Baldur's Gate 3
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Lexicoo

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Lexicoo

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About this mod

Implements the Barbarian subclass "Path of the Ancestral Guardian" from Xanathar's Guide to Everything (official D&D 5e subclass), as closely to RAW as I could. No progression past 12th level implemented (yet).

Requirements
Permissions and credits
Translations
  • Spanish
  • Italian
Donations
Update History
V1.1 (2024-02-05): By implementing scripting using Norbyte's Script Extender, the Ancestral Protectors feature is no longer an interrupt, and thus there's no longer any conflict between it and Spirit Shield. The mod now requires Script Extender to properly work. Also various bug fixes, such as ancestral protectors applying on reactions, and it being applied even when not raging.

Official Description
Some barbarians hail from cultures that revere their ancestors. These tribes teach that the warriors of the past linger in the world as mighty spirits, who can guide and protect the living. When a barbarian who follows this path rages, the barbarian contacts the spirit world and calls on these guardian spirits for aid.

Barbarians who draw on their ancestral guardians can better fight to protect their tribes and their allies. In order to cement ties to their ancestral guardians, barbarians who follow this path cover themselves in elaborate tattoos that celebrate their  ancestors’ deeds. These tattoos tell sagas of victories against terrible monsters and other fearsome rivals.


Features

Ancestral Protectors
Starting when you choose this path at 3rd level, spectral warriors appear when you enter your rage. While you're raging, the first creature you hit with an attack on your turn becomes the target of the warriors, which hinder its attacks. Until the start of your next turn, that target has disadvantage on any attack roll that isn't against you, and when the target hits a creature other than you with an attack, that creature has resistance to the damage dealt by the attack. The effect on the target ends early if your rage ends.
Implemented as written, there's one known (very minor) issue, documented below.

Spirit Shield
Beginning at 6th level, the guardian spirits that aid you can provide supernatural protection to those you defend. If you are raging and another creature you can see within 30 feet of you takes damage, you can use your reaction to reduce that damage by 2d6. When you reach certain levels in this class, you can reduce the damage by more: by 3d6 at 10th level and by 4d6 at 14th level.
Implemented as written.

Consult the Spirits
At 10th level, you gain the ability to consult with your ancestral spirits. When you do so, you cast the Augury or Clairvoyance spell, without using a spell slot or material components. Rather than creating a spherical sensor, this use of clairvoyance invisibly summons one of your ancestral spirits to the chosen location. Wisdom is your spellcasting ability for these spells. After you cast either spell in this way, you can't use this feature again until you finish a short or long rest.
No good way to implement this in BG3, so I decided to replace the level 10 feature with the feature you would normally gain at level 14 instead:

Vengeful Ancestors
At 14th level, your ancestral spirits grow powerful enough to retaliate. When you use your Spirit Shield to reduce the damage of an attack, the attacker takes an amount of force damage that your Spirit Shield prevents.
Implemented as written, except that the spirit shield reduction and force damage use their separate rolls, instead of being the same value, and you get it at level 10 instead. While technically a buff, I felt that it was fine, because pretty much every barbarian subclass has been made stronger in some way anyway.


Known "Issues"
Ancestral Protectors:
Disadvantage might not properly apply if there are multiple Ancestral Guardians in the party. Essentially, an attack might not be at disadvantage if done against another ancestral guardian, even if they aren't the marker.

Vengeful Ancestors:
Apparently no way to make the damage reduction from spirit shield and damage dealt from Vengeful Ancestors use the same roll, so instead they have their separate 3d6 rolls. Won't have any overall gameplay difference, so not really an issue.

Dependencies/Requirements
Requires Norbyte's Script Extender to work. (Can also be downloaded through the BG3 Mod Manager).
Requires the Community Library and Compatibility Framework mods if used alongside other
barbarian subclass mods (load Community Library first, and Compatibility Framework last).

How to Install
Just install using the BG3 Mod Manager by using "manual download".


Extra thanks to the helpful modding community over at the Larian Studios discord.