About this mod
Rebalance of the Wild Magic options for the wild barbarian rage.
- Requirements
- Permissions and credits
1) Weapon Infusion: Now add your Level/2 (roundend down) to the bonus damage.
2) Magic Retribution: Same ad above.
3) Protective Lights: Range changed to 6 from 3.
4) Intangible Spirit: Same as first 2.
5) Bolt of Light: Same as above and now the DC use your Constitution (before was charisma for some reason).
6) Vine Growth: Now only affect enemys.
7) Teleport: No changes.
8) Dark Tendrils: Same bonus damage as before, only affect enemys and correct DC whit Consitution (meaby there is a bug that don't give you the bonus hp, let me know).
The tooltips aren't correct but it work*
To Install:
1. Download .rar of my mod;
2. Upack it to get .PAK file;
3. Copy .pak file to C:\Users\User\AppData\Local\Larian Studios\Baldur's Gate 3\Mods;
4. Start BG3MM;
5. Click "Refresh" button;
6. Pull my mod from left side of BG3 MM window ("Inactive") to right side ("Active") and place it to your mods order;
7. Click "Save Load Order To File" button in BG3MM;
8. Hit "Export Order to Game" button in BG3MM;
9. Start game from BG3MM.
If you want to change manualy this is what i changed:
WEAPON_INFUSION:
In Shared\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt:
6739: data "DescriptionParams" "DealDamage(1d6+Level/2, Force,Magical)"
6742: data "Boosts" "ItemReturnToOwner();WeaponProperty(Thrown);WeaponProperty(Light);WeaponDamage(1d6+Level/2, Force,Magical)"
In Shared\Public\SharedDev\Stats\Generated\Data\Spell_Shout.txt:
4743: data "DescriptionParams" "DealDamage(1d6+Level/2, Force,Magical)"
MAGIC RETRIBUTION:
in Shared\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt:
6751: data "DescriptionParams" "DealDamage(1d6+Level/2, Force,Magical)"
In Shared\Public\SharedDev\Stats\Generated\Data\Passive.txt:
1990: data "DescriptionParams" "DealDamage(1d6+Level/2, Force,Magical)"
1995: data "StatsFunctors" "DealDamage(SWAP, 1d6+Level/2, Force,Magical);ApplyStatus(SELF,PASSIVE_WILDMAGIC_MAGICRETRIBUTION_DEFENDER,100,0);ApplyStatus(PASSIVE_WILDMAGIC_MAGICRETRIBUTION_ATTACKER,100,0)"
PROTECTIVE_LIGHT:
in Shared\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt:
3688: data "DescriptionParams" "Distance(6)"
3691: data "AuraRadius" "6"
SHADOWY_TENDRILS:
in Shared\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt:
6531: data "DescriptionParams" "GainTemporaryHitPoints(1d12)"
6536: data "Boosts" "TemporaryHP(1d12)"
In Shared\Public\SharedDev\Stats\Generated\Data\Spell_Shout.txt:
4718: data "SpellRoll" "not SavingThrow(Ability.Dexterity, CalculateSpellDC(Ability.Constitution, GetSummoner(context.Source)))"
4719: data "SpellSuccess" "DealDamage(1d12+Level/2, Necrotic,Magical)"
4720: data "TargetConditions" "Enemy()"
4724: data "TooltipDamageList" "DealDamage(1d12+Level/2, Necrotic);GainTemporaryHitPoints(1d12)"
EXPLODING_FLUMPH:
in Shared\Public\SharedDev\Stats\Generated\Data\Spell_Target.txt:
4871: data "DescriptionParams" "DealDamage(1d6+Level/2, Force);Distance(2);"
4872: data "TooltipDamageList" "DealDamage(1d6+Level/2, Force)"
in Shared\Public\SharedDev\Stats\Generated\Data\Spell_Projectile.txt:
1193: data "SpellSuccess" "DealDamage(1d6+Level/2, Force,Magical)"
1199: data "TooltipDamageList" "DealDamage(1d6+Level/2,Force)"
VINE_GROWTH:
in Shared\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt:
6777: data "AuraStatuses" "TARGET:IF(Enemy() and not Self()):ApplyStatus(DIFFICULT_TERRAIN)"
LIGHT_BOLT:
in Shared\Public\SharedDev\Stats\Generated\Data\Spell_Projectile.txt:
977: data "SpellRoll" "not SavingThrow(Ability.Dexterity, CalculateSpellDC(Ability.Constitution, GetSummoner(context.Source)))"
978: data "SpellSuccess" "DealDamage(1d6+Level/2, Radiant,Magical);ApplyStatus(WILD_MAGIC_BARBARIAN_LIGHT_BOLT_BLINDED,100,1)"
985: data "TooltipDamageList" "DealDamage(1d6+Level/2, Radiant)"
Thanks to the modder oogabooga66, now the file is more compatible whit other mods, enjoy ^^