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MaskedRPGFan

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MaskedRPGFan

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About this mod

Mass Cure Wounds Enhanced. The goal is to make healing spells better than healing potions, whereby a spell from a given level must be stronger than a lower level one, up cast to the same level. 7 Combinations

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Mass Cure Wounds Enhanced.
The goal is to make healing spells better than healing potions, whereby a spell from a given level must be stronger than a lower level one, up cast to the same level.

7 Combinations.
You can choose 1 of 3 options for changing the base healing:
A: 5d12+spellcasting modifier. 1d12 per spell level.
B: 5d12+5*spellcasting modifier. 1d12+spellcasting modifier per spell level.
D: 5d6+15+5*spellcasting modifier. 1d6+3+spellcasting modifier per spell level.

Also, you can add an option to heal the same person multiple times.


Use only one main file. Installation




Unmodded spell info

Mass Cure Wounds is a Level 5 Evocation Spell. This spell allows spellcasters to heal several of their allies.

Description
Unleash a soothing hum of energy that heals you and nearby allies.
 No effect on Undead and Constructs


Properties
Cost:
Action + 
Level 5 Spell Slot
Damage:
 3d8 (3~24) + Spellcasting modifier 
 hit points

Details:
 Range: 18 m / 60 ft

At higher levels
Upcast: Casting this spell at a higher level heals an extra 1d8
hit points
 for each Spell Slot Level above 5th.





FAQ

Installation/Updating/Uninstallation?
Anytime. This mod leaves nothing in the save.