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Nauviax

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Nauviax

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All Allies and Enemies are now part of the same "swarm", resulting in them all moving at the same time during combat. This significantly reduces waiting time during combat.

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All allies and enemies are now part of the same "swarm" when in combat. This has a few effects:
- Units that would take their turns one by one will now move at the same time, and quickly make attacks.
- However, Units are now MUCH dumber, and in most cases will only jump, dash and make basic attacks against targets. (THIS MEANS ENEMY SPELLCASTERS WILL NOT CAST SPELLS)

This results in faster enemy turns, less waiting, and quicker combat overall.

REQUIRES SCRIPT EXTENDER!


Due to many enemies becoming much easier to fight because of the AI changes, I would recommend pairing this mod with something that just adds more enemies. I've had quite a bit of fun with this and the "Savage Doubled Enemy" mod, which results in plenty of enemies just trying to run you down like zombies.

Enemies will still respect initiative, so if you want every single enemy to move at the same time, try to raise your whole parties initiative bonus either through dex or mods. If your whole party acts together, so will the enemies.


Should be compatible with most mods, but again: Enemies will not use any fancy actions. Enemy spellcasters will try to punch you rather than cast spells.

So far I've tested this at the first grove fight in two games, and both times (After rallying) Zevlor has jumped from the gate to fight in melee. He has taken ~25 bludgeoning each time. It is funny every time. I would expect this sort of behavior to keep occurring throughout the game.