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Fame14

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Infinite long rest potion

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Infinite use potion of angelic slumber. 4 pieces are in the training chest on the nautiloid, in the room to the right of the Shadowheart. Potions can also be obtained by hiring hirelings from the skeleton in the camp. If any of the hirelings have been hired before, their inventory will be empty and they won't generate again, so hire someone who hasn't been hired yet.
Don't forget to rest at the camp so you don't miss the cutscenes when you sleep!
Manual installation:
- Extract InfinitePotionRealese.zip and put the extracted .pak file in \AppData\Local\Larian Studios\Baldur's Gate 3\Mods.
- If you don't have any other mods installed you can use the modsettings.lsx from the unpacked archive by copying and pasting it into \AppData\Local\Larian Studios\Baldur's Gate 3\PlayerProfiles\Public after deleting modsettings.lsx who was on this path.
- If you have other mods or want to do it yourself then go to \AppData\Local\Larian Studios\Baldur's Gate 3\PlayerProfiles\Public and open modsettings.lsx. you can open it with notepad or notepad++.
There you will see:
<node id="ModOrder"/>
                <node id="Mods">
                    <children>
                        <node id="ModuleShortDesc">
                            <attribute id="Folder" type="LSString" value="GustavDev"/>
                            <attribute id="MD5" type="LSString" value=""/>
                            <attribute id="Name" type="LSString" value="GustavDev"/>
                            <attribute id="UUID" type="FixedString" value="28ac9ce2-2aba-8cda-b3b5-6e922f71b6b8"/>
                            <attribute id="Version64" type="int64" value="36028797018963968"/>
                        </node>

After these lines, you need to insert this:
<node id="ModuleShortDesc">
<attribute id="Folder" type="LSWString" value="Infinitepotion"/>  
<attribute id="MD5" type="LSString" value=""/>  
<attribute id="Name" type="FixedString" value="Infinitepotion"/>  
<attribute id="UUID" type="FixedString" value="00cff515-626e-43d7-844f-f333910bdd06"/>  
<attribute id="Version" type="int32" value="1"/>
</node>

This is how the file should look after all the changes if you do not have other mods:
<?xml version="1.0" encoding="UTF-8"?>
<save>
    <version major="4" minor="0" revision="10" build="301"/>
    <region id="ModuleSettings">
        <node id="root">
            <children>
                <node id="ModOrder"/>
                <node id="Mods">
                    <children>
                        <node id="ModuleShortDesc">
                            <attribute id="Folder" type="LSString" value="GustavDev"/>
                            <attribute id="MD5" type="LSString" value=""/>
                            <attribute id="Name" type="LSString" value="GustavDev"/>
                            <attribute id="UUID" type="FixedString" value="28ac9ce2-2aba-8cda-b3b5-6e922f71b6b8"/>
                            <attribute id="Version64" type="int64" value="36028797018963968"/>
                        </node>
<node id="ModuleShortDesc">
<attribute id="Folder" type="LSWString" value="Infinitepotion"/>  
<attribute id="MD5" type="LSString" value=""/>  
<attribute id="Name" type="FixedString" value="Infinitepotion"/>  
<attribute id="UUID" type="FixedString" value="00cff515-626e-43d7-844f-f333910bdd06"/>  
<attribute id="Version" type="int32" value="1"/>
</node>
                    </children>
                </node>
            </children>
        </node>
    </region>
</save>