lumber Mill, but after a name change, a UI face-lift and a few other goodies added, it is now known as: DSTimber Mill as of v2.2, the mod is named: DSTimberMill.pkm - do not use with DSLumberMill.pkm
Timber Mill - produces Timber from Logs (2 log for 4-5 timber), or firewood (1 logs or 2 timber = 6 firewood), employs 2 woodcutters | workrequired=2 time=5.2
Timber Mill Pine Forester - forester that plants pine trees only, slightly quicker maturity than vanilla (36months), less spawned foods than vanilla
Timber Mill Birch Forester - forester that plants birch trees only, slightly quicker maturity than vanilla (38months), less spawned foods than vanilla, but more than pine forester
Timber Storage Pile - building materials storage flag (custom5) | footprint 1x1 | capacity 300 weight
ghosted Timber & Log Storage Piles - ghosted versions of the above, all at ground level, they are purely for decoration, you must delete via objects UI
modular Timber Mill Wharf - 1x1, 1x2, 2x2, 4x2, corners and angles | 2 texture variants, now split into separate toolbar menus
Timber - resource, used in construction, also known as Lumber (RawMaterialLumber.rsc) | flagged as building material (custom5) resource flag limit
Iron Fittings - resource, used in construction | flagged as Metals, Alloys & Forged (custom1) resource flag limit
all buildings (timber mill, foresters & storage places) have a reworked UI, and now have an included info tab to give you some building & resource information in-game: v2.1 limits are now in a tab:
all deco pieces now have a demolish/remove button in UI: