About this mod
Buff for the Bleed Condition's Damage Over Time Properties.
- Permissions and credits
- Changelogs
Damage over time (DOT) in Baldurs Gate 3 are incredibly underwhelming. They are a flat value, and do not scale. They are bad early game, and entirely unnoticeable in mid to late game. Baldurs Gate 3 focuses heavily on big burst damage to take out priority targets. I wanted to make a mod that makes the bleed (and others eventually) condition a viable form of dealing damage, so that way it isn't a complete afterthought.
I aim to add multiple variations, from minor changes, to changes making Bleed a really strong damage type, worth building around.
The Base stats of bleed are:
The Mod will alter the "2," making the damage at the least, noticeable, at the most, build defining
I aim to add multiple variations, from minor changes, to changes making Bleed a really strong damage type, worth building around.
The Base stats of bleed are:
- Creature takes 2
- Removed by healing.
The Mod will alter the "2," making the damage at the least, noticeable, at the most, build defining