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drkekyll

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drkekyll

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32 comments

  1. argelia
    argelia
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    Thanks so much for this.

    I wanted to do this but decided it's not worth my time after realizing Larian probably hardcoded breakconcentration() into some Prone condition. Total clown show.
    1. Tiax2ii
      Tiax2ii
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      • 1 kudos
      And yet they're nearly universally glazed. I hate that prone has a duration and if it runs out you stand back up without having to spend movement.

      This means a fun little martial crowd control combo of prone+frighten via trip attack and menacing attack to keep them prone doesn't work because Larian coded melee trip attack with a duration of one round and you don't actually spend "speed" to stand up. 
  2. bananass18273
    bananass18273
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    Is this mod being worked for patch 8? Also is the Tasha's Hideous Laughter interaction fixed?
  3. bananass18273
    bananass18273
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    Does this work with patch 7 or breaks stuff?
  4. Muhammad2126
    Muhammad2126
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    This seems like it's more of a side effect than a bug, this mod breaks Tasha's Hideous Laughter.
    Creatures affected by it can move and take actions even though the spell should prevent that. 

    It seems Larian only programmed the spell to knock the target prone since their prone condition (without this mod) skips your whole turn. 
  5. deleted101783573
    deleted101783573
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    Found a problem that this mod might be causing. I'm not quite sure but when affected by Hideous Laughter, eniemies still seems to be able to attack instead of being incapacitated.

    Thank for the mod!
    1. drkekyll
      drkekyll
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      Yeah, Hideous Laughter is inheriting too much (and maybe too little at the same time) from normal prone. I need to test a few more adjustments, but I'll get that in the next update!
    2. robot169426
      robot169426
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      Have you solved this problem yet?
    3. AetherBlackbolt
      AetherBlackbolt
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      Similar issue when I use Command: Grovel. They fall prone, cannot stand up from prone, but they can still move and take actions.
  6. qwertyuiop82
    qwertyuiop82
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    Could you add an option to help knocked out non-party NPC's?
  7. Willna
    Willna
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    Thanks for the mod! Prone and paralyzed definitely needed a rework.

    I noticed enemies are standing up and then laying back down every time they get hit - is this is the "staying prone" animation issue mentioned in the description?
    1. drkekyll
      drkekyll
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      Yeah, there have been some people working on making animation adjustments more accessible. Unfortunately, though, the person that made the most progress so far needed to step away to deal with some RL stuff, so there's been a delay.
  8. lostsoulman
    lostsoulman
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    Hi drkekyll

    Thanks for the mod!
  9. Little2tired
    Little2tired
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  10. Lildholdt
    Lildholdt
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    Does this mod remove the ability to help an ally remove downed?

    And if yes, how do you get your characters up, apart from healing?