Baldur's Gate 3
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skizMods and SatanModding

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skizMods

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About this mod

Custom Game Object Spawner
THIS IS A BETA VERSION - 3D ARTISTS NEEDED FOR TESTING

Requirements
Permissions and credits
THIS IS A BETA VERSION - 3D ARTISTS NEEDED FOR TESTING
Changelog:
v0.2.0:

General Changes

New Spellcontainer - "[DECOR] - Danger Zone":
  • "UNINSTALL ALL"  - Removes all persistent lists of the [DECOR] mod for THIS savefile, so [DECOR] and all mods using it, can be savely removed from the game. SAVE YOUR GAME!
  • New spell: "UNINSTALL TARGETED OBJECT"  - Removes all spawned instances of a chosen object and removes its spell from [DECOR] containers for THIS savefile, so the objects mod can be savely removed from the game. SAVE YOUR GAME!
  • "Cleanup ALL" - Removes all spawned objects and their possible debris.
"[DECOR] - Utils"
  • Changed "Cleanup Targets" - Removes spawned objects of your choosing. - 99 objects with one spell usage target cap
  • Updated Localization "Lock/Unlock Object" - Locks/Unlocks a spawned object so it can/cannot be moved.
"[DECOR] - Objects"
  • The default object container of [DECOR].
Bugfixes
  • When using multiple saves, everything should get added correctly
  • Generated new localization hUUID's that were leftovers of a previous mod we worked on


What this mod does:
For Users:
  • Without having additional mods of 3D artists making use of this mod, it will do nothing for you
  • Whenever you have a compatible mod, our mod recognizes those and makes their custom game objects spawnable/movable/deletable automatically
  • Currently whenever you want to remove an object mod from your load order, you need to use the "UNINSTALL" spell at least once
For 3D Artists:
  • It allows you to just focus on the 3D Artist side of creating new game objects with only a few things to fill out (Check Optional File: Example Template)
  • It handles the coding side of things to make you able to spawn each of your objects with a spell assigned to it
  • It currently makes all spawned custom game objects weightless/movable by default if you use our template except if you customize it
  • Based on feedback, we might start work on a standalone tool, which would fill out a template for you, like the one provided, based on your inputs.

What it provides:
  • CODE, lots and lots of code, so you don't have to worry about it
  • A template for 3D Artists in the "Optional Files" section with the bare minimum amount of lines required without it crashing the game, everything else you want to add is optional

  • A "Lock Position" spell to lock/unlock a spawned custom game objects position/rotation.



  • A "Cleanup Targets" spell which makes you remove up to 99 targeted spawned objects. - (only those you spawned, to not randomly delete vanilla game objects)
  • A "Cleanup All" spell which removes all spawned objects you placed.



  • An "UNINSTALL ALL" spell, which removes all persistent lists of the [DECOR] mod for a savefile, so [DECOR] and all mods using it, can be savely removed from the game.
  • An "UNINSTALL TARGETED OBJECT" spell which removes all spawned instances of a chosen object and removes its spell from [DECOR] containers for a savefile, so the objects mod can be savely removed from the game.
  • These are needed to be used whenever you remove an object mod or all - it also cleans up all placed objects for safety reasons

What this mod isn't:

  • An all purpose spawner since we don't know what's possible with it, but you can try at your own risk
  • A place for you to come if a game object you installed is buggy since we only spawn them, and while we provide a template, we don't create them, thats on the 3D artists

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Disclaimer:
We are not responsible for game objects people create and spawn through our mod. This is just a platform provided to give object spawning capabilities. What it is used for it not to our concern.

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TODO:
  • Create client/GUI tool for modders to automatically create all files needed to get their model into the game.
  • Add functionality for custom spell containers for modders who might want to create their own because they have multiple game objects
  • Research the possibility to automate the uninstall spell