Baldur's Gate 3
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technologhost

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technologhost

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About this mod

Make buffs AOE, remove concentration and give infinite duration

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I recommend you use the Spell Pack instead

Makes buffs AOE + No Concentration + Until Long Rest


Use this mod to change TrueStrike if you don't like how it works
Better True Strike - Make sure to place it at the bottom so it can overwrite the main mod
You can combine it with my other mod No Concentration for Spells - Make sure to use HarmOnly (10 Turns) or HarmOnly (5 Turns)


List of changed spells

Mage Armor
Barkskin
Blessing of the Trickster
Darkvision
Enhance Ability
Fly
Guidance
Heroism
Invisibility
Long Jump
Longstride - Also removed annoying visual and sound
Magic Weapon
Protection from Energy
Protection from Evil and Good
Protection from Poison
Resistance
Bardic Inspiration
Bless
Dancing Lights - Removed only concentration
Enlarge/Reduce - Made it only until long rest
Haste
Holy Rebuke
Levitate - Removed only concentration
Mage Hand - No short rest + Bonus Action
Rally - No concentration + AOE only
Sanctuary
Shield of Faith
True Strike - Cannot be made AOE since it's a debuff but i made it Bonus Action + 4 Targets + double duration
Calm Emotions
Death Ward
Dispel Evil and Good - No concentration + Until long rest
Elemental Weapon
Freedom of Movement
Invisibility Greater - Improved range + 4 Targets
See Invisibility
Stoneskin
True Seeing
Inquisitor Might
Resilient Sphere - No concentration only
Spiritual Weapon - Until Long Rest (let me know if i should remove sound)
Globe of Invulnerability - No concentration only
Blade Ward
Blur
Comprehend Languages
Detect Evil and Good
Detect Thoughts - No concentration only
Divine Favor
Divine Sense - AOE + 10 Turns
Expeditious Retreat - No concentration only
Mage Armor (Warlock)
Sacred Weapon - AOE only
Thaumaturgy
Beacon of Hope
Feather Fall
Pass without Trace - No concentration only
Crusader Mantle

IF YOU WANT TO END A BUFF, REMOVE IT FROM LEARNED SPELLS

If you use too many buffs, the UI will become cluttered, i don't know how to fix it and i don't have will to waste time trying
This also should affect enemies, let me know if there are any issues in general or with enemy spellcasting, i haven't added AI ONLY tag (i.e AI_ONLY:ApplyStatus(INVISIBILITY,100,2))

Compatible with my other mods
Lucky Races
Overpowered

Put mod in %localAppData%\Larian Studios\Baldur's Gate 3\Mods
Use BG3MM to activate and play
https://github.com/LaughingLeader/BG3ModManager

I won't be making it compatible with other mods like 5e anytime soon, i'm tired, believe it or not, this took me 2 days of constant editing, it was that tedious
V1.0.2 Changes
Fixed Bardic Inspiration
V1.0.1 Changes
Fixed Blessing of The Trickster

Unrelated
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If you know where i can find LevelMapSeries values from here, please tell me
<node id="LevelMapSeries">
                    <attribute id="Level1" type="LSString" value="1d4"/>
                    <attribute id="Level10" type="LSString" value="3d4"/>
                    <attribute id="Level2" type="LSString" value="1d4"/>
                    <attribute id="Level3" type="LSString" value="1d4"/>
                    <attribute id="Level4" type="LSString" value="1d4"/>
                    <attribute id="Level5" type="LSString" value="2d4"/>
                    <attribute id="Level6" type="LSString" value="2d4"/>
                    <attribute id="Level7" type="LSString" value="2d4"/>
                    <attribute id="Level8" type="LSString" value="2d4"/>
                    <attribute id="Level9" type="LSString" value="2d4"/>
                    <attribute id="Name" type="FixedString" value="D4Cantrip"/>
                    <attribute id="UUID" type="guid" value="b183a804-e9c6-4990-8984-c76d3ed67a9f"/>
Just in case, i'm talking about the "2d4" "D4Cantrip" not the node id