About this mod
Unleashes the true potential of Salami, the great secrets within the meat, waiting for a worthy hero to wield it.
- Permissions and credits
- Changelogs
Homing Salami - The least powerful of all salami (last picture)
- Weapon Enchant +2 / Improved Critical / Homing weapon
Superior Salami 2.0 - Cleaned up and slightly less powerful version of 1.0
- Reliable homing weapon
- Worth 15 camp supplies
- Grants simple weapon proficiencies when equipped
- Cannot be disarmed
- Capable of every weapon action except topple
- Cannot be surprised
- +2 Initiative
- Deals force damage bonus equal to constitution modifier
- Advantage on Intimidation and Survival checks
- Brutal Critical built into Paranoid Berserker
- Proficiencies removed
Salami being wielded by Gale and Lae'zel, one and two handed
Version 1 of Superior Salami Below
Anyways...here are the tweaks:
- Most reliable thrown weapon in Baldur's Gate 3
- Worth 17 Camp Supplies
- You can eat this weapon in a crisis
- The Salami gives you proficiency to wield it once equipped
- Lot of colors in description
- Can Salami with both hands
- Grants Feral Instinct, Indomitable, Brutal Critical and Relentless Endurance passives
- Why? Because, only true warriors can wield this Salami
- This is the chosen salami
- Advantage on intimidation checks
- Intimidation proficiency
- Comes with 7 weapon actions, cleave with your Salami
- Insight Proficiency, dippable, attack roll bonus (or maybe I forgot these)
- Can never be disarmed from your Salami
- Can be dual wielded
- Why does it do poison and fire damage as well? Because it's been cooked in the flames of hell
- It's poison to the weak, only the truly strong can wield the Salami and not succumb to it
- Did I mention it's loyal, it always comes back to you
- You'll probably abandon the Salami since it isn't perfect but it will always be there for you
- TL;DR: Salami
UUID: e082f373-81ec-4f4b-818b-9ee86952e2fa