Why does it say Silent Speech can only be used once per playthrough? I assumed it would give me the Detect Thoughts spell that can be used once per long rest.
Also just my opinion, but it seems odd to include the memento and owlbear summon, would prefer it to stay as close to the original class as possible. Detect Thoughts is a good choice because the original can't be implemented, but I don't understand why the other stuff has been added, seems unnecessary and a bit OP. Just my thoughts anyway, thanks for the mod!
The spell to get silent speech is just one use but the condition it applied should be permanent. And yeah my race/subraces tend to be a bit on the op side. I don't really have a mind for balancing these sort of things, plus its more fun to make giving them little flavor spells and such. Appreciate the feedback though.
People don't want fair, people want to cheat, which is a problem to find lore friendly balanced mod nowadays. Game easy af by itself, they make it even easier. I'm not gonna say that changes to existing races are a choice, but it's a choice like they make serials and film remakes now.
Thanks for letting me know!. I realized halfway through making this that I was spelling it wrong lmao; I am not a good speller Hopefully i got them all in game though and i did update the photos now to the correct spelling :)
weak version: +1 or 2 to a skill check stone: intimidation moss: deception water: survival reed: perform bark: nature stick: athletics berry: animal handling leaves: stealth flower: persuasion feather: insight mushroom: medicine
strong version: a cantrip at will or a 1st level spell 1/short rest or a 2nd level spell 1/long rest stone: resistance at will moss: guidance at will water: fog cloud 1/short rest reed: flute that provides musical instrument proficiency - sleep 1/long rest (I know it's 1st level, but you also get MIP) bark: barkskin 1/long rest stick: longstrider 1/short rest (or a club/staff that casts shillelagh at will?) berry: goodberry at will (I know it's 1st level, but it should be a cantrip) leaves: pass withour trace 1/long rest flower: charm person 1/short rest feather: featherfall 1/short rest mushroom: crown of madness 1/long rest
Hello! I downloaded your mod, and ran it into the BG3 Mod Manager. I can choose the Ghostwise subrace, but the game won't let me proceed. I also don't have the ability to edit my clan memento? Or see the owl cantrip? I don't know what's wrong. Could you walk me through it? Thank you.
I got the UT version downloaded as well, ran them both together and now my TAV doesn't have a body XD Help!
I don't think so. I just downloaded the upper file. The one without the UT. I imported it into my BG3 Mod Manager, but the game doesn't recognize Ghostwise as a subrace, nor can I customize the clan memento. Also thank you for taking the time to reply to me. Maybe we could meet on Discord to further discuss this issue?
I understand. I ran one alone, but its still not allowing me to proceed towards creating a guardian. Am I supposed to install a script extender or another mod along with this one?
I SOLVED THE PROBLEM! I installed an improved UI and UI fixer mod, and an option that allows the game to recognize new races. It works now! Sorry for the trouble, and thank you for the mod. Now I can play my D&D OC just as she is. Thank you!
Can I ask what you did to get the mod working? You seem to have it working perfectly, whereas I have it preventing me from proceeding into creating a guardian.
24 comments
Also just my opinion, but it seems odd to include the memento and owlbear summon, would prefer it to stay as close to the original class as possible. Detect Thoughts is a good choice because the original can't be implemented, but I don't understand why the other stuff has been added, seems unnecessary and a bit OP. Just my thoughts anyway, thanks for the mod!
And yeah my race/subraces tend to be a bit on the op side. I don't really have a mind for balancing these sort of things, plus its more fun to make giving them little flavor spells and such. Appreciate the feedback though.
Just one tiny nitpick...the correct spelling is "memento", not "momento".
Hopefully i got them all in game though and i did update the photos now to the correct spelling :)
Good stuff!
weak version: +1 or 2 to a skill check
stone: intimidation
moss: deception
water: survival
reed: perform
bark: nature
stick: athletics
berry: animal handling
leaves: stealth
flower: persuasion
feather: insight
mushroom: medicine
strong version: a cantrip at will or a 1st level spell 1/short rest or a 2nd level spell 1/long rest
stone: resistance at will
moss: guidance at will
water: fog cloud 1/short rest
reed: flute that provides musical instrument proficiency - sleep 1/long rest (I know it's 1st level, but you also get MIP)
bark: barkskin 1/long rest
stick: longstrider 1/short rest (or a club/staff that casts shillelagh at will?)
berry: goodberry at will (I know it's 1st level, but it should be a cantrip)
leaves: pass withour trace 1/long rest
flower: charm person 1/short rest
feather: featherfall 1/short rest
mushroom: crown of madness 1/long rest
I got the UT version downloaded as well, ran them both together and now my TAV doesn't have a body XD Help!
Glad to see it all working!