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bluejoe1

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bluejoe1

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About this mod

This mod adds my homebrewed version of the Oath of the Storm subclass for Paladins. It's time to become a storm knight of legend!

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Translations
  • Mandarin
  • Korean
  • Italian
  • French
Changelogs
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Thank you to TyfloRen's video showcasing the mod!



Oath of the Storm Paladin
"The Storm does not ask for permission to change the world — neither will I."
Vaerik Ironwake
Tribe: Shattered Frost
Race: Goliath
The Origin of the Tribes

The Oath of the Storm was not gifted — it was earned. Long before temples and thrones, nomadic clans wandered the forgotten highlands and shattered coasts, surviving only by listening to the voice of the storm. Some say they were chosen by a primal god who abandoned the skies; others believe the storm is nature’s rage given form. But most? Most believe the storm is within themselves — waiting to awaken.
These paladins don’t kneel before kings. They follow the path of the tribes — each embodying a core elemental force: Skyfire Ascendants, Stormsoul, Skybreakers, and Shattered Frost. Each tribe lives by its own code and faces brutal initiation, surviving floods, blizzards, and lightning strikes not as punishment — but as purification.
To become one with the storm is to cast off comfort, to strike without hesitation, to channel chaos through purpose. Whether protecting the helpless or obliterating tyrants, Storm Paladins are decisive, aggressive, and untamed. They wander like thunderheads — never in one place for long — and speak more through action than oath.
Oath They Make

Oath of the Storm paladins abide by the following tenets:

  • Strike like Lightning. Be swift. Be fast. And most importantly of all, be decisive.
  • Positive Conducting. Let your unwavering energy surge into all those around you, so they may be transformed into something greater.
  • Thunderous Guardianship. Be a stalwart defender, a thunderous herald protecting the vulnerable with unyielding commitment.
Oath Prayer

"I call the storm not to serve me — but to reveal me. Let frost preserve my purpose. Let lightning strike with my clarity. Let thunder shout my name across the sky. I do not fear the wind — I am the wind."

Class 
Features

Level 1 –

Tempest Embodiment

Your oath binds you to the very essence of the elements. A thin layer of air surrounds your body.
When you aren’t wearing armor, your Dexterity and Charisma are added to your Armour Class.

Tribe Selection

At level 1, choose a tribe: Skyfire Ascendants, Stormsoul, Skybreaker, or Shattered Frost.

This choice grants you thematic spells, passives, auras, and resistances as you level — but the path is not fixed.
You may stay loyal, or deviate and explore, gaining hybrid power through evolution.

Spell: Positive Conduit

Master the storm’s power. Choose between Thunder, Lightning, or Cold damage, and gain temporary hit points equal to your Charisma modifier plus your Proficiency Bonus.

The effect and visuals shift based on your tribe.
Spell Progression

Level 3

  • Thunderwave, Create Water, Stormcaller
    (Stormcaller scales and visually changes based on tribe.)
Level 5

  • Gust of Wind, Shatter
Level 7 – Tribal Aura Awakening

Your aura manifests as a unique elemental blessing.
Each tribe grants a distinct aura that buffs allies and hinders enemies:

  • Stormkin (Lightning): Grants bonus actions and disables enemy reactions.
  • Frostscale (Ice): Grants resistance to non-magical damage and slows enemies.
  • Tempestborn (Thunder): Buffs melee allies and inflicts debuffs like Prone or Shockwave.
  • The Stormsoul: A neutral aura granting speed, safety from opportunity attacks, and weapon bond.
Level 9

  • Call Lightning, Sleet Storm
Level 13

  • Destructive Wave, Cone of Cold
Level 17

  • Destructive Wave, Cone of Cold (at heightened levels)
Level 20 – Storm Knight

Awaken the storm within.

You explode with elemental fury, dealing 1d8 Thunder, 1d8 Cold, and 1d8 Lightning damage to all enemies within 5 meters. For 1 minute, you become immune to Thunder, Lightning, and Cold damage. Your attacks and spells ignore resistance to these damage types.
You also gain Flight, and a visual storm surrounds you — a true manifestation of the storm.
Final Words

The Oath of the Storm is not for the pious. It is for those who live in motion — who believe truth is not whispered, but roared. When the world needs cleansing, the storm answers.
And now... so do you.

Credit to 

Kelldoria's Oath of Storms - For inspiring the class, two tenets from their version was used in this mod.

If you want a surefire way to get all your paladins together in one place - download Plus Subclasses - Previewer by Raizan. They're good people and have awesome mods you should check out.

Oathbreaking

TESTED - If you break you're oath, you will break it as an Oath of the Ancients Paladin. If you reclaim you become an Oath of the Storm paladin once more.

The dialogue will only reflect you being an Oath of the Ancients paladin.

I added the Oath of Ancients and Berserker tags. It should function as a paladin first following the Ancients tenets.

This mod is fully loaded with its own class icons and SCF compatibility!

Installation Instructions (Using Vortex/BG3 Mod Manager)

  • Download and Extract OathoftheStorm.zip
  • Drop files in Vortex or into the inactive mod section of BG3MM. Move into active mod section (BG3MM).
  • Save Load Order to File and launch the game. The subclass should appear in character selection.

Please submit any images you have, I would love to feature them on the mod page!

Special Thanks

Very special thanks to Siael for answering all my questions and being a modding wizard.
ImmortalRD for creating an amazing VFX guide that really helped me out - BG3 VFX wiki
KiderionLykon for the Class Icon Generator
havsglimt and BigGreenMako for inspiring me with their amazing mods
Everyone on the discord chat community for being so helpful and knowledgeable 
Norbyte for their tireless work to make modding a reality for this amazing amazing game.
Last but not least Larian Studios for making me fall in love with this game!