About this mod
Reworked armors to be more realistic and important.
- Permissions and credits
- Donations
I adjusted armors based on the material they are made of and how much they cover.
What this mod does (Work In Progress):
Install:
Drop the pak file into the mod manager
What this mod does (Work In Progress):
- Helmests now give 0-2 AC
- Gloves give 0-1 AC
- Shields give 1-4 AC
- Boots give 0-1 AC
- Base Armor Class (no armor) is now only 6 instead of 10, plus dexterity
- Clothes give 6-7, most light armors give 8-13 AC now, mediums 14-17, heavy armors 18-21
- Re-classified few armors and armor classes (Chainmail is medium now, Hide armor is light instead of medium, etc...)
- Light, medium and heavy armors now give maximum (2,1,0) AC from dexterity instead of (unlimited, 2, 0)
- Unique attributes are unchanged
- Realistic weights and costs
- Movement speed and jump length reduction (10% for medium, 20% for heavy armors)
- Light armors have 1 bludgeoning and 1 slashing damage negation, medium armors negate all damage by 1, heavy armors by 2
- Reworked mage armor, draconic resiliance and unarmored defense
Install:
Drop the pak file into the mod manager