Baldur's Gate 3
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Tet42

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Tet42

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About this mod

This is the standalone class version of the Bard Subclass Skald. Separate from other Bards, because they didn't go to any fancy colleges. The Skald focuses heavily on performing "Songs of Battle" combos. This form of Bardic combat combines song, spell, blade, and arrow into multi-step combinations that culminate in a finishing move.

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Permissions and credits
Translations
  • Korean
  • French
Changelogs



If you enjoy this or any other mod I make I would appreciate any small donations you feel able to make.
Requirements
  • There are no longer any other mod or framework requirements to run this mod.
Without official mod tools it is not possible to insert my class icon into the game. It does work if you have ImprovedUI and ImprovedUI Assets.
This is NOT a requirement. The mod works 100% without ImprovedUI, you just cant see the class icon without it. ImprovedUI works without SE or CF so you are relatively safe using it.
NOTICE
I'd like everyone coming from the Bard/Skald subclass to know that this new version is not a 1:1 conversion. I took this opportunity to tune some of the attacks and to fix some of the longstanding bugs that allowed the Skald to do more damage that I envisioned. They are still strong, they are just not one man armies.

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So what does a Skald do ?


The Skald has a unique combat system that consists of a song mixed with attacks of different types to form a combo. At level 3 you will get the first two Songs of Battle (which are also known as Overtures) and a selection of melee and ranged attacks and finishers that I call movements. You will also get one war horn ability that is not part of the combo and is used to cast a party wide Bardic Inspiration. Other war horn abilities come later as you level up.

You can choose to use other Bard abilities on your subsequent turns after starting a Song of Battle. It will be a balancing act for you to decide what you want to do each turn. Do you rush through your combo as quickly as possible to apply a finisher? Do you let the song run the full 10 turns while lazily weaving in movements so you can make full use of the 10 turns of passive AoE effects? I recommend Concentration Failsafe to help you avoid interrupting your own concentration. A lot of Bard spells require concentration and I find that I often end my songs prematurely by using an ability that requires concentration.

This is how the combos work...
  • Overture: Song of Battle - Choose from one of two different AoE effects that either hinder enemies or help friends. The song runs for 10 turns or until your concentration breaks or the combo is completed. You can precast the song one turn before combat begins, but otherwise you must be in combat or the song will end. - Costs 1 AP, 1 BAP, LVL1 Spell Slot, and 1 Skald Inspiration at level 2
  • Adagio: Ability 1 - A melee, ranged, or spell attack that may affect more than one target, do additional elemental damage, and/or apply a status effect (prone/daze/fear/etc). - Costs 1 BAP
  • Scherzo: Ability 2 - A melee, ranged, or spell attack that may affect more than one target, do additional elemental damage, and/or apply a status effect (prone/daze/fear/etc) .- Costs 1 AP and 1 BAP.
  • Finale: The Finisher - A melee, ranged, or spell attack that could be single target or AoE. And could either do big damage or big healing depending on your level and what movements you currently have available. - Costs 1 AP, 1 BAP, and 1 Skald Inspiration. Spell finishers also cost a spell slot in addition to the other costs as they will generally hit harder.
Progression
Level 1
  • Medium Armor Proficiency
  • Martial Proficiency
  • Shield Proficiency
Level 2
  • Song of Battle: Shield Wall -  AoE Blade Ward
  • Song of Battle: Hand of Doom - AoE slow
  • Warhorn: Gods of War Arise - AoE Bardic Inspiration
Level 4
  • Summon Skald Drum - a special drum with bonuses for the Skald
  • Action Surge - same as Fighter ability
Level 6
  • Song of Battle: War Ensemble - AoE Bless
  • Song of Battle: Gates of Delirium - AoE Bane
Level 7
  • Runes To My Memory - places a rune on your companions, selectable by role - this works alongside the next ability
  • Warhorn: A Fury Divine - activates the rune and grants special abilities depending on their role
Level 9
  • Song of Battle: Built For Speed - 2 turn AoE full haste followed by 8 more turns of enhanced combat abilities.
  • Song of Battle: Dazed and Confused - AoE Daze
Level 12
  • Song of Battle: Victorious March - AoE Rally
  • Song of Battle:  Darkness Within - AoE Blindness
I'd like to thank niroz85, munintarn, CYCL0NIC, GGGGGIIIIILL and Fargol who were all especially helpful with their bug reports and ideas. Even though I haven't been able to work all their ideas in, I hope that continued development will bring more great things in the future.

Check out my other mods:

The Gunslinger
Bard Subclass - Dirge
Bard Subclass - Skald
Ozric's Song of Travel
Ozric's Dirge of Dissonance
Anthem de Arms
Dual Flameblades