Only the main file is on version 2.0.0, which changes the passive names, what they do and the active skill Still working on the versatile options and the miscellaneous ones
hey nice blade, cool to see you did your research to make it as lore friendly as possible However, there is in my humble oppinion no point in referring to balance and lore when it's a legendary weapon avaliable to buy from an act 1 trader I like trying to keep things immersive and somewhat balanced, and as such play without tutorial chest and mods that overload act 1 with legendaries. I do however also like to add new cool things to my game and am not above exploiting game mechanics. So I have a suggestion if you will indulge me, for those of us that don't like just grabbing a bunch of stuff out of tutorial chest or buying a Legendary Story-rich Githyanki Heirloom from some lowly druid. Add it to the reward you get from Kithrak Voss when he gives you the silver sword in game in act 3
Hello I want to say that the gith exclusive versatile version 2 silver sword song is not their and is instead used by the regular version the Phalar Eluve.
Hey, I just wanted to point out it may be better to remove the silencing effect because it makes enemies immune to thunder damage which kind of defeats the purpose of the shriek ability. Not really that big of a deal but it would defiantly improve it, other than that though the mods awesome!
i would argue that making it availabe from a Act 1 vendor is kinda odd (and, dare i say, immersion breaking?) when it comes to a legendary sword with this level of power and history. i think it may work out better to make it accesible later, maybe replace the original Silver sword rewarded by Voss in act3? or found in astral prism when you first see Orpheus? or have it be crafted using original silver sowrd and some other item? or in raphael's house because the sword was originally lost in hell?
anyway, i understand that its far easier said than done, but i do feel like a "unqiue" way of getting the weapon would make these kind of legendary mod weapon much more fun.
Don't worry, the feeling is mutual. I am not done working on the mod Before releasing the first version of the mod, I struggled for one and a half days trying to get the sword to even spawn on the tutorial chest before giving up and starting from scratch Since its successfully spawning on Arron and the Tutorial Chest for now, I am working on getting the sword ready to a state on where I can look into it and say it is done I was already planning to add the sword only to somewhere on the house of hope or as a drop for the boss on the Creche Y'llek, but again, that will come when I am done with the sword. For now I dont mind leaving it to Arron or the tut chest as it is the quickest way to check it is working just fine
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Only the main file is on version 2.0.0, which changes the passive names, what they do and the active skill
Still working on the versatile options and the miscellaneous ones
I'll update when done
However, there is in my humble oppinion no point in referring to balance and lore when it's a legendary weapon avaliable to buy from an act 1 trader
I like trying to keep things immersive and somewhat balanced, and as such play without tutorial chest and mods that overload act 1 with legendaries.
I do however also like to add new cool things to my game and am not above exploiting game mechanics.
So I have a suggestion if you will indulge me, for those of us that don't like just grabbing a bunch of stuff out of tutorial chest or buying a Legendary Story-rich Githyanki Heirloom from some lowly druid.
Add it to the reward you get from Kithrak Voss when he gives you the silver sword in game in act 3
i think it may work out better to make it accesible later, maybe replace the original Silver sword rewarded by Voss in act3? or found in astral prism when you first see Orpheus? or have it be crafted using original silver sowrd and some other item? or in raphael's house because the sword was originally lost in hell?
anyway, i understand that its far easier said than done, but i do feel like a "unqiue" way of getting the weapon would make these kind of legendary mod weapon much more fun.
Don't worry, the feeling is mutual. I am not done working on the mod
Before releasing the first version of the mod, I struggled for one and a half days trying to get the sword to even spawn on the tutorial chest before giving up and starting from scratch
Since its successfully spawning on Arron and the Tutorial Chest for now, I am working on getting the sword ready to a state on where I can look into it and say it is done
I was already planning to add the sword only to somewhere on the house of hope or as a drop for the boss on the Creche Y'llek, but again, that will come when I am done with the sword. For now I dont mind leaving it to Arron or the tut chest as it is the quickest way to check it is working just fine
hope you understand
cheers