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MaskedRPGFan

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MaskedRPGFan

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About this mod

Cure Wounds Enhanced.
The goal is to make healing spells better than healing potions, whereby a spell from a given level must be stronger than a lower level one, up cast to the same level. 5 Combinations with:
Heal increased to 2d8+Modifier/2d8+2*Modifier. 2d8/2d8+2* Modifier per spell level. Caster also heals himself.

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Cure Wounds Enhanced.
The goal is to make healing spells better than healing potions, whereby a spell from a given level must be stronger than a lower level one, up cast to the same level.

5 Combinations with:
Heal increased to 2d8+Spellcasting modifier. 2d8 per spell level.
or
Heal increased to 2d8+2*Spellcasting modifier. 2d8+2*Spellcasting modifier per spell level.
+
Caster also heals himself.


Use only one main file. Installation




Unmodded spell info

Cure Wounds is a Level 1 Evocation Spell. This spell allows spellcasters to heal allies with divine magic through touch.

Description
Heal a creature you can touch.
 No effect on undead and constructs.


Properties
Cost:
Action + 
Level 1 Spell Slot

Damage:
 1d8 (1~8) + Spellcasting modifier 
 hit points

Details:
 Range: 1.5 m / 5 ft

At higher levels
Upcast: Heals an additional 1d8
hit points
 for each Spell Slot Level above 1st.





FAQ

Installation/Updating/Uninstallation?
Anytime. This mod leaves nothing in the save.