Baldur's Gate 3
0 of 0

File information

Last updated

Original upload

Created by

xf3rris

Uploaded by

xf3rris

Virus scan

Safe to use

About this mod

Replaces underwhelming spells on Knowledge Cleric's domain spell list with more useful ones while still trying to stick to the theme of the subclass. Also adds a new level 6 channel divinity ability.

Requirements
Permissions and credits
Changelogs
As Knowledge Clerics get a lot of out of combat utility (which is not really needed in this game), I decided to make this domain get 3 domain spells per spell level instead of 2 in order to make the archetype less lackluster in combat without loosing its roleplay flavor. 

Level 1 spells - Sleep and Command unchanged; Speak with Beasts added
Level 2 spells - Hold Person unchanged; Calm Emotions replaced with Knock; Detect Thoughts added
Level 3 spells - Speak with Dead unchanged; Slow replaced with Hypnotic Pattern; Counterspell added
Level 4 spells - Confusion and Otiluke's Resilient Sphere unchanged; Banishment added
Level 5 spells - Dominate Person and Telekinesis unchanged; Dispel Evil and Good added

Since I added Detect Thoughts to the domain spell list I replaced level 6 channel divinity ability with:
"Divine Sight" - Grants all allies in 18m/60ft range Darkvision and See Invisibility until Long Rest