this sounds great but am lost to the specifics, could/would you break it down into what it does, changes and increases of what and/or who? and is it presently compatible with CC1.71?? "Journey" for me the "base" levels of production is way to low to sustain the mid and upper tiers of production especially the food production all types is there a way (maybe a new mod) to add "fertilizer" plant/collection from animal pastures and lots. I REALLY like the way CC handles the wild animal collection and use BTW. the general use of fertilizer could/woulc be to the farmer/harvester as a +2-+4 increase ? thanks for this mod Good Job!
was wondering if you could add blacksmith and tailor to your list of buildings with more workers as this conflicts with the more workers mod, also was wondering if you could add iron to the improved gathering of...this Is a good start but with those additions it replaces like 7 mods and without cant be used, at least not by me
Sure I could... just tell me how many default workers you need per building? Just to mention... If I add any changes for tailor than that mod won't be compatible with Colonial Chapter Turbo mod... which I find very, very good and "must have". More Iron... sure not a problem... I will try to do that today.
well the mod it would replace adds 1 more to tailor and blacksmith 2 to woodcutter so those would be that, as far as the turbo mod I don't use it for a reason that slips my mind atm....obviously a mod conflict with something i currently use p.s. after posting this I thought all you really need do is remove your change to woodworker and that should make this compatible with more workers mod, as well as include iron p.p.s. actually I think I'd rather you just added another person to the blacksmith and tailor and replace that mod as well....obviously up to you
6 comments
and is it presently compatible with CC1.71?? "Journey" for me the "base" levels of production is way to low to sustain the mid and upper tiers of production especially the food production all types is there a way (maybe a new mod) to add "fertilizer" plant/collection from animal pastures and lots. I REALLY like the way CC handles the wild animal collection and use BTW. the general use of fertilizer could/woulc be to the farmer/harvester as a +2-+4 increase ? thanks for this mod Good Job!
Just to mention... If I add any changes for tailor than that mod won't be compatible with Colonial Chapter Turbo mod... which I find very, very good and "must have".
More Iron... sure not a problem... I will try to do that today.
p.s. after posting this I thought all you really need do is remove your change to woodworker and that should make this compatible with more workers mod, as well as include iron
p.p.s. actually I think I'd rather you just added another person to the blacksmith and tailor and replace that mod as well....obviously up to you
http://www.nexusmods.com/banished/mods/15/?