Baldur's Gate 3

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meadowlarkk

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p0ckyy

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About this mod

Adds a new subclass to the rogue: the Bounty Hunter. The Bounty Hunter is more of a get in the thick of combat playstyle rogue.

Requirements
Permissions and credits
FOR COMPATIBILITY WITH OTHER SUBCLASSES
Someone else made an edit so that this mod is compatible with other subclasses using the Compatibility Framework. 
Go download their version here: https://www.nexusmods.com/baldursgate3/mods/6529

DISCLAIMERS

This is my first attempt at making a custom subclass.

This mod, due to how I made Versatile Sneak Attack, is most probably not compatible with other rogue subclasses. That said, I might in the future make it compatible, but no promises. For the time being do not use with other mods that add subclasses etc. See above.

This means maximal effort was put in for minimal output.

This mod likely has a bug that I didn't find during my testing. One such bugs is that sometimes the free attack will be greyed out even when you can use it. Not sure how to fix this and since it doesn't actually stop you from using the attack I didn't bother finding out.

This subclass may be unbalanced, I have no idea because I just made the abilities and didn't actually play the class past testing on the nautiloid, so if it is unbalanced, rip. If the subclass it self somehow isn't unbalanced, it surely is when multiclassed. Just fore-warning.


CLASS ABILITIES


LVL 3.
Well-Armed: Gain proficiency with battleaxes, greatswords, glaives, halberds, mauls, and warhammers. Also gain proficiency with medium armor and the ability to use sneak attack while wielding a non-finesse weapon

LVL 6.
Bounty Hunter's Mark: mark a creature, whenever you hit them you deal an extra 1d6 damage, increasing to 2d6 at level 9 and 3d6 at level 12. You can also use sneak attack against the marked creature even if you dont have advantage or have an ally near them. You can also make a free ranged or melee attack against the marked target. The mark essentially doesnt have a cooldown as you can recast it if the target dies and it lasts till long rest.

LVL 9.
Outnumbered, Never Outmatched: whenever you kill a creature all hostile creatures near you become Outmatched until the end of their turn.
Outmatched: creatures Outmatched by you have disadvantage on attack rolls against you.

LVL 12.
Horde Slayer: Basically improved Outmatched, Never Outnumbered, increases range from 4m to 8m, and duration of Outmatched from 1 turn to 2 turns.
Press the Attack: Gain advantage against Outmatched targets.




Credits:  Larian discord bg3 modding section, lots of people helped me with making stuff in here
https://www.gmbinder.com/share/-LDYoZnvZWgmwKg6QpyH this is where I got the original idea from
https://www.dandwiki.com/wiki/Bounty_Hunter,_Variant_(5e_Subclass) here as well

There's probably some other stuff I used but I can't remember right now